Jlf works in pretty much everything afaik. Hayabusa lever is amazing though. Just put a 2lb spring in it and it is fantastic.
Yep. Pretty common mod.
Thank you much
Jlf works in pretty much everything afaik. Hayabusa lever is amazing though. Just put a 2lb spring in it and it is fantastic.
Yep. Pretty common mod.
Im down.
GGs even though it's really hard for me to react to anything with this lag ;P, twice I had you jump on my screen only to suddenly be standing again and doing a command grab >_>..
Eyeing a HRAP 4 atm since my HRAP 3 died a few months ago. Are the stock parts good? I had to swap the hex and stick on my previous Hori, and I don't feel like meddling too much with a new one.
Either that's a mistake or you're talking about RAAM in KI.Fangief.
Either that's a mistake or you're talking about RAAM in KI.
At least Raam's inclusion gave us Mick Gordon's amazing version of the Gears of War theme.I hate everything about RAAM in KI, he's an eyesore in a game of eyesores and his bat things just make playing against him a pain in the ass. He's also just a pretty awful guest character all around.
They should have just added in the chick from perfect dark instead.
At least Raam's inclusion gave us Mick Gordon's amazing version of the Gears of War theme.
Yeah, same. GGs.
I need to branch out more besides playing Mika and Cammy, but Ibuki intimidates me with her new gameplay style and I feel like I might enjoy playing, Laura, Alex and Fangief.
Mick Gordon didn't write the music for S3 btw.
Abby better not be ass
At least Raam's inclusion gave us Mick Gordon's amazing version of the Gears of War theme.
He will be. Guaranteed
His backdash alone is grimey af.I'll still find some grimey stuff with him.
Mark my words.
This. Mick Gordon did the tracks for S1 and S2 (I think all of them, maybe most).
But in S3, he had almost no role. It was Celdwellder and Atlas Plug.
S3 music has been a bit disappointing with the exception of that GoW theme as Eterian mentioned, and Kilgore's amazing theme. Eyedol's is also pretty decent.
Reeeeeaaallllyyyyy, I did not know that.Mick Gordon didn't write the music for S3 btw.
His backdash alone is grimey af.
Hugo was ass according to pretty much every tier whore and he was still the character that interested me the most in USF4. The somewhat negative reaction to Abigail's initial reveal will probably (hopefully) force Capcom to make sure he doesn't suck. I can't see him being as "bad" as Hugo, especially since SF5's balance is pretty, pretty good.Abby better not be ass
I hope everything whiffs on those finger guns of his.
I assume(hope) that when Capcom releases MvC:i it will be with an improved version of their rollback netcode. We know MvC:i is using the same netcode, so maybe after the improved netcode is released for MvC:i, season 3 will get that update too...I wish Capcpom would spring for improved netcode or just better their own abomination.
SPD is cooler than Hugo's moonsault press, but Gigas Breaker is better than any of Zangief's supers.Hugo was a blast. Most of the FF cast was a blast in general. It's a lot that has to do with their character and their style, and their gameplans were just fun as fuck. Guy, Cody, Poison, Hugo, and Rolento were just scummy in all their games. Maybe Rolento more than anyone else, but they were just fun.
Even in SFxT, Alpha, etc.
Still gonna keep my Guile around, but Abby seriously looks enjoyable.
no doubt about that. Top 8 is the easiest to win with no question. Just saying if you really love a character, there is usually some Master level dude to follow on CFN and pick up pointers from. It CAN be done. And really if you aren't competing, I'd say you should probably play who you genuinely like best.You can
Its just a lot more work with some characters than it i is for others, and I stand by my statement that juri isn't worth the amount of work you have to put in. I think her moveset is strait up unfinished and bad, and doesn't really fit with the game its in. Its weird because her sf4 moveset would have been way better for this game, than it was for sf4
but you know, we got what we got , I guess
This. Mick Gordon did the tracks for S1 and S2 (I think all of them, maybe most).
But in S3, he had almost no role. It was Celdwellder and Atlas Plug.
S3 music has been a bit disappointing with the exception of that GoW theme as Eterian mentioned, and Kilgore's amazing theme. Eyedol's is also pretty decent.
SPD is cooler than Hugo's moonsault press, but Gigas Breaker is better than any of Zangief's supers.
Suzaku Castle looks breathtaking and the orchestra they did for this stage is amazing. Can't wait.
I'm over here desperate to get some fight money but these trials are killing me
My big problem with Capcom using "classic" themes for these dope stages is they don't have the awesome difference in round 1 and round 2/3 that other stages have. None of the classic stages have that awesome switch up between rounds like the original SFV stages.The Suzaku Castle theme should have been Ryus theme to begin with. I really disliked the use of electric instruments in his particular theme.
Cr.mp into CA just takes a little practice, I can pull that off in matches now. It was his Knee Hammer trial that gave me fits.Most of the trials are easy. Exception is Karin rekka into sweep due to wacky timing and Giefs cr.mp into CA. Haven't managed to do the latter yet.
I'd have millions of FM if that was possible.I wish I could gift/transfer FM to another account.
I wish Capcpom would spring for improved netcode or just better their own abomination.
I wish Capcpom would spring for improved netcode or just better their own abomination.
I wish I could gift/transfer FM to another account.
I wish I could gift/transfer FM to another account.
Drop him and play a real character.Any advice for my Alex?
GGs Flux, thanks for humoring me. Your Ryu feels really really timid, so the few games I took were only because you let me. Also, you should use his st. lk more, that thing punishes from crazy ranges and would really help you against Alex's specials.
Any advice for my Alex?
You know what really hurts the most though?
F.A.N.G is perhaps the perfect embodiment of my preferred playstyle. A character that can switch between in offense to defense in a heartbeat, is good at both, can play hit-and-run or constant offense or constant defense. Where I can punish an opponent's mistake and start a set-play based offense (that wasn't too cheap) where I could continue the pressure and if I wanted, just reset the situation and do it all over again!
Every other character in every other game is like half the stuff I like and me adapting to another half, or just a character I play cause they're fucking awesome (She-Hulk is not at all a character I'd normally play but it's GODDAMN SHE-HULK, I gotta play her) but it's never a PERFECT fit like F.A.N.G is.
It was like finding my spirit animal when I switched from Bison to FANG. But jesus christ this balance.
GGs. Yeah, his st.LK is apparently pretty good, but I'm too used to using lights for pressure instead of just for punishes or as a real footsie tool. Learning that it was -2 oB was surprising, so I need to learn its proper usage more.
I guess some advice I would have would be to not fall into predictable patterns. It's a trap I fall into, in that you'll typically have the same response to a certain situation at a given time, or a predictable one. It's why I could shimmy you so easily and to great success, with a character who isn't even that great at doing that anymore. There was one match where you started trying to call those out with sweeps, which was working, but then I adapted, started punishing those, and you stopped trying to really check the shimmies like that again. Might as well throw out a cr.MK instead of a punishable sweep, because it's not like I was going for shimmy > button punish. Mine was just shimmy > throw punish, so getting counter hit or anything wasn't really a risk, unless you started to see I was going for bigger punishes like that.
Yeah, the pattern thing is something I know I've gotta work on but I'm not really sure how to improve. I guess I just have to grind it out some more.