Shadoken
Member
Considering that was a testing build we were never going to see, this was a bit of a given.
Yea. Fuk I hope its actually there and they just forgot to mention it. St.HK juggle was hype :]
Considering that was a testing build we were never going to see, this was a bit of a given.
It might be, its just that Birdie looks near-identical to what leaked.No I think this build is different.
At some point through the original Betas there was a design philosophy shift away from this almost SF2-like high damage/stun game that they had been developing. A lot of the stuff w/ early characters begin better than newer ones in S1 seemed to stem from this- I'm not surprised this is almost like a totally new game here.
It might be, its just that Birdie looks near-identical to what leaked.
Ryu
"Only V-Trigger HP is cancellable"
Sounds hilarious ??
Damn near every Karin change is either "reduced damage", "increased start-up/recovery" or "shrunk hitbox"
RIP SolarPowered
V-Trigger (Cyclone Lariat):
 Increased damage on first hit of button hold version 120 to 140  Increased stun first hit of button hold version 200 to 150  Increased stun second hit of button hold version 250 to 200  Increased duration of move  Adjusted timer gauge reduction with the increased duration
Damn near every Karin change is either "reduced damage", "increased start-up/recovery" or "shrunk hitbox"
RIP SolarPowered
Still no player 2 rematch menu. Thumbs up will be still relevant.
Season 2 blog post
http://www.capcom-unity.com/street_fighter/blog/2016/12/19/welcome-to-season-2-of-street-fighter-v
There's a PDF link with all the character changes.
http://www.capcom-unity.com/harrisony/go/document/download/b47d4d98cf4fd72b4b63b5cc08700035
I keep on falling for the same tricks
Someone post the Nash changes
V Skill Overhaul:
 V-gauge will increase by 30 after motion
Yo Im all warmed up!
My number 1 request now. I wonder how they can look at the game and not realize how basic this is. KoF XIII also had this problem and it annoyed me greatly.Or training mode settings saved. Gotta wait for season 3.
GGs. I always need more Rashid experience. Your playstyle is really annoying, so that's something that helps me with punishes and general patience. You should make your patterns less predictable, though. It's easy to predict what you'll do next, and I could have really capitalized on that if I wasn't focusing more on defense.
Season 2 blog post
http://www.capcom-unity.com/street_fighter/blog/2016/12/19/welcome-to-season-2-of-street-fighter-v
There's a PDF link with all the character changes.
http://www.capcom-unity.com/harrisony/go/document/download/b47d4d98cf4fd72b4b63b5cc08700035
Valle is acting so fucking stupid on Twitter right now. Dude can get dumb af when trying to OG just to OG.
Balrog is no longer Boxer. He is now juggler.
L Screw Smash:
 Command has been changed to ↓(charged) ↑+LK to →↓↘+LK
 Hitbox startup has been changed 13F to 10F
o Entire motion has been decreased by 3F
 Airborne time for opponent when hit in-air has been increased
Medium version's frames have also been decreased.
Character pass for season 2 has been added to steam but there is no price and you can't buy it yet.
Nash ain't done. Relax.
Ryu getting his j.mp as an overhead if they hit you in a certain way wuuuttt
Can they just drop the changes tonight? Please?
I don't get it.Now cancellable into rope throw on-block
Not the notes the actual update lolBit late there buddy.
M.BISON
Stun meter:
 Changed from 950 to 100