tintin1029
Member
So I was playing casual matches just now with Urien set as my character, but when I found a match I was... Ken? I wonder how that happened.
You might've forgotten to apply the character change.
So I was playing casual matches just now with Urien set as my character, but when I found a match I was... Ken? I wonder how that happened.
You might've forgotten to apply the character change.
I like that we talk about how every DLC character has a cycle from thinking "eww this character is broken" to "This character is trash." Yet we completely skipped the first phase with Ibuki, right over to "Trash" from the very beginning lol
It was right after someone rage quit on me (I was playing Urien that match). And when I found the next match I was Ken all of a sudden. Checked the character select thing to make sure I wasn't going crazy and, lo and behold, it was Urien just like I thought.
urien seems to be enjoying broken tier status for much longer then the other characters it seems. poor balrog was trash within a few hours.
I'm seeing a lot of Urien in casual matches, makes me happy. He's got the best colors, too.
I'm also enjoying these stage animations way more than I thought. They need to add these to the alternative version of these stages, because they're still better.
desk showing off a double OTG with Urien's CA and reflected ibuki bomb
https://www.youtube.com/watch?v=309k-cyUX-8
The song that accompanied Urien's English trailer is up on YouTube now, if anyone was looking for it.
Just played SFV for the first time in months. I like what I see... but the difficulty curve is still insane.
Just played SFV for the first time in months. I like what I see... but the difficulty curve is still insane.
Season 1 is over, when are balance patches due?
That fucking long? Disappointing.After Capcom Cup, so realistically in the month of January or any time after that.
I think it's still an easier difficulty curve than most fighters.
That fucking long? Disappointing.
Also, how can Ibuki's f.HK shit only be -3 with that range + low avoidance and extra CC trait?
Season 1 is over, when are balance patches due?
That fucking long? Disappointing.
Also, how can Ibuki's f.HK shit only be -3 with that range + low avoidance and extra CC trait?
I think so too. Anime games need an insane amount of execution and 3D fighters are easy to pick up and play but in order to get past beginner is extremely tough.
Is throw a good way to build meter or is there a good combo building meter? Because her throws do like half a meter buildup
There's a 6 frame gap between cr. mp and cr. mk. Cr. mp is zero on block. It's eh as far as pressure goes.Is jab, to c.mp, to c.mk good for corner pressure?'
Fuharenkyaku is safe on block if you tried and garb them afterwards?
Her back HK is her best none dp aa?
Is there any reason to use Ryodansatsu since it totally not an overhead and unsafe on block?
Oh you can do a two tackle juggle in the corner, nice.If I got hit with this in an actual match I'd just drive my car into the river.
Well I dont use Supers since i fumble easily but thats just me. Also people dont really EX unless they know it will connect and rather use it for a flashy super.I honestly couldn't tell you. I don't pay much attn to meter.
There's a 6 frame gap between cr. mp and cr. mk. Cr. mp is zero on block. It's eh as far as pressure goes.
If you mean her charge, it's -2,. You will lose to buttons from someone who knows.
I think her st. hp is the best actually overall besides DP. But you need to use different ones for different situations.
You're supposed to use it to hit fireball chuckers when you get a rhythm. It also is an easy buffer to use in neutral with cr. mp and can lead into Super.
Well I dont use Supers since i fumble easily but thats just me. Also people dont really EX unless they know it will connect and rather use it for a flashy super.
So for her -2f ex move, a necalli jab could just punish that?
And her st. Hp is a far hitting anti air since her back hk starts up and arcs. And her forward pinwheel kick is for fireballs, hmm, thought it would combo more than into super.
Urien comebacks are the most satisfying thing ever tbh. Watch that health bar just melt away!
holy shit!
That's a hell of a comeback, man
This is why I switched to Urien (or rather switched back to Urien after god-knows-how-long).Urien comebacks are the most satisfying thing ever tbh. Watch that health bar just melt away!
Because he has a great (broken?) reversal. That's utterly important in this hyper aggressive game I feel.It feels like Urien is the first/only DLC character that seems universally liked and not considered garbage tier. It's a nice change of pace.
Because he has a great (broken?) reversal. That's utterly important in this hyper aggressive game I feel.
I'm starting to have more troubles against him when i play him online i guess that means people are actually learning how to use him.It feels like Urien is the first/only DLC character that seems universally liked and not considered garbage tier. It's a nice change of pace.
It feels like Urien is the first/only DLC character that seems universally liked and not considered garbage tier. It's a nice change of pace.
It's not broken, but it's a little harder to crush counter/punish than most and seems to have a lot of Inv frames
Yeah but how much is it on block? Plus, you avoid most punishment if the opponent neutral jumps instead, which can't be said about whiffing a Shoryuken.Well it is 3f vs 12f(could be wrong) startup in ryus favor so I think it is a fair trade off. Plus ryus has 15 invincibility frames so it's not a big difference.