JURI
Hurtbox:
-  Expanded hurtbox when character changes direction while crouching.
Chisenkyaku (Forward Throw):
-  Removed 5F from recovery after hit
-  Decreased damage 130 to 110
-  Decreased stun value 200 to 120
-  Decreased CA meter gain 100 to 70
-  Decreased the distance of knockback after hit
Kaeikyaku (Reverse Grab):
-  Decreased recovery after hit by 2F
-  Decreased the distance of knockback after hit
Zankasen (airborne throw):
-  Expanded throw range
-  Expanded the hurtbox downwards during motion
Jump:
-  Unified airborne time for all jumps from 39F to 38F
Standing LK:
- Extended hitbox active frames 2F to 4F
Standing MP:
-  Advantage on-hit has been changed +4F to +5F
-  Decreased the size of forward hurtbox Standing MK:
-  Hitbox activation on first hit has been changed 6F to 5F
-  Entire motion has been shortened 1F
-  Hitbox activation on second hit has been changed 8F to 7F
-  Changed damage distribution 50+20 to 40+30
-  Extended the hitstun on the first hit by 1F o This change will not be applied for when V-Trigger is active
- Expanded the hitbox on first hit forward
Standing HP:
-  Advantage on-hit has been changed +2F to +4F Standing HK:
-  Motion recover has been changed 17F to 20F
Crouching LP:
-  Active frames for hitbox has been extended 2F to 3F Crouching MP:
-  Hitbox startup has been changed 5F to 6F
-  Hitbox active frames have changed 2F to 3F
Crouching MK:
-  Advantage on-hit has been changed +1F to +2F
-  Advantage on-block has been changed -3F to -2F
-  Extended the cancel timing with special move
Senkaikyaku:
-  Advantage on-block has been changed -4F to -6F
Kyoretsushu:
-  Advantage on-block has been changed -6F to -12F
V- Skill – Kasatsushu:
-  Hitbox startup on Level 2 has been changed 14F to 10F
-  Increased the juggle potential when used during in-air combos
-  Projective invincibility time has been changed from 14F of activation ~ projectile invincibility to
- 6F of activation ~ projectile invincibility
-  Decreased the downwards hurtbox and increased the forward hurtbox during Lvl2 motion
-  Made it possible to activate from cancel, after any type of Fuharenkyaku except the EX version
-  Changed the timing from motion start to Lvl2 from 40th frame to 33rd frame
L Ryodansatsu:
-  Hitbox startup has been changed 20F to 19F M Ryodansatsu:
-  Hitbox startup has been changed 21F to 20F EX Ryodansatsu:
-  Changed projectile invincibility from 5th to 27th frame of the motion to 1st to 27th frame of motion
L Tensenrin:
-  Changed command from →↓↘+LK to →↓↘+LP
-  Advantage on-hit has been changed +1F to +2F
M Tensenrin:
-  Changed command from →↓↘+MK to →↓↘+MP
-  Increased damage 110 to 120
-  Decreased the size of the hurtbox between 1F - 2F / Hit and projectile invincibility between 3-7F
- / added throw vulnerability to 1-7F
H Tensenrin:
-  Changed command from →↓↘+HK to →↓↘+HP
-  Added throw invincibility between 1F and 8F of motion
L Fuharenkyaku (while V-Trigger active):
- Slowed down the projectile speed
-  Slowed the CA cancel activation timing, and made it easier for a blocking opponent to perform a V-reversal
M Fuharenkyaku:
-  Hitbox startup has been changed 21F to 23F
-  Advantage on-block has been changed -6F to -4F
M Fuharenkyaku (while V-Trigger active):
-  Hitbox startup has been changed 21F to 23F
-  Advantage on-block has been changed -6F to -4F
H Fuharenkyaku:
-  Action recovery has been decreased 31F to 21F
-  Damage has been decreased 90 to 80
-  Stun damage increased 120 to 150
-  Advantage on-block has been changed -11F to -6F
H Fuharenkyaku (while V-Trigger active):

- Action recovery has been decreased 31F to 21F
-  Damage has been decreased 90 to 80
-  Stun damage increased 120 to 170
-  Advantage on-block has been changed -11F to -6F
Sakkai Fuhazan:
-  Expanded the hitbox backwards