I don't really play go for offense with her. I don't mind controling space and such (but thanks for recognizing that Poison is mine alone and benching her).
What botters me is that, even after hearing how safer jump-ins is, that holy shit, jump-ins are safe. So I played this guy's Heihachi, really good player btw, so, he would jump in, I would use s.mp in reaction, the jump would cleanly defeat what is supposed to be my anti-air, and he would proceed to a very damaging combo.
Fighting with this guy made me feel a lot unsafe because if someone is mindlessy jumping on me, I can anti-air him 5 times with s.mp, the one time it fails he would combo me for a lot.
So yeah, I'll really *really* have to learn how to anti-air effectively if I want to keep playing defense. On SF4 there was a magical distance where all jump-ins could be easily anti-aired by a normal, and closer than that, people would be in poke-town. Seems a lot to me that this is no longer the case and it has lead to a lot of defeats today.