It's either Tekken 7 or Injustice 2 i can't handle 3 fighting games at once.
Release 3 big fighters within like a month of each other right before EVO brehs
How about we go back to releasing on febs
It's either Tekken 7 or Injustice 2 i can't handle 3 fighting games at once.
I kind of wish Capcom went with the realistic look in SF V. Ryu looks so fricken' bad ass in the pic on the right.
.Maybe they're just saving that model for when the Prince of Persia joins Season 2.
I kind of wish Capcom went with the realistic look in SF V. Ryu looks so fricken' bad ass in the pic on the right.
Nah.
I kind of wish Capcom went with the realistic look in SF V. Ryu looks so fricken' bad ass in the pic on the right.
SFV has some of the best VO, sound design and music in all of fighters released within the past decade. Hideyuki Fukasawa and his team have done a stellar job.
They took chances.How can you say that in a game with Juris sfv theme?
anyone wanna play?
Yep. Imma invite you in a minute or two.
Nah.
I mean, it doesn't look bad, but it doesn't really fit Street Fighter.
Yeah, it's a pain in the ass to learn a new game + 3 characters. I was trying to run a Nelson, Angel, and Xanadu team that overwhelmed me (not that Xanada is hard to learn, he just sucks).
Nah I'd say Xanadu's hard to learn BECAUSE he sucks, lol. You've gotta put in so much more effort and rely more on hard reads and prediction because he lacks so many essential tools.
It is consistently more cartoonish than this Tekken knockoff.It's not like the series art style is consistent.
This is the legit reason why I stoppped playing KoFXIV besides the netplay.
Why is the execution so obnoxious? It is pretty discouraging.
Lol I want to get back in with the new DLC characters getting released but it doesn't seem worth the effort.
Me when I wanted to main the lady with the People's Elbow and I open her move list.
The execution in kof14 is probably the easiest it's ever been.
I think it was easier in XIII, or maybe being able to cancel from far reaching normals made it appear so. Neutral game in XIV is definitely more demanding than XIII, that's for sure.The execution in kof14 is probably the easiest it's ever been.
That is one thing that Netherrealm has never been good at IMO.
Only Mortal Kombat music I can actually remember is from UMK3. Can't remember shit from Injustice either.
Fortunately the PS4 has both Spotify and the ability to play media from your USB while you're playing so I'm not too miffed about that.
It isn't. Karin's execution is definitely higher.I don't understand how I can play Kolin but not Karin. Kolin's execution seems more complex yet I am not daunted and am doing well (combo and muscle memory wise anyway)
Interesting.It isn't. Karin's execution is definitely higher.
Does he have anything going for him? Was excited for the character pre launch then couldnt figure out how to use him well.Nah I'd say Xanadu's hard to learn BECAUSE he sucks, lol. You've gotta put in so much more effort and rely more on hard reads and prediction because he lacks so many essential tools.
I kind of wish Capcom went with the realistic look in SF V. Ryu looks so fricken' bad ass in the pic on the right.
It is consistently more cartoonish than this Tekken knockoff.
I don't understand how I can play Kolin but not Karin. Kolin's execution seems more complex yet I am not daunted and am doing well (combo and muscle memory wise anyway)
GGs, CountBlack. Both of my "in case of emergency against Laura, choose these" characters didn't go too well... Though I might have done better with Birdie as the set went on.
In regards to Laura's st.LK being +3 and Mika's st.LK being +1, I think both situations can be scary, but why Mika's is really strong is that she can confirm off of two lights after that into peach or she can tick throw off of 2 lights into the LP command grab. Laura is usually out of range for command grab after 2 lights on block.
Also Mika's j.LK might not have a wonky hitbox but the angle/arc on it is so good. I try to AA it but Laura moves forward then I get crossed up into combo, I try to dash under it, still get crossed up, I try to air to air, I lost all but maybe 1 time in the trade lol, so I just started blocking which ofc didn't go well.
I think Mika can still do really well against Laura. Where Laura out damages her, Mika can at least V-Reversal her pressure more consistently than I can. Also the wakeup V-Trigger tech was really strong too to make my meaties whiff then get a full punish on it.
Consider me educated!It's not even close imo, karin is way higher on the execution and confirms bar.
I think the Birdie vs. Laura MU is 5/5. Birdie has the range and tools to keep Laura away, and his V-Skill is good at controlling the area against her.
Oh so you can only do the st.LK -> cr.LK -> cr.LP on meaty st.LK's? So say after a cross up j.LK you wouldn't be able to get all those normals off on block?What do you mean when you say "can confirm off of two lights after that into peach"? Her st.LK is +2 on hit, so she can't really follow it up with anything other than her -5 TC. You're right about it being able to lead into tic throw setups off of a subsequent light attack. Though Laura can do similar things when she has V-Trigger.
Oh wait, you mean the subsequent cr.LK > cr.LP sequence? Yeah, a meaty st.LK allows me to at least be in range for it.
Might be unfamiliarity with her j.LK. I go against Yomi a lot, and he deals with me anytime I'm in the air with Laura. Against you, I was jumping way more than I usually do because it was working. He often uses how Laura's hurtbox shifts during her st.MP to get out of my attack's range, throwing my timing off and then throwing me.
Yea I can understand not liking it from your perspective. I don't really like it still either lol but at least I don't feel as helpless as I did in S1.I really hate the MU against Laura with Mika, it's why I'm trying to find other characters I might have a better time in it with. I never feel comfortable in it, and one mistake gets punished way harder than it does against other characters. I am forced to find tech like that V-Trigger one for Laura's setups, which is pretty good.
Oh so you can only do the st.LK -> cr.LK -> cr.LP on meaty st.LK's? So say after a cross up j.LK you wouldn't be able to get all those normals off on block?
st.LK will only be a true combo into cr.LK if it hits meaty in its last active frame or something. If you mean getting all of those on block, I think it'd work whenever, but I need to be right up on the opponent. I think it could work after a cross-up j.LK, too.
Laura and Mika have the same general approach, but what scares me a lot is that I need to also take risks, but with less health. The 950 HP is really felt in the match-up.
Does he have anything going for him? Was excited for the character pre launch then couldnt figure out how to use him well.
Bison's ENG VO is God-Like as always and my favorite. But the JPN voice sounds cooler when you activate his V-Trig. Quite like how short it sounds.
Both of Mika's voices are awful
Urien english voice waaaay better, come on now.
Has he always done his voice? So good.JPN Bison is Norio Wakamoto, and you can't top that.
ThisWakamoto Bison is the only must have JP voice. And I say that as someone who likes his eng voice. Wakamoto is just that bad ass.
His Bison laugh is god tier
Wakamoto Bison is the only must have JP voice. And I say that as someone who likes his eng voice. Wakamoto is just that bad ass.
His Bison laugh is god tier