Earthpainting
Member
I'm not a huge fan of the "strong" female character, but I think it's a necessary step to improvement. I think what we need is volume. "Better" is nice to want, but realistically I think "more" is more attainable, and is the stepping stone to "better". I don't think the quality of characterisation and writing is where it should be, and great male characters are kind of far in between. When the idea of the straight white male Default erodes a bit, good representation of other demographics is bound to appear every now and then too. Developers, publishers and especially certain subsections of the gaming audience still need people of other races, genders and sexualities to be normalised to them.
When I talk to my friends and colleagues, they seem to mostly gravitate towards Bioware and Bethesda RPGs, Japanese RPGs, and visual novels. Not because they are necessarily great in terms of representation, but because they more often acknowledge that women exist in all rungs of society. You'll have female party members, NPCs, villains and henchmen enemies. I think the latter is an often overlooked part of representation. Just having some female mooks something publishers and developers aren't very comfortable with, since it gets associated with domestic violence. I understand that this is a hurdle, but I think it should be fine as long as it isn't depicted as gendered violence drenched in gendered insults.
Either way, once we have the volume problem sorted, the industry will seem like a more open and inclusive place. There is a lot less pressure on female or minority creators if they are making another drop in the bucket. As long as the numbers stay low, they might feel like they are carrying the legitimacy of their demographic on their shoulders. Similarly people will stop seeing feminist conspiracies in every game with a female MC if female leads are common.
When I talk to my friends and colleagues, they seem to mostly gravitate towards Bioware and Bethesda RPGs, Japanese RPGs, and visual novels. Not because they are necessarily great in terms of representation, but because they more often acknowledge that women exist in all rungs of society. You'll have female party members, NPCs, villains and henchmen enemies. I think the latter is an often overlooked part of representation. Just having some female mooks something publishers and developers aren't very comfortable with, since it gets associated with domestic violence. I understand that this is a hurdle, but I think it should be fine as long as it isn't depicted as gendered violence drenched in gendered insults.
Either way, once we have the volume problem sorted, the industry will seem like a more open and inclusive place. There is a lot less pressure on female or minority creators if they are making another drop in the bucket. As long as the numbers stay low, they might feel like they are carrying the legitimacy of their demographic on their shoulders. Similarly people will stop seeing feminist conspiracies in every game with a female MC if female leads are common.