having just picked up Guilty Gear Rev 2 the number of defensive options are insane compared to SFV what's more striking is that even though the systems are in place they require tight execution which feels great when you pull it off, and still ok when you don't because you know there are areas to improve... with SFV and the 50/50 nature of it I don't feel like I can make drastic improvements in situations, rather just more luck guessing... I think that is bad design.