Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

I don't really appreciate the "making things up" part, but I guess that's what I get for being polite and enthusiastic while speculating and fantasizing about SFV (and not pretending to be positing absolute truths or anything, if that's how I come across accidentally).

I really feel it wouldn't be too much of stretch to think that Zen might have a connection to Retsu - whether as a pupil/family member or as an updated design.

Whether Mike and Joe are actually separate characters from Balrog and Cody canonically doesn't really matter to me that much. The fact that they share enough similarities to them to count as reimagined versions of them does. With that in mind, the idea of Capcom bringing back Zen as a re-imagined Retsu would be a possibility in my view.

Feel free to disagree though.

If Zen is a redesigned/reimagined Retsu I'll be disappointed. I'd rather they just bring him back

The type of character I picture when I think of the name Zen gives me a feeling like the character is going to turn out to be massively generic. I'm not expecting to be pleased by him/her but I'm hoping this character turns out to be something completely unexpected.
 
It'd be pretty nice for Zen to have a connection to the former cast, in some way. Maybe someone that's even connected to SFIII characters. Or maybe they could make Zen the Rose to the Illumanati's Bison; an antagonizing figure with deep ties to the central evil, in their own faction.

Cammy always seemed like a pretty fresh concept for SF, like a female version of Fei Long, to a degree. They're both spry and technical in their combat, rather than bigger and overpowering. She definitely feels more "down and dirty" than Karin, who tries to put some elegance and class with things that... generally have none, like elbow and palm strikes.

I never really seen her sexiness as a real significant part of her existence. They make a big deal of showing off her butt, but they also make a big deal of showing off Chun's Legs, or Sagat's scar. I'd wish they'd focus on her diminishing scars more, especially with Mika taking the butt thing even further.

Other than having some mild visual similarities, I've never felt like one has any thing to do with the other. I guess the worse thing about Cammy is that you could basically take any of Bison's dolls, and have them play similar enough to her, to take her spot on the roster..one of them could be a perfect protégée for her, allowing a modification of her playstyle to still be in the game.

They really do a crappy time at using the Killer Doll concept. It's a perfect way to get girls of every look and nationality into the game, and the most recent doll we got was... Cammy with a slightly changed face and a mask. Eesh.

I hope they used the coming months to really flesh out the game. Rebalance / Improve some characters, add the depth to the stages (day / night / weather cycle, rotating spectators), and start fleshing out the story, and hopefully varied Single player modes.

If there's one thing I don't really want in fighters anymore, it's unplayable boss characters that are normal characters in everything but damage values only. I mean, if they're some 2 screen tall mecha or something, sure, that's a fun bonus fight. But if it's basically A normal sized character with no reason to not make him playable other than "lol, unbalanced!", just... don't waste time on that.

As far as bonus stages, I actually hope they have some, yeah. Don't know if they'd need to be in story though. Maybe part of a separate arcade mode, or just their own unlockable things?

Eh, maybe it just has story ramifications so far. Locations matter when you're trying to tell a more coherent tale.

I'd love to see them have similar stage classes taking place at different places of the world (like a variety or street corners, a variety of estates, bars, etc), and just turn those into the variations. But that's probably expecting way, way too much from modern Capcom.

Thanks for all the replies. Here's my thoughts, in order:

Zen: Yeah, I agree, that would be nice indeed. I always love it when they establish connections to past characters and as such reward the players who've stuck with a series for so long.

Cammy: I guess she was indeed quite interesting amongst the original ST cast now that you mention it. Still, even back then I prefered the other 3 newcomers above her for some reason. I don't even know why to be honest, apart perhaps from how overly sexualized she seems to have become nowadays (which seems to be a trend with V and all its women especially, a trend I could do without in SF). The whole doll thing isn't it (since I didn't know that back then), even though I do agree with you that she seems more easily replacable in that sense. regarding her likeness to Karin: that's solely in terms of overal physique and their faces especially in V, as have a bit of a Rei from Evangelion hollow look going on or something.

Stages: Yeah, I defintely want them to deliver on the promiss of more stage interactions and variations. To only have the China stage have a secret section and multiple easter egg finishers seems weird and I'm still hoping the other stages are either not fully finalized yet or that people haven't discovered their secret criteria for accessing the hidden stuff yet. Having stages with slight weather and time of day variations would indeed help a lot during the story mode as it would allow for more varied backdrops to suit the mood of the scene.

Boss: Hmmm, I'm not fully sure myself about this actually. I've always been disappointed that no SF beyond II had a unique end boss and multiple unique subbosses to fight in the story/arcade mode. At most we got one boss at the end, but rarely more than one. I did always appreciate it when these characters became fully playable though, especially back then when the roster was so small, but at the same time this did always diminish their uniqueness and "specialness" for me. A boss does make more of an impression if he/she is overly powerful, but at the same time we don' t want them to be suffering from SNK uber-boss syndrome either I guess. More playable characters are also nearly always better than fewer, so a playable, weaker version of the boss would grant us that. Tricky, this topic.

Bonus stages: Ideally the bonus stages could be nice intermissions between rounds in the arcade mode but also be a bit more meaningful if they are featured in the story mode as well (in a tweaked manner perhaps).

Stage locations/flags: I was mostly observing how the stages in V seem to have less strong ties to real world countries then before in terms of the announcer saying where they are located or a flag or the globe in the background showing this clearly. In that sense, and also counting SFIV gradual removal of country flags for characters between versions, it seems Capcom might be gradually downplaying the focus on nationalities and countries instead of on shared bacdrops for street fights that are mostly interesting from an in-game (story) perspective perhaps. Since they can never reward all countries with SF fans with a stage and/or character, openly displaying that there for example would be 3 Japanese characters and a Japan stage but no Korean character or stage this time, would possibly not make much sense in terms of pleasing its fans around the world. Then again, maybe I'm reading way too much in all of this!
 
If Zen is a redesigned/reimagined Retsu I'll be disappointed. I'd rather they just bring him back

The type of character I picture when I think of the name Zen gives me a feeling like the character is going to turn out to be massively generic. I'm not expecting to be pleased by him/her but I'm hoping this character turns out to be something completely unexpected.

Fair enough. I certainly wouldn't mind Retsu coming back nor Zen being a very exiting new character either, that's for sure!

Sometimes though, establishing a kind of canonical / historical / familial link between characters - like Laura with Sean - does add to the depth of the game as well imo. I always love that stuff personally at least.
 
Or this

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Though seriously, it's a shame that the FGC threw SFxT by the wayside. I mean, I could somewhat understand it prior to ver. 2013, but not after said version came out. But I guess the damage was already done.

Is that SexMachine? lol ;)
 
So Beta#2 is around the corner. How are you approaching this? Are you planning on focusing on a character or two? Are you reading/watching combo guides? You don't care and will use all chars at hand and have fun?

Since I'm a PC player and Capcom doesn't seem to love us that much, I will be able to play just for two days. I can't spend all day playing, so I will probably try to get the general flair of each character and then focus on the one I like most until the end of the Beta.

I would really love to have four days to take it easy, to be honest. Still, what I'm looking first and foremost is checking how well the netcode works (USFIV netcode is atrocious, in my opinion) and how the game feels. I'm not that bothered about the characters just yet.

I'm mostly focused on Vega and Karin for the beta... but I'll at least try out the other characters, Mika seems really strong at the moment. I'm on PC too so I just plan to marathon that weekend.

I'm not too bummed about only 2 days though, it's pretty certain PC is going to get hacked pretty quickly to have offline play. Since we can turn on CPU characters in training mode, that will keep me going until beta 3.

I'm really looking forward to the data mining too, we're bound to find unannounced stuff.
 
Fair enough. I certainly wouldn't mind Retsu coming back nor Zen being a very exiting new character either, that's for sure!

Sometimes though, establishing a kind of canonical / historical / familial link between characters - like Laura with Sean - does add to the depth of the game as well imo. I always love that stuff personally at least.

I wouldn't mind him being Retsu's protege or something along that line would be fine with me as long as he's unique enough he's his own man.

Laura has her link to Sean and some hints of him and Blanka in the way she's designed, but she is unique enough that you have a character who was worth introducing for a new flavor. I think that worked well and if Zen is similar I'm down for that. I just don't want to see a clone of Retsu for a lack of a better term.
 
Some of those SFxT Tekken characters definitely need to comeback somehow. Some of the freshest movesets/playstyles in SF in a really long time.

Though if everyone didn't have shitty taste in fighting games SFxT would've replaced SF4 and we'd just be playing that.

Now you guys are making me want to play SFxT
 
If Gemless, later-balance-changes SFxT had been the launch game, that may have been the case.

It is a shame.

It's nearly impossible to release a game that polished as a vanilla version, though. No vanilla game is ever even close to that.

If anything, maybe someday SF5 will have a "Mokujin" type character who just uses a bunch of the Tekken cast's moves...I think that's the best we could get at this point...
 
They could just... you know, make another cross tekken eventually

Harada and Ono are friends, namco and capcom seem to have a solid relationship and harada still wants to make X street fighter.

So why not just... try again. I mean some of the earlier capcom vs SNK stuff wasn't the best either. Why not just try again, you don't start out making CvS2
 
The whole gem debacle was way overblown. People should have saved that for when Gems actually started becoming a probelm with the DLC stuff that came much later.
[QUOTE="God's Beard!";181899059]Vanilla VF4? :P[/QUOTE]
Virtual Fighter is special
 
OMG, brilliant idea: TWELVE.

They would have to change up Twelve for him to be in SFV because I doubt Capcom would put in a character that required GGXrd modeling techniques due to how difficult that would be to combine with alternate costumes.

I think X-COPY would be a fun V-Trigger if you could switch back and forth between your opponent and Twelve mid-copy.
 
It's nearly impossible to release a game that polished as a vanilla version, though. No vanilla game is ever even close to that.

If anything, maybe someday SF5 will have a "Mokujin" type character who just uses a bunch of the Tekken cast's moves...I think that's the best we could get at this point...

They could have released it as less of a mess, and the gem crap was inexcusable. I really wanted to like that game.
 
If Gemless, later-balance-changes SFxT had been the launch game, that may have been the case.

It is a shame.

Yeah and those are not the only problems the game had imo, i enjoyed playing the game for a few months but it had too many flaws, i suspect it was very rushed.

Pandora was completely useless in the beginning.
Cross assault was also not well thought out imo since the cpu controled the other char, the only benefit was equalizing the life bars but you could obviously not rely on the cpu, it was good for laughs though.
Jab pressure was not the most fun thing in the world.
Netcode was pretty bad before the patches, constant sound cutoffs and rollbacks even with very good connections.
The timeouts were too frequent, i usually enjoy matches even with timeouts in sfiv but it was so boring to watch in sfxt, i am not sure why, i don't think i am the only one that feels that way.
Not to mention neon colors, not being able to choose opponents in rank mode and some pretty annoying or forgetable stages, music, graphics (personally i couldn't stand the filters or whatever they used to differentiate it from sfiv) which is subjective i know, but i doubt the game wowed a lot of people in the presentation department.

I think capcom are mostly to blame for the game not becoming popular.
 
Yeah and those are not the only problems the game had imo, i enjoyed playing the game for a few months but it had too many flaws, i suspect it was very rushed.

Pandora was completely useless in the beginning.
Cross assault was also not well thought out imo since the cpu controled the other char, the only benefit was equalizing the life bars but you could obviously not rely on the cpu, it was good for laughs though.
Jab pressure was not the most fun thing in the world.
Netcode was pretty bad before the patches, constant sound cutoffs and rollbacks even with very good connections.
The timeouts were too frequent, i usually enjoy matches even with timeouts in sfiv but it was so boring to watch in sfxt, i am not sure why, i don't think i am the only one that feels that way.
Not to mention neon colors, not being able to choose opponents in rank mode and some pretty annoying or forgetable stages, music, graphics (personally i couldn't stand the filters or whatever they used to differentiate it from sfiv) which is subjective i know, but i doubt the game wowed a lot of people in the presentation department.

I think capcom are mostly to blame for the game not becoming popular.

This is why I would love to see a SFxTK 2. The core fighting was good and a few changes could make it perfect.
 
Yeah, timeouts were always a problem in SFxT.

Which is weird to me, as the game is supposed to be inspired by TTT, where the matches went super fast.

I think they didn't want to balance the game so people would be killed in two combos, because that risks 100% combos once people figure stuff out.
 
Yeah and those are not the only problems the game had imo, i enjoyed playing the game for a few months but it had too many flaws, i suspect it was very rushed.

Pandora was completely useless in the beginning.
Cross assault was also not well thought out imo since the cpu controled the other char, the only benefit was equalizing the life bars but you could obviously not rely on the cpu, it was good for laughs though.
Jab pressure was not the most fun thing in the world.
Netcode was pretty bad before the patches, constant sound cutoffs and rollbacks even with very good connections.
The timeouts were too frequent, i usually enjoy matches even with timeouts in sfiv but it was so boring to watch in sfxt, i am not sure why, i don't think i am the only one that feels that way.
Not to mention neon colors, not being able to choose opponents in rank mode and some pretty annoying or forgetable stages, music, graphics (personally i couldn't stand the filters or whatever they used to differentiate it from sfiv) which is subjective i know, but i doubt the game wowed a lot of people in the presentation department.

I think capcom are mostly to blame for the game not becoming popular.
Thank you...there was a bunch of things wrong with the game and no balance update could have fixed it. The art direction and stages were hideous, how do u update that? Don't get the comments about it replacing 4, I hate some aspects of 4, but sfxt launched with a awful lot of bad design choices that IMO would never be fixed with just patching. And tagging doesn't fit with SF in the first place.
 
Yeah, timeouts were always a problem in SFxT.

Which is weird to me, as the game is supposed to be inspired by TTT, where the matches went super fast.

I think they didn't want to balance the game so people would be killed in two combos, because that risks 100% combos once people figure stuff out.

Yeah, I think the tag mechanic detracted more than it added. I believe they went with the brain dead combo system to help new players not be overwhelmed with trying to learn two characters. And since everyone could jab into launcher or super, damage was low across the board to compensate. The regenerating health was thrown in to encourage tagging which slowed things down further.

The tag cancel mechanic was great, though.
 
Thank you...there was a bunch of things wrong with the game and no balance update could have fixed it. The art direction and stages were hideous, how do u update that? Don't get the comments about it replacing 4, I hate some aspects of 4, but sfxt launched with a awful lot of bad design choices that IMO would never be fixed with just patching. And tagging doesn't fit with SF in the first place.

Nah, the tagging aspect was cool and worked well enough. Game was fun, but marred with problems no doubt. It kinda felt like a gritty, rought draft in some parts, lol. I jah agree with the art style/stage part though, but I guess they didn't feel the stages were too bad since they just threw them shits right into IV with no qualms at all.
 
Hopefully. That Gief match looked awful. Also, I'm guessing he won't be maining Laura any time soon. :-\
I mean Combofiend's biceps are getting huge. He soon will look like a real life Street Fighter character. Í see him making Lariats across Capcom offices.
 
Nah, the tagging aspect was cool and worked well enough. Game was fun, but marred with problems no doubt. It kinda felt like a gritty, rought draft in some parts, lol. I jah agree with the art style/stage part though, but I guess they didn't feel the stages were too bad since they just threw them shits right into IV with no qualms at all.
I don't remember ever having fun with it. Even after getting a bit more accustomed to controls. Didn't like tagging in and sharing a health bar, I think Xmen vs. SF was 10x better than it.
 
I don't remember ever having fun with it. Even after getting a bit more accustomed to controls. Didn't like tagging in and sharing a health bar, I think Xmen vs. SF was 10x better than it.

You on your own on that one. Just the fact that you could have REAL tag teams with another actual person rather than you just controlling a team of two, from what I recall, never doing in another fighter w/o outright passing the sticks over, was mad fun in itself. So was how the tag-in system with combos worked, whether in block strings or actual combos and having to have good synergy with your partner. The juggle system was cool too, hardly on Tekken's level, but obviously above SF norms. Funny enough, V's juggle system, at times is akin to it, albeit it's up in the air if that stays that way completely. Game could've/should've been faster tho and that GEMS shit was utter garbage. It's weird that the game was slower than both SF and Tekken usually are, lol.
 
I don't know, my homie hit me up with the EventHubs article about the final vet not being limited to SF2 and told him.

"it's Sim."

I'm starting to hope it's not Dhalsim just so all the people insisting it is get humbled.

So wait Urien isn't going to be in this game at launch ?

Looks extremely unlikely at this point. The reason people thought he was (A " leak" from Siliconera) claimed Alex and Urien were both included as playable characters. Since there is only one space left for a returning character and neither is in the "leak" is no longer trust worthy.

According to Cacpcom the final returning character is a classic, series mainstay, who everyone would expect to be in a Street Fighter game. This also makes Urien unlikely.
 
Yeah. I also think the high likelihood of Dhalsim and Zen being the last two launch characters has taken some of the fun out of speculation.

I think the Dhalsim camp is being more confident than they probably should be. However realistically it can only be a couple of characters in the returning slot that really make sense unless Capcom is misleading us. Pretty much all the speculation has been done to death by this point so we really need some more info if discussions are going to pick up.

Bogard has been on point so I doubt anyone doubts Zen at this point.
 
Probably Zen and Akuma, just hoping (due to name) Zen isn't some antithesis to Akuma like Gen and Gouken were.

Really hope the Akira from Rival Schools rumor was real.
 
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