Who is Morisv?
Or just appearances in the new characters story modes, like Ryu and Nicalli in Akuma's. ;pDidn't a bunch of SFV voice actors hit another recording session? That had to be for either arcade mode or the second story.
Who is Morisv?
A gaffer
That could very well be it, but it's also possible that they knocked out recording for everything story-related for Season 2 during that recording session.Or just appearances in the new characters story modes, like Ryu and Nicalli in Akuma's. ;p
Or just character stories for the season 2 additions.
Or just appearances in the new characters story modes, like Ryu and Nicalli in Akuma's. ;p
Nothing's wrong with keeping your expectations at a minimum.y'all a bunch of debbie downers
I still don't know why they haven't made the character stories into an arcade mode yet.
Take out the meter, let people adjust health, put a bunch of random fights in the middle even if they don't make sense, and drop that shit on us. The current battles get translated to midboss/boss battles. Done.
I think they were worried about continuity, since all of them are canon, but who gives a fuck if Laura meets up with Necaili in arcade mode?
There's also Extra Battle, which I'm guessing is you fighting the NPC characters from the General Story. There's also references towards a 2nd Cinematic Story Mode in the Season 2 files (as well as references towards a Spain stage). This is on top of the publicly-announced Alex & Ibuki Nostalgia Costumes, Akiman's Chun-Li costume, & the SFII Thailand stage.
Ucchedavāda;227378802 said:There was talk of an "Extra Battle" mode, in which you fight various special characters (e.g. Bison henchmen), but it has not been mentioned since it was first announced:
http://www.capcom-unity.com/haunts/blog/2016/02/11/sfv-character-story-costumes-and-new-mode-details
Also, the talk of arcade mode is based on menu entries that modders have found, but to my knowledge Capcom has not said anything about adding such a mode (and even denied it in the context of the actual arcade release next year). So those menu items may well be stuff left over from early in development. While this is a bit pessimistic, I would not expect anything in particular to be added to the game. If Capcom is actually going to add more modes to the game, then we'll probably only hear of it very close to release. For example, despite DInput being a sought after feature for a long time, we only learned of it in advance thanks to their accidentally making a beta version publicly available.
I'm sure playing Akuma will knock me down to Ultra Bronze if I ever got high enough to Sliver lol.
Did someone already post that the FAT app was updated with S2 stuff? Man I love it. Just labbing it out with Birdie and Akuma while just glancing at my phone is much, much better than having to scroll through the goofy prima guide.
They should really update that though.
If so I'm sorry i haven't touched my Rashid for few days i need to re adjust lol
I need like...4 Cammy bnb combos to do for about an hour
Nothing too long, please
I've had this happen to me with 5 bar Lauras in season 2. May as well put the controller down at that point.Ucchedavāda;227377342 said:Alright, time to stop playing. I got matched up with somebody where the connection (5 bars!) was so bad that we were both teleporting all over, rollback city, background animations would stutter to a halt, and when I got hit by an ex tatsu, the animation visibly slowed down to a near stop and sped up again. I have never had a match this bad before, neither in V nor in IV. But after declining a rematch (why would you even ask for that? Why?!), I get matched up against the same person again, the very next match.
How do you do the push/pull daily?
My Eightarc Onyx is kind of the same way with my OG PS4, as it's seen as a wireless controller for some reason.Hey guys.
So my friend came over to play a couple of rounds and he's using a modded stick that works on Xbox/PC/PS3/PS4.. except when he plugs it in it won't work as a legacy PS3 controller, or a PS4 one.
The only thing different from previous sessions is that I'm using my PS4 Pro.. is there a known issue with sticks that previously worked not working on these models?
Haha, I didn't know Ibuki had an EX version of her "pulling out the kunai" move. Opponent had to use it as an emergency, I guess.
Don't know if you found it but for anyone else it's city in chaos. Two people in the back are trying to get a car to flip over. I don't know what triggered them to flip it but I just did a bunch of knockdowns in front of them.
New addition from season 2
Anyone got season 2 frame data? Was hoping for full break down for guile
Man I like Skullgirls from the few times I've played it, but Mike Z is absolutely insufferable as a human being. Like this dude tweets more about hating SFV than his own game.
Damn son let it go.
Download the FAT app if you guys want easy to access frame data.
I'm not sure if it's on iOS though.
So flash kick (Guile's) is no longer throw invincible?
He's got a point when the flagship for fighting games fumbles multiple times.
He's got a point when the flagship for fighting games fumbles multiple times.
You know, If S3/(potentially "SSFV") has a second cinematic story mode coming with it, it'd explain the decision to make S2 mostly random side characters.
Mike Z is a stopped clock being right. He's got an absurdly negative personality. (I'm all for criticism, but he's insufferable)
Mike Ross' new main?Once you play Akuma you have a hard time not jumping
You don't even need a rant, that's just common sense.The story is, for the most part, free to do whatever the hell it feels like. Filler with new characters is probably for the best since they don't seem to want to fuck around with the canon too much.
Although I really hope we get to see little mini stories like Balrog getting his ass beat by Alex.
And as for Mike Z, I think it's real dumb to, as a developer try and shit upwards. Dude has some good points now and then, but it's just petty as fuck. Compare that to how other games handle competing with other fighting games, and there's a stark difference - you see cameos,ribbing here and there, and sometimes promoting each other (as is the case with SF and Tekken).
Nevermind, that was something else.
Anyway I have this big long rant about fighting games needing to coexist and how if you start small that you need to not burn bridges with the big boys or the scene, but I'll save it for the morning.
It's not the complaint itself, it's the frequency and the massive negative attitude. We suspected the increased input delay was a deliberate decision relating to netplay, and how much of that is actually reversible at this point is an unknown. They already reduced it once, and they know we'd like it reduced again, so if they're not getting it down lower right now, there's clearly a reason for it. So why complain about it?I read the front page of MikeZ's Twitter, and it mostly complains about input lag in SFV. Don't we all think that's ridiculous?
The IG team's salt about SFV \winning FG of the year at the VG Awards was a bad look too.
They weren't happy with it winning and made their displeasure known. It came off as petty.I didnt see this , what was it about?
"Don't shit on your competitors" is a pretty basic business concept.You guys are quite ridiculous with the "right way to complain" nonsense.
The input lag shouldn't be this high, characters made stronger by high input lag is dumb, taking away all meterless invincible reversals is a bonehead choice.
They weren't happy with it winning and made their displeasure known. It came off as petty.
"Don't shit on your competitors" is a pretty basic business concept.