Next you'll say you want Ryu and Ken's fireballs to be more effective lol.Or, you know, make normals less stubby in general.
Next you'll say you want Ryu and Ken's fireballs to be more effective lol.
The only reasonable nerf to Laura's knee is less pushback on block so normals that can punish it don't get pushed out of range.
Or, you know, make normals less stubby in general.
My first Ranked set of the day (Abigail vs. Guile). The game insists on giving me bad MUs when I play this guy; I uploaded this one because I felt it was fun. The frustration of trying to get in is palpable, as is the catharsis of finally doing so.
I never paid much mind to the pushback of Guile's blocked Sonic Booms until I started playing Abigail, where how problematic it is is REALLY felt. It's pretty crazy, actually.
As a single player off-line gamer, is the story mode worth playing?
I just finished Injustice yesterday, bought Injustice 2, rented MKX from GameFly and figured, why not check out SFV as well since im on a fighting game binge/fix. Thanks.
Some people won't be happy until she's out of the game. I can't take Laura haters seriously most of the time. They want her to be as trash as possible so they don't have to struggle when they come across a competent Laura player on CFN.
.
Is this the only fighting games where hurt boxes and hitboxes aren't matched directly to their anatomy? Is this some crazy thing that's only in SFV? I legitimately don't know because I am a fighting game noob for the most part.I still remember getting the beta, going into training mode as Chun, doing a low forward, watching her toes clearly hit Ryu's foot but not actually trigger a hit, then thinking "uh ohhhhhhhh".
Not at all. It is in other fighting games as well.Is this the only fighting games where hurt boxes and hitboxes aren't matched directly to their anatomy? Is this some crazy thing that's only in SFV? I legitimately don't know because I am a fighting game noob for the most part.
You know something is bullshit when even the people who play the character say it's too strong.IM STILL THE DADDY said in his Bornfree interview that he thought LP booms were way too slow. Which is interesting because I never really thought that. But here I'm seeing one of the better Guile players say it openly which makes me think they all know how bullshit it is lol.
I've been getting washed playing Abigail on casual. Accidentally went into a ranked match with Abigail because I forgot to switch my battle settings and won lmaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooMy first Ranked set of the day (Abigail vs. Guile). The game insists on giving me bad MUs when I play this guy; I uploaded this one because I felt it was fun. The frustration of trying to get in is palpable, as is the catharsis of finally doing so.
I never paid much mind to the pushback of Guile's blocked Sonic Booms until I started playing Abigail, where how problematic it is is REALLY felt. It's pretty crazy, actually.
Laura needs buff imo.
Healing v-trigger in S3 pls
Laura needs buff imo.
Healing v-trigger in S3 pls
Why two?Make it a two bar v-trigger, please. Thanks.
Why two?
Hearingu is her V-reversal which also sends a shockwave ofelectricty which knocks down while you regain a little health.brazillian
Some people will say it was entertainingly bad but I'm going to vote that it was boringly bad and absolutely not worth your time as a rental. I played it for the fight money rewards. You'd have more fun with it watching it on YouTube. The load times are so long and so frequent that they completely destroy any semblance of storytelling or pacing. It's just a bunch of dumb shit that happens with dumb looking characters saying dumb things to each other.As a single player off-line gamer, is the story mode worth playing?
I just finished Injustice yesterday, bought Injustice 2, rented MKX from GameFly and figured, why not check out SFV as well since im on a fighting game binge/fix. Thanks.
Yup, It's a thing in a lot of other fighting games.
Difference is though that the REALLY bad stuff does tend to get fixed in this day and age of online patches. SFV is perhaps the one (modern) example of hitboxes being consistently weird.
You know something is bullshit when even the people who play the character say it's too strong.
"Ryu does a little too much damage" Tokido while kicking ass with Ryu in S1
"Ken's throw loops are kinda cheap" BigBird after beating Problem X in that intense Grand final of that European event.
"I picked Ibuki because she is cheap and I like cheap characters" Xian
I don't think you can thoughiDom is the only dude I've seen who can consistently interrupt Punk's sHP > command dash. Like, damn.
iDom is the only dude I've seen who can consistently interrupt Punk's sHP > command dash. Like, damn.
If they did 2 patches they would also have more to announce
Give Laura a parry.
The best way to nerf Laura's st mk us to take it away and give it to kolin
Honestly though don't talk to me about balance when hot scramble gets a slight nerf and is still busted but my boy GP02A gets nothing when he needs it.
Can't even land a nuke these days smh.
Is this the only fighting games where hurt boxes and hitboxes aren't matched directly to their anatomy? Is this some crazy thing that's only in SFV? I legitimately don't know because I am a fighting game noob for the most part.
Not Laura's range though for sureGive Kolin's st mk an extra active frame and she basically has Laura's st mk.
Which are quite slow too.which is why everyone should just play Zangief instead. he has great, long normals
Wrong OT
I will support your endeavor for strong thicc robots.Gundam will forever get heat from me wherever I go. Still love it but save my thicc robot please namco bandai please.
Maybe that's why Guile says "WHAT?" when he whiffs throws.I just hate how characters arms whiff through people's bodies when they throw
They're right there
You can see it
I liked it, prolly liked mkx's a tiny bit more just for the special minigame mechanics that pop up.As a single player off-line gamer, is the story mode worth playing?
I just finished Injustice yesterday, bought Injustice 2, rented MKX from GameFly and figured, why not check out SFV as well since im on a fighting game binge/fix. Thanks.
I will support your endeavor for strong thicc robots.
Maybe that's why Guile says "WHAT?" when he whiffs throws.
Damn it NashStory mode was fine but I like hammy stuff. A few characters could have been used better. Damn it Necalli.
Damn it Alex.
Wait.
Is this the only fighting games where hurt boxes and hitboxes aren't matched directly to their anatomy? Is this some crazy thing that's only in SFV? I legitimately don't know because I am a fighting game noob for the most part.
Bless it Ryusus Christ.
Obviously not, but there must have been some sort of disconnect between the animation/modeling team and the gameplay teams at some point in development, since a lot of animations from the base game aren't completely representative of the actual move properties.
In case you're wondering, NRS is the only FG dev I know of that uses collision based hit detection rather than explicitly coded hitboxes.
People can see wonky hit boxes with or without viewersYeah, SF4 originally had collision based hit detection but people complained so they went back to old hitboxes.
I believe that devs don't include hitbox viewers by default because wonky hitboxes incense people. Of course, since all that info is readily available anyway that isn't much of an excuse I suppose.
Yeah, SF4 originally had collision based hit detection but people complained so they went back to old hitboxes.