LOL dat hype metric
Hey, the Japanese had it as "Heat Up Graph", so I had to write it in a way that would properly reflect what the original was trying to get across.
LOL dat hype metric
speed loss isn't that bad. and its 200hp thats always active. 300 damage reduction may not always activate every round since each one has a different activation condition and they have time limits. also more life = more recoverable life. damage reduction doesn't discriminate between recoverable and non-recoverable life damage. i'm not saying that its better, but i do think that both the health and the defense gems are both usuable depending on preference.The health comes with a 10% speed decrease. Or a 10% defense decrease, but why the hell would you pick that one?
Oh, and +200hp assist gem takes up all your gem slots. All of them.
I'm gonna turn this game up a notch for how to fix it.
Remove roll, change throws back to SF4 style, make Pandora X factor level 3 god like shit, extend the time by another minute, make it so you have to defeat both of the characters to win a round, increase jab mash push back, and ignore all DLC gem plans.
TvC 2 we in there.
Since we're doing this, I have solutions as well:
Add Air Blocking (Probably not feasible with a patch) Why is this necessary? It's not like aerial combat is a big part of this game like marvel
Timer increase
Increase walk speeds 10-20% This could work or just shrink the stages like 3rd strike.
Increase health 30% I don't think it is necessary. Just killing a character off with the time now is a problem, giving them more life is making things worse
Decrease damage scaling a little bit
Decrease size on jumping medium kick Everyone's MK is different. Most are similar but that's what nerfing individual characters are for
Minor frame data & hitbox changes
Assist gems can't be used above 500BP on ranked
Make each game consist of one round
Supers deal 150 damage minimum
Can't say I agree with your last two points at all
Some comments I have
I'm just lazy so I just used yours as a template since those are pretty common complaints (except for the major changes like rounds).
Personally I just want timer to stop in cinematics like pandora/super/crossart/throws, game sped up in what ever way possible, and ability to filter out assist gems(mainly because of today's updates) .
On a personal change: Make Paaaaaaaaaauul Phoenix, toughest fighter in the univese, the toughest fighter in this game. Or at least make his walk speed tolerable and give him a way out of fireballs.
Air blocking would ruin the game. Reversals are already severely weakened, and the juggle system is the only thing keeping people from jumping in constantly like maniacs.
There's stuff with armor but that's it.Does this game even have something resembling Focus, Parry or Advancing guards? Any pros care to explain why such a system isn't in the game why its good that its not there?
Does this game even have something resembling Focus, Parry or Advancing guards? Any pros care to explain why such a system isn't in the game why its good that its not there?
Does this game even have something resembling Focus, Parry or Advancing guards? Any pros care to explain why such a system isn't in the game why its good that its not there?
http://www.youtube.com/watch?v=Ue2eSooYZDQ
The cinematic supers in this game are dumb. I just go happy birthday'd into Hugo super. After it ends my other char is still in the air and hugo back breakers him. =(
That wasn't dumb. It was awesome.
If you still have the replay saved, you can probably get scientific proof that it was awesome, thanks to replay analyzer.
Hugo!
This replay analyzer is good. I feel like I'm playing wow and criticizing everybody fire their bad dps
I'm glad he brought his own encounter of it to our attention, because it is indeed awesome. Ryu just chillin', waitin' for Hugo the chiropractor...Desk did that hugo super birthday trick in one of his combo/glitch videos. shit's hella old. hella.
I thought the new autoblock gem controversy would've had this thread pickup. SRK's SFxT board was on fire that day.
Ahhhh balance patch!!! http://www.capcom.co.jp/blog/sf4/saikyo_blog/2012/04/27_6917.html
*Originally found on SRK
Google translator is unreliable but I saw mentions of Rufus' dive kick!
The purpose of the upcoming patch is more about fixing bugs and infinites and really overpowered moves as opposed to widespread changes.No Ryu nerfs?
Dammit.
What's in the paid for gem pack? Please don't tell me it's Ultimate Defense level 2!
USD misspelled "content." He is forever dead to me. DEAD.
thanks for the translations. those are some weird gems. i feel sorry for those that buy them.
lol cut me some slack, I should be asleep instead of translating shit.
So do y'alls still like this game?
negative. I went back to Soulcalibur V weeks ago, and now I'm on Tekken 6 just to get ready for Game of the Year, TTT2.So do y'alls still like this game?
So do y'alls still like this game?