Is there anywhere to watch the ESPN broadcast of the top 8 yet? I dont have cable, and I seen it already, but I want to see the Seth + Mike commentary and stuff...
Got it. Gonna try on training this week. Thanks.
http://espn.go.com/watchespn/player/_/id/2834908/ works for me even though I'm not subbed to ESPN on my Verizon TV. Dunno if it works for all tho.
Ya my net started acting up .Good games guys. Wierd you got DCed. Dartastic please have mercy on my soul ;_;
Is there anywhere to watch the ESPN broadcast of the top 8 yet? I dont have cable, and I seen it already, but I want to see the Seth + Mike commentary and stuff...
Same here.... But it looks like the only way is the offline stream on espn and that is paid. I wish someone could record a few minutes , I just wanna see how the "Esports" version looks.
Can't disagree with getting rid of anti-crossup jabs, but I don't mind AA jabs on their own for characters lacking invincible options.Break the game? No.
Make the game generally shittier? IMO, absolutely.
Anti-airs in Street Fighter should require an investment or a read. Jab anti-airs require neither. I have no problem with buffing real anti-air options, but letting characters jab cross-ups is not cool.
The top 5 was immediately apparent imo. Only Vega kinda threw a wrench in there. Ryu, Nash, Chun, Necalli and Ken were scaring me from day 1.IIRC, this is almost exactly my launch day tier list, lol. I wish I had saved it. The only difference is that I had Bison bottom mid because people kept telling me I was an idiot for calling him low tier, and I got tired of arguing about it.
Edit: Pretty sure I had Vega lower, too.
Is Alex really thaaat low?
Dude was always bad in this version. Terrible command grab range, no defense on wakeup, low damage output, average health, a weak CA, a mediocre V-Skill, no special/super cancel on crouching medium normals and it is too easy to misjudge the distance for his stomps/stun guns at times. He has a little of everything (besides a DP), but most of those tools are mediocre at best (not including good, but not amazing frametraps). It's like someone designed him using a neutered version of SFV Ryu's design philosophy.Yeah I thought he was the strongest of the DLC chars ?
His EX stomp should have an air hitbox at best. His EX stun gun should auto track at least at 1/2 screen distance, though. Auto tracking into hard knockdown thanks to stomp would be OP against most of the cast except Ryu with his good old parries.Gief/Laura/Mika/Alex are all free on wakeup. Lots of high risk decent reward (not so much Mika lol). Fireball characters/Chun are usually bad MU's. Alex can deal with fireballs a bit better than the others IMO because of his stomp.
If I had to rate the grapplers it'd go:
Mika
Alex
Laura
Gief
Also, if his stomp crossed up that shit would be cheap as hell lmao unless they made it more obvious and more negative on block.
I constantly try to switch to Alex for fun until I get the shit beat out of me. Then I pull out Karin, sigh and proceed to shove her sf.MK up my opponent's rear end.1.)Yo does anyone else feel like they dont want to commit fully to a main yet?
Like I play Karin a lot and she was/is my main when playing srsly but I just have more fun rotating between a few characters.
2.)Also not doing ranked as much and Im having more fun just fighting anyoneand finding flaws/improvements in my game. Need to get my fightstick handle down to a T (^_^with a decent connection
3.)Also, any good Chun-Li tips videos? I know her poke game is too strong but anything else?
Yeah, in 3S Alex, Makoto and Urien were unique stun monsters. In SFV most of the cast are stun masters that will rack that dizzy damage up so fast it would make your head spin faster than Chun's EX SBK. I wonder how Makoto will fare in this sort of environment.As an Alex player, I can't help but agree. He's just not very good, though at least he's pretty fun to play. He can rack up stun pretty quick if he gets rolling, but in this game, who can't? His buttons are slow, his damage output is relatively low unless you're landing crush counter combos, and he's utterly free on wakeup while having trouble keeping his own pressure going.
Dash in on Ryu/Ken just fast enough to make them think you'll press a button, but block instead. Then you can punish those DPs. Using your CC normals on Ken at midscreen distance will give you some CC combos against Kens that like to run cancel up close, too. You gotta post what character you use whenever you ask for info or we can't help you much further.Man I go from like 2500lp to 1500lp and get it all back again the next day for the past few days. I am doing so much right then I start doing so much wrong. Ryu and Ken army eats my lunch.
There has to be something I am not doing right. Gonna have to figure it out.
Why are meaty throws so much harder than meaty normals? Is there some kind of buffer trickery going on? I can easily meaty with my 5 frame normal after a certain setup, so a throw should also beat wake-up buttons, right?
That was awesome indeed.I think my favorite moment from this exciting Evo was Chris Tatarian -- the herald of Kamizake Ken Army -- getting smashed into smithereens by Itabashi's Zangief.
I'm really surprised Alucard didn't go further. There was virtually no Necalli rep in the latter parts of the tournament.
With Laura her she's mostly focused on momentum rather than a lot of mixups. Her go to mixup after a knockdown or when an lp Elbow connects is to use crouching medium punch (beats all non-invincible buttons), regular throw, a meaty lp elbow or command grab.I am playing Laura right now. Thinking of going back to chun though. I played her a lot when the game first came out then stopped. I went from birdie and then now Laura. I can play both of them alright (about silver level) but I am not consistent and I can't mix people up enough on laura. Like I get predictable. Is there a good video on Laura mixups, that kind of stuff?
The fricken rubber padding is coming off the analog stick on my DS4.... pretty shitty. I'll probably just replace it with another DS4, I really like using the analog stick for this game.
9thDidn't Gamerbee make it pretty far ? Top 16 or something ?
LOOKIT THE DAMAGEChrist
This right here would terrify me if I played Cammy.
You thought about getting an arcade stick?The fricken rubber padding is coming off the analog stick on my DS4.... pretty shitty. I'll probably just replace it with another DS4, I really like using the analog stick for this game.
With Laura her she's mostly focused on momentum rather than a lot of mixups. Her go to mixup after a knockdown or when an lp Elbow connects is to use crouching medium punch (beats all non-invincible buttons), regular throw, a meaty lp elbow or command grab.
Crouching mp on hit leads to another elbow and more pressure. You will also catch jumps and backdashes. Best corner carry too. Probably the safest option.
Regular throw will beat armored moves and catch the slower buttons. A knockdown and pressure.
Meaty elbow is higher stun and on hit you can combo into standing lightkick and a light or ex elbow. Should also beat 3f armor moves like Mika's ex peach. Backdashes and jumps will escape. You have enough time to pursue them with a dash, standing mp anti air or hard punch elbow on whiff.
Command grab is a knockdown and lots of stun. Leaves you very vulnerable if they backdash or jump.
And of course you can block or backsash on wakeup if you think they're going to dp or use an armored reversal.
On a hard knockdown you can try some micups with a charged or ex fireball and donside switch stuff with the overhead.
If an ex fireball hits you can do a lot of dash mixups but they're very vulnerable to buttons and shoryukens.
In certain matchups I mostlynhand back and when I get a hit I go for corner carry. I usually use crouching mp > ex fireball > lp elbow tomget max corner carry with a bit of frame advantage.
You thought about getting an arcade stick?
Had the same problem myself. The stick became too slippery. Glad I had a second controller already.
Have you tried mixing up your enemy wake up game? Wheel kicks, jabs, throws,, command grabs, jump kick, that kind of of stuff?I am playing Laura right now. Thinking of going back to chun though. I played her a lot when the game first came out then stopped. I went from birdie and then now Laura. I can play both of them alright (about silver level) but I am not consistent and I can't mix people up enough on laura. Like I get predictable. Is there a good video on Laura mixups, that kind of stuff?
Have you tried mixing up your enemy wake up game? Wheel kicks, jabs, throws,, command grabs, jump kick, that kind of of stuff?
The fricken rubber padding is coming off the analog stick on my DS4.... pretty shitty. I'll probably just replace it with another DS4, I really like using the analog stick for this game.
Is it a launch ds4?
Oh yeah, I forgot about another one. Forward heavy punch. The first hit connecting lets you combo into standing light kick > lp or ex elbow. On counter hit you can combow crouching medium punch. It leaves you -1 on block if meaty and -2 if not. Crushes armor if timed right. Can also throw/command throw after on hit since you're +4/5. Sets up big frame traps with standing heavy punch(beats all 4 frame and higher buttons) on hit. Easy hit confirm for a v-trigger combos too.You thought about getting an arcade stick?
Hey thank you for this. I have been doing a few of these things but definitely not all. I'll practice with it tomorrow.
I'm using another DS4. The build quality on my first one was pretty bad, it came bundled with my PS4.not really. I've tried them before but it just aint me, I've played games with controllers my whole life. I've got very little experience on actual arcade sticks, doesn't feel natural.
Do you just use another DS4? I want another one, but not if it's just gonna have the same problem.
I have no idea. If I bought a new one now it probably wouldn't be a launch DS4.... so then it wouldn't have this issue?
Oh yeah, I forgot about another one. Forward heavy punch. The first hit connecting lets you combo into standing light kick > lp or ex elbow. On counter hit you can combow crouching medium punch. It leaves you -1 on block if meaty and -2 if not. Crushes armor if times right. Can also throw/command throw after on hit since you're +4/5. Sets up big frame traps with standong heavy punch(beats all 4 frame and higher buttons) on hit. Easy hit confirm for a v-trigger combos too.
After a v-trigger ex fireball hits you can dash > standing mp > overhead and you can combo after it with standing jab > lp elbow. I think it's the only way to make the overhead safe on block as well
This is what I've been saying the whole time. Nash has lost every EVO match streamed during day one (and two?) until Infiltration played him. Not one other person won with Nash before that.Edit: I think putting Nash so high up is kinda reactionary.Also, Necalli is higher tier than cammy, come on. Rashid is also way too high.
I think my favorite moment from this exciting Evo was Chris Tatarian -- the herald of Kamizake Ken Army -- getting smashed into smithereens by Itabashi's Zangief.
I'm really surprised Alucard didn't go further. There was virtually no Necalli rep in the latter parts of the tournament.
This is what I've been saying the whole time. Nash has lost every EVO match streamed during day one (and two?) until Infiltration played him. Not one other person won with Nash before that.
"but but but there are three Nash players at top eight. Nash is a broken god of a character and should be heavily nerfed next patch and every patch afterwards until he becomes Peter"
At that level, I don't think it matters who you pick. Infiltration and LI Joe would still be great playing Ken or Ryu or Vega or even Karin, Necalli or Mika. We all saw how Infiltration made FANG somehow look like he was worth his character select slot and the juice that powers your controller. Down in the pools is where it mattered and that's where we saw what tier Nash really is. And we all saw the graph that shows nobody is winning with him in high amounts at platinum level online as well.
Anyway this is a long way of me saying that while he should be near the top, he isn't top tier. And I agree, they see Infiltration doing flashy stuff and they're all "OMG Nash is Chris Angel magic show tier".
Why isn't Ken top tier in this list?
None taken, I feel the same way.Alucard is, for some reason, a Birdie player now.
Who the heck knows why, no offense lucebuce
I am playing Laura right now. Thinking of going back to chun though. I played her a lot when the game first came out then stopped. I went from birdie and then now Laura. I can play both of them alright (about silver level) but I am not consistent and I can't mix people up enough on laura. Like I get predictable. Is there a good video on Laura mixups, that kind of stuff?
Alucard is, for some reason, a Birdie player now.
Who the heck knows why, no offense lucebuce
None taken, I feel the same way.
I'd put Nash on that second shelf. How are you top tier but you have no solid wakeup solutions and a weak (passive) V-reversal in comparison to other characters, among other gaping flaws (by design of course)?
This is what I've been saying the whole time. Nash has lost every EVO match streamed during day one (and two?) until Infiltration played him. Not one other person won with Nash before that.
"but but but there are three Nash players at top eight. Nash is a broken god of a character and should be heavily nerfed next patch and every patch afterwards until he becomes Peter"
At that level, I don't think it matters who you pick. Infiltration and LI Joe would still be great playing Ken or Ryu or Vega or even Karin, Necalli or Mika. We all saw how Infiltration made FANG somehow look like he was worth his character select slot and the juice that powers your controller. Down in the pools is where it mattered and that's where we saw what tier Nash really is. And we all saw the graph that shows nobody is winning with him in high amounts at platinum level online as well.
Anyway this is a long way of me saying that while he should be near the top, he isn't top tier. And I agree, they see Infiltration doing flashy stuff and they're all "OMG Nash is Chris Angel magic show tier".
Why isn't Ken top tier in this list?
I'd put Nash on that second shelf, maybe even the third. How are you top tier but you have no solid wakeup solutions and a weak (passive) V-reversal in comparison to other characters, among other gaping flaws (by design of course)?
This is what I've been saying the whole time. Nash has lost every EVO match streamed during day one (and two?) until Infiltration played him. Not one other person won with Nash before that.
"but but but there are three Nash players at top eight. Nash is a broken god of a character and should be heavily nerfed next patch and every patch afterwards until he becomes Peter"
At that level, I don't think it matters who you pick. Infiltration and LI Joe would still be great playing Ken or Ryu or Vega or even Karin, Necalli or Mika. We all saw how Infiltration made FANG somehow look like he was worth his character select slot and the juice that powers your controller. Down in the pools is where it mattered and that's where we saw what tier Nash really is. And we all saw the graph that shows nobody is winning with him in high amounts at platinum level online as well.
Anyway this is a long way of me saying that while he should be near the top, he isn't top tier. And I agree, they see Infiltration doing flashy stuff and they're all "OMG Nash is Chris Angel magic show tier".
Why isn't Ken top tier in this list?
Idk why either, Necalli is godlike. I don't know what that guy would choose an inferior character.
Not only that, he was truly gifted with the character. I think he was well on his way to becoming the best necalli player in the game when he quit him. Originally, I thought he was just building up a pocket character too.
Evo suicide what it was.
I believe he feels more comfortable with Birdie. He always seems to go toward hulking characters at some point.Not only that, he was truly gifted with the character. I think he was well on his way to becoming the best necalli player in the game when he quit him. Originally, I thought he was just building up a pocket character too.
Evo suicide what it was.
Wakeup solution? invincible reversals are probably the most overrated tool in SFV. Honestly invincible moves are better in this game because they're reliable anti airs than "wakeup solutions". Especially when the most common mixup is throw or meaty. You're not getting vortexed to death. Watch Tokido play and count how many times he uses wakeup DP with Ryu's awesome srk in a set. More often than not that number is either 0 or 1. Nash has one of the best v-reversals in the game, and it's laughable how often people call it weak. The more people play Nash, the more they realize that the "gaping flaws" aren't as serious as they look on paper. Ibuki has an invincible reversal and she's a bad character. People are comparing Nash to Ryu or Chun Li and trying to nitpick the negatives when they should be comparing him to Vega or Dhalsim.I'd put Nash on that second shelf, maybe even the third. How are you top tier but you have no solid wakeup solutions and a weak (passive) V-reversal in comparison to other characters, among other gaping flaws (by design of course)?
watWhy isn't Ken top tier in this list?
Thank you so much for that explanation, this makes a lot more sense now. I can actually do a few repeats of my meaty throw setup now, but it's pretty damn hard.Depends on the setup. Characters are throw invulnerable for the first two frames after they get up, so meaties would still connect but throws wouldn't during this window. This is part of why wakeup 3f normals are strong - a meaty throw would have to be frame perfect to stuff it.
For 5f throws, you want your setup to leave you at +2 or +3 in order to meaty throw against 3f normals. +3 in particular is a strong magic number since it works for both normal (5f) and command (6f) throws.
On a similar but somewhat unrelated note, this same principle applies for the tightest tick throws - characters are throw invulnerable for the first two frames out of blockstun too.
Seeing this...will we ever get these stats working? It's been 5 months since release...Platinum finally.
Best pace controlI'd put Nash on that second shelf, maybe even the third. How are you top tier but you have no solid wakeup solutions and a weak (passive) V-reversal in comparison to other characters, among other gaping flaws (by design of course)?
Seeing this...will we ever get these stats working? It's been 5 months since release...
They should've just not have it as part of the UI, it looks so unfinished.
I had him in my top 4 pre-EVO. This isn't a reaction to the top 8.Nash is most likely staying where he is pre-Evo.
Also Nash v reversal is only super amazing at low mid level play where literally nobody punishes it. At high level play you REALLY have to pick your spots otherwise you get punished for using it. And no am
Not talking about throw but actually punishing the recovery. It's still good but not as good as people claimed it was day 1.
It's not as entertaining as F.A.N.G'sNash's V-reversal has always seemed amazing to me. I really can't see where it is weak.
It's not as entertaining as F.A.N.G's