Mika fucking defintely. But it works for her character, so maybe just buff it.
Alex, I don't know much about him, but doesn't he get quite a bit off a hard knockdown or whatever it does? Like if he weren't a shit character would it be decent?
Nash? Nah. Maybe more ways to link into it. Like a lot more.
Ibuki's seems boring but I see players use it all the time so I dunno.
I like Bison's but hard reads for a parry that's shittier than everyone elses is just weird.
You mean off a stun? His V-skill is almost exclusively centered around stunning an opponent. Also, yeah, if he weren't a "shit" character his v-skill would be pretty decent. Honestly, give him special cancels off one or two counterhit crouching mediums and all of a sudden his v-skill becomes a lot more valuable just like Urien's specials become more concerning once he v-skills. As it stands his longest reaching counterhit st.mk, cr.mk/mp don't do much until you get v-trigger and can combo into sledgehammer off those buttons.
Alex's VS being a parry would be a lot more cool if his VT didn't already do that and we didn't have like six characters that did that.
Also, if his v-skill didn't build v-gauge for a two bar v-trigger in combination with his above average health and high stun. I mean, I know why Alex sucks, but on paper you'd think he is pretty decent with how quickly he can get to parrying and sledehammering. Oki, reversals and mixups are damn important in SFV.
Alex's new VS should be a DDT that leaves hard knockdown.
Whatever gives him more oki and forward momentum.
I booted up Alpha 3 Max to look at the roster and then I realized I no longer know how to play that game anymore, I cant even do a single combo.
Also.....Ingrids playstyle could be very interesting in SFV.
I'd be up for it if only because Capcom's other off the wall choices (Birdie, Abigail and Mika) turned out really well. Ingrid and Maki with SFV's animation and balancing could turn out to be fantastic additions.
Ibuki's V-Skill is good. Most people don't use as I think it was intended to be used, but that's fine. Charlie's would be better if it worked more like Ibuki's (or Karin's), a decent range poke that also absorbs projectiles. It was probably more useful back in S1, when he could move around faster (and the game's input lag was more pronounced). And call me crazy, but I feel like having a counterhit on speed dial has the potential to be a pretty good tool. Maybe it doesn't jive with Alex as well as it would with a character who has more combo potential and can therefore better take advantage of counterhit combos, but still. They should definitely make it so that Alex doesn't lose it if he gets hit though.
That or give him bonuses for stacked v-skills similar to the way his taunt worked in 3S with the damage bonuses. His V-skill was garbage in season 1 and is halfway decent in season 2.5. Just a little more would make it okay.