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Street Fighter X Tekken |OT| Truly, truly outrageous~

LakeEarth

Member
I noticed that in arcade mode, there are multiple intros you can get when you don't select a side-by-side team.

- one showing astroid with voice over
- one more focused on the military aspect
- a news broadcast intro

I wonder what is the trigger for these different intros.
 

Myomoto

Member
I noticed that in arcade mode, there are multiple intros you can get when you don't select a side-by-side team.

- one showing astroid with voice over
- one more focused on the military aspect
- a news broadcast intro

I wonder what is the trigger for these different intros.

Tekken team, Street Fighter team, mixed team?
 

LakeEarth

Member
That's probably it. I don't think you get different endings though.

9966bp.... 9996bp ... come on come on .... beat game, have to reset arcade mode.... finally a new match ... oh this guy is just pressing buttons ... 10036bp!
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
After KoF13 bomba I don't see how SNK wouldn't want the money. It's essentially free money for them.
I know the numbers and it didnt bomba. It didnt Capcom numbers but it did quite well.
And community wise is the best KOF has ever been received.

So yeah, cry moar buddy. ;)
 

Onemic

Member
I know the numbers and it didnt bomba. It didnt Capcom numbers but it did quite well.
And community wise is the best KOF has ever been received.

So yeah, cry moar buddy. ;)

Really? I thought people said the netcode was shit causing a lot of input lag? At least thats what the initial reviews said anyway.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Really? I thought people said the netcode was shit causing a lot of input lag? At least thats what the initial reviews said anyway.
The netcode is quite bad. The rest of the game? DAMN AWESOME.
 

B-Genius

Unconfirmed Member
I noticed that in arcade mode, there are multiple intros you can get when you don't select a side-by-side team.

- one showing astroid with voice over
- one more focused on the military aspect
- a news broadcast intro

I wonder what is the trigger for these different intros.
What about the FMV stuff? I'm sure I saw some videos that showed quite detailed close-ups of the characters, revealing some story or something, but I've never been able to trigger any. Maybe it was just a Vita/DLC trailer, but I thought more of that stuff would be in the main game...
 
I know the numbers and it didnt bomba. It didnt Capcom numbers but it did quite well.
And community wise is the best KOF has ever been received.

So yeah, cry moar buddy. ;)

I didn't know they posted any numbers, care to post them?

KOF XIII netcode isn't really that bad, it's not great, but it is playable, need decent and wired connections and 3/4 games only.
 

laaame

Member
What about the FMV stuff? I'm sure I saw some videos that showed quite detailed close-ups of the characters, revealing some story or something, but I've never been able to trigger any. Maybe it was just a Vita/DLC trailer, but I thought more of that stuff would be in the main game...

You have to do story canonical teams like Ryu/Ken, Law/Paul, etc. I haven't done most of them but Abel/Guile is quite worth it, if only for the rival cut scene.
 

Sayah

Member
I was reading the back of the SFXTK game cover and it said "unprecedented customization" and I sort of laughed really hard.
 

LakeEarth

Member
I was reading the back of the SFXTK game cover and it said "unprecedented customization" and I sort of laughed really hard.

Choose from 5 auto-combos to accidentally activate!

I ran into a 0 bp player who I swear had no idea he could ABC launch without auto combo. He did it like 10 times.
 
I remember hearing that SNK and Capcom aren't in good terms with each other, which is the reason why there will never be a CvS3. But then again licencing agreements are confusing so who knows about CvS2.

The official word from Capcom is that collabrations between these 2 companies were possible in the past because the Capcom guys had connections and were friendly with some of the SNK guys. And those guys have left, so for another collabration between SNK and Capcom to happen the connections need to be rebuilt with the new blood in SNK.

After KoF13 bomba I don't see how SNK wouldn't want the money. It's essentially free money for them.

It wouldn't be if they make another piece of poo like SvC. It's really hard for SNK to get on the better end of the stick because Capcom would want to get first blood and it would be hard for SNK to make something significantly different from any CvS3 effort. Don't forget that before they had success with KOFXIII they made the complete piece of crap called KOFXII, so there's zero reasons to assume their next game will be a good one.
 

kunonabi

Member
SNK did MotM and Cardfighters Clash so they still had the better showing regardless of how SvC turned out. With some tweaks to the GCFS, better audio design, and some balance tweaks SVC could have been pretty solid.
 

hertog

Member
Lol at those new gems. I'm going to abuse/troll the hell out of them. Guile with those new auto tech & auto block gems.

Let the hatemail commence.
 

Horseress

Member
You can measure hype now?!
pThHG.jpg
 

Myomoto

Member
The expert intput gems seems boost your special moves' damage a bit, King's 3x knee into st.hp xx srk+hp went from 360'ish to 390'ish damage with the gem on, and the 'extra health' assist gems seems to give you like a whopping ~200 extra life.
 

LakeEarth

Member
The expert intput gems seems boost your special moves' damage a bit, King's 3x knee into st.hp xx srk+hp went from 360'ish to 390'ish damage with the gem on, and the 'extra health' assist gems seems to give you like a whopping ~200 extra life.

These gems went from being gems for beginners to being the best gems in the game. Who needs defense gems when you can have an extra 200 life right off the bat?

Though I do like it when I'm playing against an auto-block motherfucker, landing a c.lk chain 2-3 times and just watching their bar disappear.
 
myomoto said:
The expert intput gems seems boost your special moves' damage a bit, King's 3x knee into st.hp xx srk+hp went from 360'ish to 390'ish damage with the gem on, and the 'extra health' assist gems seems to give you like a whopping ~200 extra life.
These gems went from being gems for beginners to being the best gems in the game. Who needs defense gems when you can have an extra 200 life right off the bat?

Though I do like playing against an auto-block motherfucker, doing c.lk 2-3 times and just watching their bar disappear.
the gems are out already? do you know if they can't be stacked like the other assist gems? (i.e. you can't have both auto-block and auto-tech at the same time). i think thats an okay gem to offset auto-block users (you take auto-block, i'll take an extra 200 hp). besides, the extra health gem takes up 3 gem slots, with the same amount of gems you could get 300 damage reduction from normal fortitude gems.
 

LakeEarth

Member
Apparently.
http://shoryuken.com/2012/04/23/str...s-tomorrow-pc-version-available-to-pre-order/

There are some interesting assist gems in there, including ones that make cross assault and pandora last longer.

OH CRAP! One of them is the auto-block gem that only takes 1/6 bar to activate, and the 1/4 bar auto-tech. What were they thinking?!? It was bad enough when it took up an entire bar.

Normal pressure situation, he can:
- throw me (auto tech)
- go low (auto block)
- go mid (auto block)
- frame trap (don't press buttons)

Why would I press a button if there is no threat of getting hit if I don't?
 

Myomoto

Member
Apparently.
http://shoryuken.com/2012/04/23/str...s-tomorrow-pc-version-available-to-pre-order/

There are some interesting assist gems in there, including ones that make cross assault and pandora last longer.

OH CRAP! One of them is the auto-block gem that only takes 1/6 bar to activate, and the 1/4 bar auto-tech. What were they thinking?!? It was bad enough when it took up an entire bar.

Normal pressure situation, he can:
- throw me (auto tech)
- go low (auto block)
- go mid (auto block)
- frame trap (don't press buttons)

Why would I press a button if there is no threat of getting hit if I don't?

You can't stack the 'good' auto-block and auto-tech gems, they both take up two gem slots. Besides you're loosing out on other gems and your character is taking a 5%-10% penalty to some aspect to use those gems, AND they consume your meter when activated.
 

LakeEarth

Member
You can't stack the 'good' auto-block and auto-tech gems, they both take up two gem slots. Besides you're loosing out on other gems and your character is taking a 5%-10% penalty to some aspect to use those gems, AND they consume your meter when activated.

- 1/6 of a block of meter. That's nothing in this game. That's 2-3 charge move dash cancels.
- you actually have 5 'levels' worth of gems, even though you can have 3 slots (you can have 2 level 2s and a level 1), so I'm not 100% sure you can't have both. But I've never tried so I'm not 100% sure. That being said, there is a gem that does both autoblock and autotech on the disc, though I don't think it is in any of these gem packs released today.

Imagine if you build up 3 bars of meter. With 1/6 a block, you can get hit 18, yes, 18 times and be untouched. What good is a damage gem if I can down-back the whole time, not push any buttons for its 10-20 second duration?

There is nothing more annoying in this game than that damn auto-block white flash. It's like the game saying "fuck you".

EDIT - I guess we'll see how it works out online
 

Myomoto

Member
- 1/6 of a block of meter. That's nothing in this game. That's 2-3 charge move dash cancels.
- there is a gem that does both auto tech and auto block.
- you actually have 5 'levels' worth of gems, even though you can have 3 slots (you can have 2 level 2s and a level 1), so I'm not 100% sure you can't have both. But I've never tried so I'm not 100% sure. That being said, there is a gem that does both autoblock and autotech on the disc, though I don't think it is in any of these gem packs released today.

Imagine if you build up 3 bars of meter. With 1/6 a block, you can get hit 18, yes, 18 times and be untouched. What good is a damage gem if I can down-back the whole time, not push any buttons for its 10-20 second duration?

You can't use more than two of your three gem slots on 'auto-gems' at once (the game simply won't let you). This means that you CANNOT combine the 1/6 meter auto-block gem or the 1/4 meter auto-tech with ANY OTHER kind of 'auto-gem' (even though you have an open gem slot!). The best you can do is 1/2 meter auto-block and 1/2 meter-auto tech, or the gem that does both auto-block, auto-tech and no chip damage on any attack that is auto-blocked, but this gem uses 1 full segment of meter whenever it is activated.

So in the case of somebody holding down back with the 1/6 meter auto-block gem, just throw his ass, because he can't have any kind of auto-block gem equipped.

There is nothing more annoying in this game than that damn auto-block white flash. It's like the game saying "fuck you".

Why? The other guy has made a pretty big trade-off power-wise to be able to have that ability. If he didn't have to do that I could see it as being more unfair.
 

LakeEarth

Member
So I got a chance to look at these gems.


It is correct that you cannot have both autoblock and auto throw gems, but now available, Ultimate Defense Lv 1 does both auto blocking and auto throw, and negates your chip damage. However, this is lv 1 so it uses up a whole block of meter.

Life Increase starts you off with more health but there's a trade off, either 10% more damage taken (then whats the point?) or 10% less speed.

Extend cross assault/pandora also have negative effects, 10% less speed/less defense respectively.

Expert Input has no bonus.

New gem activation for a power gem, 'use a super art', activates during the trigger animation. Which means that you get the damage increase for your super, BUT the longer the super art the less time you get after it. With Jin, you have enough time for one more mixup.
 

Ferrio

Banned
So I got a chance to look at these gems.


It is correct that you cannot have both autoblock and auto throw gems, but now available, Ultimate Defense Lv 1 does both auto blocking and auto throw, and negates your chip damage. However, this is lv 1 so it uses up a whole block of meter.

Just wait till ultimate defense 3, 1/4th a block or tech.
 

hertog

Member
So I got a chance to look at these gems.


It is correct that you cannot have both autoblock and auto throw gems, but now available, Ultimate Defense Lv 1 does both auto blocking and auto throw, and negates your chip damage. However, this is lv 1 so it uses up a whole block of meter.

Life Increase starts you off with more health but there's a trade off, either 10% more damage taken (then whats the point?) or 10% less speed.

Extend cross assault/pandora also have negative effects, 10% less speed/less defense respectively.

Expert Input has no bonus.

New gem activation for a power gem, 'use a super art', activates during the trigger animation. Which means that you get the damage increase for your super, BUT the longer the super art the less time you get after it. With Jin, you have enough time for one more mixup.

More reason to love Guile with his short super animation.
 

LakeEarth

Member
More reason to love Guile with his short super animation.

Having a character with a quick super animation is an advantage in this game, no doubt. Guile, Ryu, Juri and Dhalsim are good for this.

Another note: the "super art" activated gem will not activate during a cross art, even if the character doing the super part of it has the gem.
 

LakeEarth

Member
i already know you can't use auto-tech and auto-block at the same time. i was asking if you could use the +200hp assist gem at the same time as an auto-block assist gem. because if you can't, quite frankly, i'd rather go with the health.

The health comes with a 10% speed decrease. Or a 10% defense decrease, but why the hell would you pick that one?

Oh, and +200hp assist gem takes up all your gem slots. All of them.
 

zlatko

Banned
I'm gonna turn this game up a notch for how to fix it.

Remove roll, change throws back to SF4 style, make Pandora X factor level 3 god like shit, extend the time by another minute, make it so you have to defeat both of the characters to win a round, increase jab mash push back, and ignore all DLC gem plans.

TvC 2 we in there.
 

Onemic

Member
I'm gonna turn this game up a notch for how to fix it.

Remove roll, change throws back to SF4 style, make Pandora X factor level 3 god like shit, extend the time by another minute, make it so you have to defeat both of the characters to win a round, increase jab mash push back, and ignore all DLC gem plans.

TvC 2 we in there.

Well they already added new gems yesterday :/
 

Xevren

Member
I'm gonna turn this game up a notch for how to fix it.

Remove roll, change throws back to SF4 style, make Pandora X factor level 3 god like shit, extend the time by another minute, make it so you have to defeat both of the characters to win a round, increase jab mash push back, and ignore all DLC gem plans.

TvC 2 we in there.

Yeah, I don't like you. I like having rolls and the throws the way they are. If throws were like this in SF 4 I'd just keep playing that instead. Fuck that stupid vortex bullshit.
 

LakeEarth

Member
Loss #1 because of auto block gems. One round the screen flashed 6-7 times. In one round. Ambiguous crossup? Screen flash. A c.lk c.mk c.rh chain? 3 flashes in a row. And he always had more meter.

On the brightside i faced my first extra long pandora player. It was actually a little scary!
 

LakeEarth

Member
Turning Xiaoyu into a 990 health character probably isn't the worst idea ever, not amazing but hey.

That gem takes up all your gem slots. 3 defense gems would probably better.

Someone I was facing had a gradual health regen gem going while Jin's super animation was going. If the last hit didn't take 5 seconds to land, I would've won, but grew just enough health to survive the beam, got out and I ended up losing the round. Kinda funny.
 
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