it is a mistake right? damn
Lol the mika clap nerf was real oh shit
it is a mistake right? damn
No. That's what Bison gets for his buffs.
Nash's new target combo:
Bullet Combination:
 Added new target combo, which can be activated by inputting MK to HK to MP+MK
V-Skill - Bullet Clear:
 Increased damage from 60 to 70
 Reduced V-Gauge meter gain on projectile absorption from 100 to 80
 Increased V-Gauge meter gain on physical attack hit from 60 to 80
I'm starting to think this is a bug. Mashing CA might give a frame in the middle of combos.
A patch?
Oh cool their nerfing Nash's god awful Jumps. Because shit like Dhalsim's slide can hit Nash in his cross up.
Buffs? lol. Where do you see those?
I'm starting to think this is a bug. Mashing CA might give a frame in the middle of combos.
A patch?
Oh cool their nerfing Nash's god awful Jumps. Because shit like Dhalsim's slide can hit Nash in his cross up.
Damn near every Karin change is either "reduced damage", "increased start-up/recovery" or "shrunk hitbox"
RIP SolarPowered
So why can ps4 users buy it already?
Is this some other zenny store debacle?
as a Zangief main, I am happy about the Nash nerfs, tho I wish it wasn't like this and instead Zangief got more concrete buffs
cause dhalsim buffs scare me
Heh, you're right, his list isn't as buff heavy as some made it seem recently.
I'm starting to think this is a bug. Mashing CA might give a frame in the middle of combos.
A patch?
Oh cool their nerfing Nash's god awful Jumps. Because shit like Dhalsim's slide can hit Nash in his cross up.
League Points Deduction Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.
My thoughts on Karin changes:
Most of the nerfs are pretty meaningless. St.MK nerf hurts a bit, but the move is still going to be good. Need to test the V-trigger CA confirm because they added some frames in there to mess that up.
EX Ressenha invincibility increased to 7 frames is potentially really important. That move sucks ass a reversal and loses clean to shit like instant air-gale and EX wall dive.
Orochi pushback being reduced is actually a buff as long as it's still -2. If I'm using it in neutral, it's because I want to be right next to your bitch ass (fuck you Vega).
The rekka overhead is safe on block now. That's interesting. Her Rekka follow-ups are pretty much unilaterally better, actually.
Passion Press:
I don't get it.
And now I see the trade they did for lessening Mika's V-Skill throw buff: it doesn't go away when she gets hit. Not bad, but the thing is still slow as hell that I'm not convinced we'll be using it more.
Yo, how did everyone gloss over this:
That's HUGE, time to go back to ranked.
Any info on input delay or pro support?
Everyone's pretty worried looking at the changes, meanwhile I look at Balrog's and it's "buff, buff, another buff, buffs..."
I knew he was weak before. Now it's gonna be great.
He wasn't even that bad. I'm a bit worried they're buffing a few characters too much. Urien and Laura for example.Everyone's pretty worried looking at the changes, meanwhile I look at Balrog's and it's "buff, buff, another buff, buffs..."
I knew he was weak before. Now it's gonna be great.
Yo, how did everyone gloss over this:
That's HUGE, time to go back to ranked.
I really wanted a 1f armor move but this is very good otherwise.
Isn't this really good for her though? She can actually make people come to her now since the fear of her getting the buff is pretty high if the opponent just wants to play keep away.
He wasn't even that bad. I'm a bit worried they're buffing a few characters too much. Urien and Laura for example.
Stun Changes
Bison->1000 (Buff)
That is nice.
Points go to the winner or no? It should, as long as all ranked matches are random, right?
They took away Birdie's 1f armor. Now it's armored on 3f like everyone else. Seems like they want armored moves to be riskier in general.
Looks like you dropped the link. Perhaps online lag. And, Sim has been able to anti-air with his slides in most game.
Cr.HP does link to B.MK. This is a combo I always do before going online.edit:training mode tried your combo after cr HP, none of his kicks link....the safer combo, jump.HP, St.HP, into ex Scythe..
EX Sonic Scythe:
 Removed throw invincibility during animation
zangief and vega have very smart changes, hadn't looked at them really before
wish alex or bison had that kind of thought put into them
and these fuckin' dudes really gave urien 25 more health, jesus christ
shitDamn near every Karin change is either "reduced damage", "increased start-up/recovery" or "shrunk hitbox"
RIP SolarPowered
This part makes no sense. The CA came out but the combo linked? What.but after doing the CA, Nash's combo started to link normally
Ibuki mains rejoice
Kunai Hoju:
 Motion recovery has been shortened 3F
 Sped up the timing that Kunai is refilled
EX Kunai Hoju:
 Newly added an EX version
o 3 - 6 (on button hold) Kunai will be refilled
Edit: Also recheck the Capcom Unity post. Its been updated to include some summaries for characters. I dont think it was there before.
Time to update the OP for those that still read it.
Also some people need to start their assdiving adventures.
Who cares, the content isn't out for them either, so again you are getting upset for not being able to buy something that isn't out yet.