GGs. Besides more patience, I'd say you're on the right track. You just need more match experience.
Lollll that bomb. So unfortunate.
Capcom needs to fix their 'oh, this assumes you're facing the right side' bullshit with tutorials and Trials. Every other fucking fighting game fixed this shit. Why? Because sometimes the combos they present put you on the opposite side. Lazy asses.
Capcom needs to fix their 'oh, this assumes you're facing the right side' bullshit with tutorials and Trials. Every other fucking fighting game fixed this shit. Why? Because sometimes the combos they present put you on the opposite side. Lazy asses.
Lollll that bomb. So unfortunate.
That was dirty. He got his triumphant stomp and died on the dismount.
King dethroned!!!lol
Thing I didn't mention, dude has 3 bar internet. No joke, I've had games across the ocean that were better than with this guy who lives less than 20 miles from me.[dudes a bud so what are you gonna do?] Dp seems out of the question, risk reward on jab seems questionable too, particularly since he seems to land far enough away that I can't follow up effectively. Plus, tend to trade those jabs more often then they land.
I'm open to any advice
If you bring in lag into the consideration , jumping is very strong. So cant really give you much advice. You cant take matches seriouslyif there is lag. But if You really want to win then just go on the offensive , bison has even worse anti airs and with lag i doubt he is going to be able to AA you.
Good lord I must have been out of it in that match, I got wrecked.
Same. Bison isn't the only match data I'm going to have to pour over after this.
I guess there is a reason why your called rush down tactics lol.
I just decided to activate beast mode lol. GGs, I'm getting pretty hungry so I'm gonna go look for some food.
Few things I noticed Laputa, you tend to go for throws on wake up and it was easy to kind of exploit that. You also do your slide a lot which is wildly unsafe. I had a little bit of lag on my end vs you at first so I couldn't punish it, but it got a little better and it wasn't an issue after that.
I just decided to activate beast mode lol. GGs, I'm getting pretty hungry so I'm gonna go look for some food.
Few things I noticed Laputa, you tend to go for throws on wake up and it was easy to kind of exploit that. You also do your slide a lot which is wildly unsafe. I had a little bit of lag on my end vs you at first so I couldn't punish it, but it got a little better and it wasn't an issue after that.
Do you have any issues running the game at a solid 60? I heard there are syncing issues if one side has a problem running the game at 60fps at all times (doesn't help that some stages have different performance issues on ps4, so it probably effects people on pc who can't handle those too). There is no benchmark test for the game before going online, like SF4 does, so there might be some players who don't have a consistent 60 and don't know it.
Capcom needs to fix their 'oh, this assumes you're facing the right side' bullshit with tutorials and Trials. Every other fucking fighting game fixed this shit. Why? Because sometimes the combos they present put you on the opposite side. Lazy asses.
Also, the PC version has this weird graphical effect on the Grid. When you move the background kinda...smudges out for a tiny bit where your animation wise. I don't know if that's a universal thing or what. I don't know if I can fix it, either, but it's been a problem since Day 1.
Nope, runs at 60fps. Just AA and Post Processing effects set to low while everything is set to medium. the only time the game lags is in the Forgotten Waterfall on the right side of the stage which is like 5fps.
GGs. Dont' I get some advice?
He asked a few posts ago for some games.
Oh, I thought I've given you some before lol. I don't have any Necalli specific advice since I don't use him, but here's what I've noticed generally.
You jump a bit too much. Even after I do a simple aa against you, once you land you'll go right into another forward jump. I've tried just doing an aa against you multiple times in a row to get you to stop, but you seem to just want to keep jumping. Mixing it up with your dive kick was a nice touch to mix things up. Sometimes your random dp works well to shut down pressure, but other times they're way too obvious. I would try to pick them out a bit when you know they'll land. Your command throws always catch me off guard since you rarely use it. I feel like you could use it a bit more than you do when pressuring.
I feel like I never make you block enough to try grabs, lol.
Any advise??
Any advise??
I will try being more defensiveRushdown plays Rashid more, he could probably tell you more. I'm not sure myself
Other than to say you're doing a lot of unsafe stuff, I'm just blocking and punishing, then going on the offensive when you get discouraged.
I will try being more defensive
I want to see you play Rashid
Any tips for a new Laura player? Pretty much been a shoto warrior since SF2, but she's so much fun. Trying to legitimately main her.
Okay, GGs everybody, that's it for me. Imma let sensei Rushdown teach his students.
Okay, GGs everybody, that's it for me. Imma let sensei Rushdown teach his students.
I only know how to play bison in case you all are wondering (lol). I will be trying to pick up Juri once she drops.
I need to work more on my grab cancels ��
Oh thanks i will try to work on that's and ya i kinda noticed my pressure game is weak i suffer a lot against ryu army on ranking matches.GGs man!
Alright, so those last 2 matches I tried to see how you play and here's what advice I can give...Sorry for the wall of text.
- Learn a basic bnb, there were times where you could've punished me, but instead you just kinda poked me with a normal. A good one would be st. mp, cr. mk xx spinning mixer.
- Use his pokes when in range. You started doing them and mixing them up with the overhead pretty well that second match.
- Too many unsafe moves. Eagle kick is highly punishable, I tried to show you from just hitting you with a normal after a blocked eagle kick. Don't just throw them out wildly, any blocked ones and you could eat a super on recovery easily.
- Dash forward eagle kick is a little safer since it puts you further away on recovery, but you can still get punished from a quicker move or a projectile.
- Generally, I just like to use his eagle kick as a combo ender in the corner. I'll use the ex air eagle kick as a surprise to end the round sometimes.
- Your V-Trigger mixup is kind of transparent, you generally just use it full screen and do full screen eagle kicks. I could punish it easily with Ibuki's dp, but if I was using Ryu I could've easily supered you.
- Use V-Trigger for a mixup up close. Throw it out up close and either go for a low, an overhead or a throw or perhaps a crossup. Throwing it full screen away doesn't do much to pressure the opponent.
- You could also use V-Trigger as an anti air to confirm into either a spinning mixer or a super.
- Watch out for wake up supers, it's a bad habit. You were throwing them out almost every time you had a super and I knocked you down, same goes for ex spinner.
- You should work on pressuring a bit more when you score a knock down. There were times where you kind of didn't do anything.
That's all I can remember at the moment, hope that helps.