Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

That wouldn't surprise me considering that....
  • Guile looks somewhat like Stroheim
  • Rose kinda looks like Lisa Lisa
  • Juri looks similar to Jolyne
  • Urien is literally one of the Pillar Men
  • Ryu & Karin's V-Triggers are basically them using Hamon
  • Rashid can use Divine Sandstorm with his backpack (so basically Rashid is a tech-based Wamuu)
All we need now is for Zen to use a Stand.

I am kinda sad Capcom doesn't just lift movesets from the older games. Just give me Hol Horse in SFV and I will enjoy keeping away fools all day. Or some of the SFxT Tekken guys. Slightly changed, so it is Zeb Zebra and Pool Firebird.

Its like i want never see ryu do hadokens with his feet

I wonder how that conversation went in Omega

Ken: yo check it out! I can throw hadokens with my feet!
Ryu: You are disrespecting the master's teachings. You are my friend, but I have to kick your ass for real now.

And we know Ryu trashed Ken completely, as Ken stopped that kick hadoken shit in SFV.
 
Guile learned the style, but his hot temper caused him to not be as proficient in the moves as Charlie was.
That's funny, neither of them ever striked me as hot-tempered. If anything, Nash seems to be a bit more of a show-off in-game but that's about it. Ah well...
 
Or make him a cyborg.

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Nah my design idea would be amazing
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.

If Gemless, later-balance-changes SFxT had been the launch game, that may have been the case.

It is a shame.
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.
Very much agree with the first part, many of those Tekken Charakters were so much fun and very refreshing.

Completely disagree with the second part, though...
 
Sonic gucci belt vtrigger
Or this

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Though seriously, it's a shame that the FGC threw SFxT by the wayside. I mean, I could somewhat understand it prior to ver. 2013, but not after said version came out. But I guess the damage was already done.
 
If Gemless, later-balance-changes SFxT had been the launch game, that may have been the case.
And if it was at least a wee bit less horrible to look at. That's an ugly-ass game, which is a shame because it's an incredibly fun game to play IMO.
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.

If SFxT came with the stuff that was from the 2013 patch in the get go and forgone all that gem business, it would've been an entirely different story.

Of course, those movesets from the Tekken characters were awesome.
 
And if it was at least a wee bit less horrible to look at. That's an ugly-ass game, which is a shame because it's an incredibly fun game to play IMO.

And personally, apart from the horrible shiny graphics and the stupid gem system, could have done without the tag-component.

That game had so many bad decisions packed into...
 
The tag component was the fun in that game come on! Also, it would have been amazing to watch high level 2v2 in sfxt if people knew what they were doing! Allow me to link this:

https://youtu.be/o1Vq1kCzKjc

Still one of the most hype fighting game videos I have watched ever! Seriously watch it! RnK man:p
 
I have been playing Guile since Turbo days (was that 1994?), and while I kind love the fact that they didn't change anything about him until SF4, I am kind of tired of the lack of a redesign they did on Cammy, Zangief and Vega (it's great they changed Ken a bit).

So, if they give us Guile as a returning character, please do something with him.
Change his hairstyle, let him wear something different, give him a different normal move set, etc... it's about time...
 
Not until we get SvC Guile in 3D.

Well, then you better give him a headbutt move and it better draw blood. Like, you hit with the move and your opponent just starts screaming... Screaming and trying to keep the blood from flowing out of the horrifying valley of cleaved flesh that Guile just left.
 
Though seriously, it's a shame that the FGC threw SFxT by the wayside. I mean, I could somewhat understand it prior to ver. 2013, but not after said version came out. But I guess the damage was already done.

I'll only remember it as the game that made Capcom not want to do anymore fighters. Shame how much money and effort they put into it.
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.

Well there are lots of animations being reused. Bryan animations on Charlie, Lili animations on Karin.. those are the two I can think of off the top of my head, I'm sure there are other examples.
 
Well there are lots of animations being reused. Bryan animations on Charlie, Lili animations on Karin.. those are the two I can think of off the top of my head, I'm sure there are other examples.

You sure they are actually being reused?? Karin and lili have similar mannerisms. I think that's all it is.
 
I couldn't stomach SFxT when it came out. Remember those tutorials where Dan was telling you to buy gems form the store? It was a necessary failure that needed to happen to stop Capcom in their tracks. Shame because it had some great designed characters.

I wouldn't mind a PS4 release of the 2013 version as a pure focused fighter with an aesthetic polish. It could be a third game in the pro tour if Capcom is not making another fighting game this gen.
 
I like Nona's art. His SVC Dimitri and Sagat are among my favorites FG illustrations ever. I can understand how it might not be everyone's cup of tea, though.
 
Another day, another SFV post :-)

I have a strong feeling that Retsu is the Classic Fighter their talking about.

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You might be partially right: what if Zen is Retsu's pupil, or his redesign (like Cody for Joe, Balrog for Mike)? I wouldn't mind either scenario though!

Cammy was a personal favorite of mine back in Super Turbo, so I'm a little biased. Though for the sake of variety, I wouldn't be opposed to swapping her out for Crimson Viper while Vega gets switched for Juri.

Sorry for disagreeing but of all the ST characters I actually would put Cammy at the bottom. I never understood her appeal outside of her sexiness and I'd even easily choose T. Hawk or Deejay over her. As such I also wish they hadn't chosen her for the first 16 in V either. To me, she looks far too similar to Karin (whom I prefer) in terms of her face and overall build. Again, I like visual variety, so Karin would have been enough for me in terms of petit, puppet-like but surprisingly strong and athletic, blonde young women.

Some other random thoughts:

- I feel Guile in the core roster would make no sense from a sheer visual variety standpoint. Yes, his playstyle might be different from Nash's, but he and Nash are still both blonde military men that throw sonic booms. Save Guile for later I'd say, when the story reaches chapter/phase 2 or something.

- Like many here I'm leaning towards Sagat and Sim for the last classic character at this point, though honestly I could have done without either of them (or Zangief and Vega) if it had gotten me Alex of Urien (or Sean).

- Apart from characters I'm really curious what else they will be announcing these coming months. I especially want to know if 8 stages are all we'll be getting (going by the current stage select screen, which has one empty 8th slot, but also technically could be expanded as well) and if they'll all have multiple sections and easter eggs like only the Bustling Side Street seems to be having so far.

- I'm also hoping we'll get a unique boss + stage, and some kind of bonus round that allows us to practice the V-trigger (it being this game's unique mechanic), but I have a feeling that both might be asking for too much this time (and that a pumped up Necalli or Nash ends up being the boss).

- Final note on stages: I might be misremembering but have they chosen not to link each stage openly to a country this time? I don't think I've seen a flag or country name of any kind so far? Sure, we all assume the Bustling Side Street is China or Hong Kong and that the Train station is England, but is that made explicit anywhere? If not, then this might be the first SF where countries are no longer displayed, perhaps as an extension of further downplaying the characters' nationalities (since they went to having no flag between versions of IV) in order perhaps to avoid creating a sense of country bias/preference due to roster limitations. We should look into this some more.
 
Another day, another SFV post :-)



You might be partially right: what if Zen is Retsu's pupil, or his redesign (like Cody for Joe, Balrog for Mike)? I wouldn't mind either scenario though!

Until Capcom officially state so, Joe and Mike are 2 different characters from Cody and Mike Bison, they were never re-designed.
 
Though seriously, it's a shame that the FGC threw SFxT by the wayside. I mean, I could somewhat understand it prior to ver. 2013, but not after said version came out. But I guess the damage was already done.
They learned that they need their trojan horses to be a lot more subtle.
 
Until Capcom officially state so, Joe and Mike are 2 different characters from Cody and Mike Bison, they were never re-designed.
Yep.

And the Joe/Cody situation isn't even a thing. Joe was gonna come back as a prisoner, but then they gave that story to Cody instead, it wasn't Joe becoming Cody.
 
Joe and Mike are the Bondman of the SF series :P

That doesn't mean they can't apply the same "redesigned-but-not" trick to Retsu and Zen though ;-)

There is no 'redesigned-but-not', stop making silly things up.
If Retsu disguises himself or is in the game as the alias Zen, then that's up to Capcom to do, there's no redesigning here.
 
The shorinji kempo style that Retsu uses is often affiliated with zen mediation apparently. Maybe we're onto something and Zen will be a monk archetype "ala Retsu", which would be perfectly fine by me. But then why not keep the old character and redesign him as needed ? Plus that would be contradictory with the rumored Indian nationality of the character. That reveal can not come soon enough :)
 
So Beta#2 is around the corner. How are you approaching this? Are you planning on focusing on a character or two? Are you reading/watching combo guides? You don't care and will use all chars at hand and have fun?

Since I'm a PC player and Capcom doesn't seem to love us that much, I will be able to play just for two days. I can't spend all day playing, so I will probably try to get the general flair of each character and then focus on the one I like most until the end of the Beta.

I would really love to have four days to take it easy, to be honest. Still, what I'm looking first and foremost is checking how well the netcode works (USFIV netcode is atrocious, in my opinion) and how the game feels. I'm not that bothered about the characters just yet.
 
I'm just gonna enjoy the game and play it as much as I can. The character I most want to try is Mika, but I will put time into everyone to see who is closest to what I want.
 
Still, what I'm looking first and foremost is checking how well the netcode works (USFIV netcode is atrocious, in my opinion)

If you think Ultra's netcode is atrocious, I'm curious as to what you think of MKX's lol.

From the few matches I got in when the beta randomly opened, the netcode is definitely better.
In the 1st beta, I had good matches with very little to no rollback but you could still tell it was online when watching characters move around in the neutral. In the 2nd beta, I didn't notice that nearly as much. Pretty much felt like offline. Then again, I don't know what exactly a good connection is supposed to be like as we aren't being provided any details of our opponent (ping, color connection ,etc.) other than the country they're from. I also noticed that there was no option to spend fight money to get the Kanzuki Estate stage so maybe more features and details (info about connections?) will be present when the beta officially goes live.
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.
why do people keep acting like SFxT is some hidden gem no one tried? It was hyped a fair bit before release, I know I went out a played it a good month or two before it dried out. Pre-patch, post patch, game is/was trash. There were pro players playing it giving tech, had a nice online active community at launch, it failed, miserably.

Everything has potential and good elements.I think X-men vs. Street Fighter is hands down the best tag-team Marvel style game where it never got too crazy to identify what was on screen and still had some nice footsie based gameplay, take out infinite juggles, and I think it would have lasted. But that's not the case. SF4 has lasted, say what you will, but if its inferior to SFxT it would have been replaced.
 
So Beta#2 is around the corner. How are you approaching this? Are you planning on focusing on a character or two? Are you reading/watching combo guides? You don't care and will use all chars at hand and have fun?

I will probably only have access to the beta on the first two days because of family obligations, which is a bummer. Will try out every available character (except Ken, probably) but I plan on focusing my efforts on Rashid (and Karin if I manage to play a few hours on the 24th). But I'm a scrub anyway so I'll play for fun with the character that clicks better with me, when all is said and done.
 
If Gemless, later-balance-changes SFxT had been the launch game, that may have been the case.

It is a shame.

It really is, I wish it had replaced IV entirely, but a lot of their decisions just pushed it too far for that to happen. Ugly NEON MOD OMGOSH I CAN'T TAKE THIS GAME SERIOUSLY stuff really made it seem like a joke, along with the gems being viable for normal play, rather than put into their own crazy megamix mode (Such as how Virtua Fighter and Soul Calibur games push modifiers like that into special modes).

I had so much fun with Julia and Askua in that game...

I have been playing Guile since Turbo days (was that 1994?), and while I kind love the fact that they didn't change anything about him until SF4, I am kind of tired of the lack of a redesign they did on Cammy, Zangief and Vega (it's great they changed Ken a bit).

Everyone talks poorly of Cammy, but I really like how her moveset in V trigger feels as if she's going to the next level of her abilities. I wouldn't mind if they did a bit more (give more variation to Hooligan and Spinning Backfist, for example), but Cannon Drill, Spike and Strike get nice buffs, and even some animation changes.

You might be partially right: what if Zen is Retsu's pupil, or his redesign (like Cody for Joe, Balrog for Mike)? I wouldn't mind either scenario though!

It'd be pretty nice for Zen to have a connection to the former cast, in some way. Maybe someone that's even connected to SFIII characters. Or maybe they could make Zen the Rose to the Illumanati's Bison; an antagonizing figure with deep ties to the central evil, in their own faction.

Sorry for disagreeing but of all the ST characters I actually would put Cammy at the bottom. I never understood her appeal outside of her sexiness and I'd even easily choose T. Hawk or Deejay over her. As such I also wish they hadn't chosen her for the first 16 in V either. To me, she looks far too similar to Karin (whom I prefer) in terms of her face and overall build. Again, I like visual variety, so Karin would have been enough for me in terms of petit, puppet-like but surprisingly strong and athletic, blonde young women.

Cammy always seemed like a pretty fresh concept for SF, like a female version of Fei Long, to a degree. They're both spry and technical in their combat, rather than bigger and overpowering. She definitely feels more "down and dirty" than Karin, who tries to put some elegance and class with things that... generally have none, like elbow and palm strikes.

I never really seen her sexiness as a real significant part of her existence. They make a big deal of showing off her butt, but they also make a big deal of showing off Chun's Legs, or Sagat's scar. I'd wish they'd focus on her diminishing scars more, especially with Mika taking the butt thing even further.

Other than having some mild visual similarities, I've never felt like one has any thing to do with the other. I guess the worse thing about Cammy is that you could basically take any of Bison's dolls, and have them play similar enough to her, to take her spot on the roster..one of them could be a perfect protégée for her, allowing a modification of her playstyle to still be in the game.

They really do a crappy time at using the Killer Doll concept. It's a perfect way to get girls of every look and nationality into the game, and the most recent doll we got was... Cammy with a slightly changed face and a mask. Eesh.

- Apart from characters I'm really curious what else they will be announcing these coming months. I especially want to know if 8 stages are all we'll be getting (going by the current stage select screen, which has one empty 8th slot, but also technically could be expanded as well) and if they'll all have multiple sections and easter eggs like only the Bustling Side Street seems to be having so far.

I hope they used the coming months to really flesh out the game. Rebalance / Improve some characters, add the depth to the stages (day / night / weather cycle, rotating spectators), and start fleshing out the story, and hopefully varied Single player modes.

- I'm also hoping we'll get a unique boss + stage, and some kind of bonus round that allows us to practice the V-trigger (it being this game's unique mechanic), but I have a feeling that both might be asking for too much this time (and that a pumped up Necalli or Nash ends up being the boss).

If there's one thing I don't really want in fighters anymore, it's unplayable boss characters that are normal characters in everything but damage values only. I mean, if they're some 2 screen tall mecha or something, sure, that's a fun bonus fight. But if it's basically A normal sized character with no reason to not make him playable other than "lol, unbalanced!", just... don't waste time on that.

As far as bonus stages, I actually hope they have some, yeah. Don't know if they'd need to be in story though. Maybe part of a separate arcade mode, or just their own unlockable things?

- Final note on stages: I might be misremembering but have they chosen not to link each stage openly to a country this time? I don't think I've seen a flag or country name of any kind so far? Sure, we all assume the Bustling Side Street is China or Hong Kong and that the Train station is England, but is that made explicit anywhere? If not, then this might be the first SF where countries are no longer displayed, perhaps as an extension of further downplaying the characters' nationalities (since they went to having no flag between versions of IV) in order perhaps to avoid creating a sense of country bias/preference due to roster limitations. We should look into this some more.

Eh, maybe it just has story ramifications so far. Locations matter when you're trying to tell a more coherent tale.

I'd love to see them have similar stage classes taking place at different places of the world (like a variety or street corners, a variety of estates, bars, etc), and just turn those into the variations. But that's probably expecting way, way too much from modern Capcom.
 
I don't think Remy would make in SFV final roster since Guile is more likely than Remy.

I'll only remember it as the game that made Capcom not want to do anymore fighters. Shame how much money and effort they put into it.

Failure of SF x TK really caused Capcom to reconsidered about Capcom All Stars and cancelled it. It's disappointing but it don't stop me from liking the game. I really like those Tekken characters in 2D.
 
Joe and Mike are the Bondman of the SF series :P



There is no 'redesigned-but-not', stop making silly things up.
If Retsu disguises himself or is in the game as the alias Zen, then that's up to Capcom to do, there's no redesigning here.

I don't really appreciate the "making things up" part, but I guess that's what I get for being polite and enthusiastic while speculating and fantasizing about SFV (and not pretending to be positing absolute truths or anything, if that's how I come across accidentally).

I really feel it wouldn't be too much of stretch to think that Zen might have a connection to Retsu - whether as a pupil/family member or as an updated design.

Whether Mike and Joe are actually separate characters from Balrog and Cody canonically doesn't really matter to me that much. The fact that they share enough similarities to them to count as reimagined versions of them does. With that in mind, the idea of Capcom bringing back Zen as a re-imagined Retsu would be a possibility in my view.

Feel free to disagree though.
 
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