spazchicken
Member
We talking about stages again?
I want Sodoms A2 stage back
I always liked the bathroom stage for some reason.
We talking about stages again?
I want Sodoms A2 stage back
I think the Akuma stage is a nice replacement to give the vibe that stage had.
I love that stage as well but I think Spoiler is right. We can't have too many stages banned from tournament.
We talking about stages again?
I want Sodoms A2 stage back
S3 will be all final fight characters. And deejay
I always liked the bathroom stage for some reason.
I think the Akuma stage is a nice replacement to give the vibe that stage had.
I love that stage as well but I think Spoiler is right. We can't have too many stages banned from tournament.
Alex SF3 NG stage, Ibuki 3S stage and Akuma's 3S stage (with the eclipsed variant too) please.We talking about stages again?
I want Sodoms A2 stage back
I mean, besides the point that it's actually bad for causal play as well.Why not? The CFN update has a stage picker for random select.
OK, maybe it's not garbage.Can you really, with a straight face, say that F.A.N.G's story costume is garbage?
My respect for you as F.A.N.G -senpai depends greatly on your answer.
Have you seen his moves? Dude twists and moves around like an action figure made of jelly. Him and Zafina from Tekken would make a great couple.I'd say FANG is more like a 5 year old.
Can barely walk..
2 hands are more than adequate for murder.Can only count to 2.
Dirty with poison. That he uses to murder his enemies. In cold blood.Hands are dirty all the time.
Have you forgotten this man was the head of his own assassin's guild? And that Bison kept him alive because he was a legitimate threat?Looks up to someone for everything.
I think FANGS story costume is cool. Better than garbage Alex's stuff.
*checks avatar*This is where bundles come into play!!
Otherwise you're right. A FANG costume would probably earn a grand total of 60$ from people who like the character, and all the rest of the money is coming from TOs.
S3 will be all final fight characters. And deejay
I've said it before, I love F.A.N.G. He is an absolutely amazing character with a very unique playstyle and moveset for SF5, Street Fighter in general tbh.*checks avatar*
Abababawhaaaa?
OK, maybe it's not garbage.
It's not BAD, it's just that it's not a costume that I personally can use for more than one first-to-3 set. The original is just too good.
Just add[/QUOTE] to where my post ends.
Whenever a tag starts, it has to end somewhere else it's just considered part of the text in the post.
So if I start with ["QUOTE"] then I add ["/QUOTE"] where the quote ends. (without the quotation marks naturally)
Ucchedavāda;234386917 said:You can use [plain] tags to prevent tags being parsed:
"So if I start with [plain][/plain] where the quote ends."
=
"So if I start with where the quote ends."
I almost took a game off of two people as Laura because they don't know how to deal with the knee and all I did was mash that button .
Hit
The
Lab
[/LIST]Akuma
- V-Trigger now lasts indefinitely.
Feel free to share changes you want to see for your character.
Balrog
- EX Dash punch cancel into v-skill is now -6 oB. Cancel into v-skill->punch is a true blockstring.
Akuma
- V-Trigger now lasts indefinitely.
- Startup of st.hk reduced by 1 frame.
Kolin
- cr.mp is now +3 oB
- Pushback reduced for cr.mp
- Counter no longer leaves Kolin in a counter-hit state on whiff.
- medium hands is now -8 oB, up from -9
No endless VT for Bison?Ooh nifty, didn't know about that tag.
Now to try and take the conversation in a bit of a different direction, I've been thinking about the abhorrent state of the balance in this game and there are some specific changes that I personally would like to see. Here's my suggestion for FANG as I actively play the character and so have a decent idea of what I'd like to see changed.
F.A.N.GHere are some changes for other characters that I'd like to see but these aren't as detailed.
- F.A.N.G now has 925 HP
- St.hp is now -3 oB, down from -2 oB.
- St.hp is now +2 oH, up from +1 oB.
- His poison from specials now does 75 damage over 8 seconds or around 9 dmg/sec. Every time a poisoned move hits the target, the damage taken is increased by 75 and will do around 18 dmg/sec and so on and so on. Duration is NOT refreshed however.
- V-skill now does 150 damage over 8 seconds or around 18 dmg/sec if poison state is caused by V-skill. If it hits an already poisoned opponent, poison is increased by 75 dmg, just like a special move. Duration is NOT refreshed.
- V-Trigger can now be cancelled into from medium and heavy trap if connected on the first 3 active frames of the move.
- V-Trigger now allows poison duration to also be refreshed on top of the damage increase.
- V-Trigger no longer has a cloud of poison covering the character, but rather a "pulse" that happens every 5 seconds. The pulse is visually the same as the previous cloud and carries the same range. Each pulse is active for 0.75 seconds.
- The V-Trigger pulse does not refresh or increase damage of the poison, it only starts it at 75 damage over 8 seconds or around 9 dmg/sec.
Balrog
Akuma
- EX Dash punch cancel into v-skill is now -6 oB. Cancel into v-skill->punch is a true blockstring.
Kolin
- V-Trigger now lasts indefinitely.
- Startup of st.hk reduced by 1 frame.
- cr.mp is now +3 oB
- Pushback reduced for cr.mp
- Counter no longer leaves Kolin in a counter-hit state on whiff.
- medium hands is now -8 oB, up from -9
Feel free to share changes you want to see for your character.
No endless VT for Bison?
No endless VT for Bison?
No endless VT for Bison?
I've said it before, I love F.A.N.G. He is an absolutely amazing character with a very unique playstyle and moveset for SF5, Street Fighter in general tbh.
It's the GAME that pisses me the fuck off.
Beta 1 Psycho Inferno or bust.isn't ex devils reverse enough for you
:-DPlease God No.
In training.Are you a monster?
Know your place.Would ragequit on Bipson if his V-Trigger was infinite tbh.
See? This guy gets it.As a Bison main
Mmmmmm
a counter-hit state on whiff.
No endless VT for Bison?
No.No endless VT for Bison?
FANG has to work 6x as hard as Necalli, 7x as hard as Urien and 9x as hard as Balrog to accomplish the same damage/result. Never get into a battle of attrition with someone who plays FANG.I can see why FANG is the worst character in the game now. 3f moves will stuff out anything. But for 4f it's frustrating, they can press anything. His St.Mp has enough push back and with his slim hurtbox he can whiff punish with the only hopes FANG players will randomly do a sweep on block with V-Trigger or a Fireball up front.
I'll be honest, I just tossed that hands oB buff in there, I really don't know what to buff.Can't you always interrupt this already? Not sure what the data is but I've been able to stop it once I see Rog is going for it.
Sure, maybe not indefinitely, but longer at least.
Cr. mp change would be nice. A dedicated jabber won't be able to interrupt strings in the same way, and she already doesn't get in that easily in the first place. Maintaining some pressure would be easier.
Counter being buffed is a thing I would take for sure. She already has almost as much whiff recovery as a command throw. Not sure it's needed to hurt her more.
Not sure what the medium hands buff means. Why?
- EX hands now fully connects from all ranges. No more whiffs from far range.
Reason: It's annoying having this whiff and leave you negative a billion from further out. It doesn't feel necessary to make this happen.- Her MK and EX MK dash can no be cancelled into a normal from much earlier in the animation, letting her start and then stop from further away or follow up attack as it is now.
Reason: This makes MK Dash less of a one trick pony. Realistically you'd only use it now when your opponent is locked up on something else. The benefits of it as opposed to just coming in with a normal dash is pretty low. This might be a bit strong though.- St. hk no longer sends the opponent flying away on counterhit. Instead it works more like ryu's st hk, allowing for easier followups in neutral.
Reason: Why the fuck do her CC's suck in neutral while necalli gets braindead st. hk into lolwtf damage? As it is you would never use st. hk except for an anti air or CC punish as well so this would make it less irrelevant.- V-reversal buffed to be faster/have less vulnerable frames.
Reason: It's kinda ass right now against an attentive opponent.
- St. hk no longer sends the opponent flying away on counterhit.
WHAT THE FUCK MAN, fucking Alex with his garbage win rate, garbage usage rate, ALL AROUND GARBAGE LEGACY gets a FIFTH fucking premium costume.
It doesn't send people flying though? You can stHK > dash > lp target combo.