GhostRidah
Member
More Excellent Adventures:
The Excellent Adventures of Gootecks & Mike Ross Season 5 Ep. 2 - BALL HOGS
I love how that Bison out footsied them with just RH, lmao
More Excellent Adventures:
The Excellent Adventures of Gootecks & Mike Ross Season 5 Ep. 2 - BALL HOGS
My god at those alts...
I am afraid of how much they will all cost, but I think I shall buy all of them. I am only up to the Chun Li Maid costume and I have already decided that I need them all.
I wish Cammy's alts weren't so lame looking though. Cammy as King? Sure, any excuse to give a female character some dumb fucking cat ears. The other alt is better, but not by much.
EDIT: OH SHIT! Viking Hugo is my guy!
Are the sound issues as bad on 360 as on PS3? I don't think I want to play this game like this. I only played against opponents from the same country and it's a total mess...
It's the same on both consoles.
And players ar ok with it?!? Haven't checked to OT if it's discussed already but what happended? SSF4 netcode was perfectly fine and now this? Seriously, I'm pissed...
Yeah, been playing a Poison - Lili team since I've got the game this past monday. I'm doing really well against scrubby players, moderately well against average players, but lord if I'm not getting beat down to a pulp against good players!I learned Poison basics and confirmed she was created for and for me only and none of you can have her. But then I lost online a lot. I would always do great with Poison and get bodied when needing a tag. I tired Hugo, King, a lot of Lili and nothing. Then I pick Rolento and just like that a lot of losses became a win streak.
What do you mean what is that? That's mother fucking Charlie son. He flew planes into Bipson HQ's for your sins, so we could play SF's in the future.
Personally it bothered me at the start but since we're going to have to give up smooth gameplay for sounds I seriously don't give a shit about the sound. For me this is the first game since SF4 from capcom that's had playable online so if they fuck it up after they patch it I won't be touching the game again.
Personally it bothered me at the start but since we're going to have to give up smooth gameplay for sounds I seriously don't give a shit about the sound. For me this is the first game since SF4 from capcom that's had playable online so if they fuck it up after they patch it I won't be touching the game again.
I don't think losing sound to the extent that seems to be happening here is ever an acceptable loss. That's a necessary part of the experience, imo. Playing w/ no sound should only ever be optional. My feeling is they should not be using this "rollback" netcode (if that's what it's called) if current consoles can't hang. Save it for next gen if it's not ready for prime time.
The hour or so i played online last night was almost exclusively with the sound glitched. Its super distracting.
Two hours spent on Ken trial 13, still can't do it. Fuck it, I give.
Anyone here has done Jin's 18th trial? how am I supposed to connect those first 4 for attacks? lol right after I connect the cr.MP and try to follow with the s.MP is already too late and the hit is blocked, and if by luck I connect that one then the third hit (cr.MK) gets always blocked.
I've seen a couple of youtube videos of Jin's trials, but they are not very helpful since it's just people going trough them with no problem at all and without explaining the intricacies of each trial.
So far the netcode has been far better than either mvc3 or sf4 for me. Still get the sound issue every match thoI paid full price for what Seth called "The most impressive Capcom netcode yet" and they pull this? What the fuck? It's simply unacceptable ruining the netcode for a gimmick mode I don't care about. Why didn't the lazy fucks separate the netcode for one on one and two on two matches if it caused an issue of this magnitude?
I expect products to live up to what's advertised and this is far from fully functional online play. I seriously want a refund if they continue to roll with "We knew all along but decided not to mention it", it's a fucking disgraceful thing to do to your customers.
i just finished jin last night but cant remember exactly which one this is. what are the commands?Anyone here has done Jin's 18th trial? how am I supposed to connect those first 4 for attacks? lol right after I connect the cr.MP and try to follow with the s.MP is already too late and the hit is blocked, and if by luck I connect that one then the third hit (cr.MK) gets always blocked.
I've seen a couple of youtube videos of Jin's trials, but they are not very helpful since it's just people going trough them with no problem at all and without explaining the intricacies of each trial.
try to buffer the special step earlier, i.e. j.hp, forward, (neutral) hp, down, downforward, lp.corrosivefrost said:Good luck -- Jin's trails seem sadistic... I'm still on the one where you j.h > h > special step > lp and for the life of me, I can't cancel the standing h into special step.
So far the netcode has been far better than either mvc3 or sf4 for me. Still get the sound issue every match tho
I don't see how anybody can argue the netcode is better when at a fundamental level it breaks a large element of the game.
Even on release I could find functioning matches in MVC3 and SF4. In this game I've yet to discover one. The fact the issue seems to be rooted in the make-up on the netcode leaves me thinking that it will never be resolved. I don't see how anybody can argue the netcode is better when at a fundamental level it breaks a large element of the game.
So far the netcode has been far better than either mvc3 or sf4 for me. Still get the sound issue every match tho
yeah that sucks
runs smooth for me tho
that's all that matters to me
i don't know... i'd take no lag+no sound over lag+sound.huh?
Good luck -- Jin's trails seem sadistic...
I'm still on the one where you j.h > h > special step > lp and for the life of me, I can't cancel the standing h into special step.
i just finished jin last night but cant remember exactly which one this is. what are the commands?
try to buffer the special step earlier, i.e. j.hp, forward, (neutral) hp, down, downforward, lp.
i don't know... i'd take no lag+no sound over lag+sound.
i mean to say my performance online is unaffected by the lack of sound effectsThat statement is unbelievable and I consider myself a Capcom fanboy. The sound is missing most of the time during online play in a fighting game, but as long as it runs better than (...) we are ok with it?! Besides, I don't see how this runs better than SF4 and MvC3 when they launched.
I would rather let the player decide the winner than a timeout.
That statement is unbelievable and I consider myself a Capcom fanboy. The sound is missing most of the time during online play in a fighting game, but as long as it runs better than (...) we are ok with it?! Besides, I don't see how this runs better than SF4 and MvC3 when they launched.
That statement is unbelievable and I consider myself a Capcom fanboy. The sound is missing most of the time during online play in a fighting game, but as long as it runs better than (...) we are ok with it?! Besides, I don't see how this runs better than SF4 and MvC3 when they launched.
i mean to say my performance online is unaffected by the lack of sound effects
don't use me as an example of a entire fanbase thx
yeah that sucks
runs smooth for me tho
that's all that matters to me
SFxT runs waaaaaaaaaaay better than MvC3 and to me it's even better than sf4 at the moment. Maybe you don't notice it but holy shit MvC3 is HORRIBLE even at best
Timeouts punish over-conservative play, but reward the footsie game. If you don't like timeouts, learn higher damage characters.
i found number pretty 20 easy. i think cammy's jump cancels into canon strike combo (#20?) was harder.I hear you, I am only 3 trials away from finishing them and I've heard his last one is one of the most difficult trials in the whole game![]()
the holding forward is just to buffer the median line destruction. the first 3 hits are links. the [c.mp to s.mp] and the [s.mp to c.mk] are roughly the same speed, but the [mp to c.mk] is maybe slightly faster. don't know how to offer any tips other than try to take your time and time it more precisely. links i usually try to watch the animations and use them as cues. and of course: press too fast--move doesn't come out, press to slow--move doesn't combo. also if a combo has multiple links, sometimes i like to practice them seperately first, i.e. practice [c.mp to s.mp], then [s.mp to c.mk], then once you get both good [c.mp to s.mp to c.mk].it's Jin's 18th trial, the second one in this video, those first 4 hits don't make sence at all
http://www.youtube.com/watch?v=vrq80N3RCq8
the guy's advice on the video is "keep pressing forward" but I am going to need more help than that.
WTF? Ultimate runs great online.
I think complaining about the netcode has to take into account that the sound issue can be considered an actual GLITCH that needs to be fixed. Not the state of the game that we're stuck with forever.
That's why a lot of people are trying to disregard the sound glitch... for now.