Of note is the PS4 version has some minor to moderate frame drops/"chugging" when moving through the city as fast as possible in the boat--high speed + switching to the spyglass would usually cause it to drop a few frames. It's nothing that would make me recommend against buying the game at all, but it seems possible the PC version is preferable due to that.
I'm thinking about picking this up. does it include a platinum trophy on ps4?
I can't tell because my trophies wouldnt sync. I got like 6 trophies but the game doesnt appear on my trohpy list which is weird
The game isn't even showing on trophy aggregators like PSNProfiles, so it must just not really be live.It might be a weird case of the trophies being active but not on the server yet. I don't know how it works, but that does sounds odd!
I can't tell because my trophies wouldnt sync. I got like 6 trophies but the game doesnt appear on my trohpy list which is weird
A bit odd that this game releases in just over 12 hours and it's not purchasable on Steam or PSN (not sure about Xbox).
A bit odd that this game releases in just over 12 hours and it's not purchasable on Steam or PSN (not sure about Xbox).
Every pre-release game is like this on PS4 unless they publish the trophy list early. You keep the trophies, but you can't see the full list on your PS4 until it's published. Pain in the butt
Indie preorders are very rare on PSN (almost only for PLAY promo and SCE/SMS published indies), most don't even have a page up in advance, like Submerged doesnt'. I think no preorder is common on PC as well. Plus it has a launch week discount, so being able to buy early on Xbox One is a mixed blessing
I can't remember any other indie game I had pre-launch interest in not being available for pre-order on PSN.
Personally...I would spend my money elsewhere. I know that's a bit odd for an OP to say of the game he made an OT of, and I'm only one opinion, but still. There are better ways to spend your money in the upcoming weeks. On PSN, you could get Galak-Z or Everybody's Gone to the Rapture, and on XBOX, the money spent on this could get you halfway to the price of Rare Replay. If you're interested, I'd wait until there's a deep discount during the next Steam sale.Discount is live on XB1.
Still unsure if I want to buy it or not. Impressions are all over the place it seems.
Submerged feels like a concept rather than a complete game. What's here is so slight, the story so flimsy, that it left almost no impression on me. I didn't enjoy it, but neither did I hate it. Looking back on the experience, I'm completely apathetic towards it. Should you play it? I really don't care one way or the other.
Personally...I would spend my money elsewhere. I know that's a bit odd for an OP to say of the game he made an OT of, and I'm only one opinion, but still. There are better ways to spend your money in the upcoming weeks. On PSN, you could get Galak-Z or Everybody's Gone to the Rapture, and on XBOX, the money spent on this could get you halfway to the price of Rare Replay. If you're interested, I'd wait until there's a deep discount during the next Steam sale.
Those are three very different games and I see no contradiction between liking Brothers (3D coop platformer with unique controls) but not Child of Light (turn based RPG with beautiful 2D art style), as well as no correlation for whether you'll like this one (a 3D exploration game with climbing and platforming).Hmmm, I never know with games like this. Bought Brothers: ATOTS and loved it. Bought Child of Light and hatred it. Decisions, decisions.
Videogamer - 5/10
Guess I'll skip this one for now and just get Everybody's Gone to the Rapture next week.
Most reviews tend to start out with some sort of sweeping generality about how Game X fits into the gaming landscape in Manner Y. Its something everyone does, and in a way its something that Im currently doing right now. Sometimes, however, you just have to quit beating around the bush and say what comes to mind for the sake of the reader, no matter how blunt it may seem. Its for this reason that this next statement might sting a little, but saying it is for the best:
Submerged is a disaster.
By combining nearly every bad video game trope into a package that feels like it desperately wants to be held in the same regard as Journey or The Unfinished Swan, Submerged finds a way to fail in every way imaginable
Where Submerged truly falters is in its gameplay design, as it commits the cardinal sin of taking extremely boring tasks and simply repeating them over and over.
Hardcore Gamer destroyed the game.
1/5
If anything, I hope this thread can be a repository of thoughtful critique from those of us who play it so that if Uppercut Games gets a chance to make another game, it'll be better...
I love this type of environment with a heavy emphasis on watery abandon, always have, and the music appears to be very soothing, too. If not Journey, I wanted this to be another Brothers: A Tale of Two Sons. What a pity.
By the way, is there underwater exploration in this? It seems to fit so naturally, I feel kind of stupid for even asking, but I've only seen a lot of boating and climbing so far.
Ultimately, what Submerged lacks is a decent hook in both its story and gameplay. With nothing in the way of substantive dialogue, I found it almost impossible to build a connection with the games lead character. Gameplay, on the hand, has nothing to offer in the way of complexity, presenting players with a bareboned toolset to navigate the lost city.
Despite small cutscenes that depict a woman slowly fading, she's no less able to scale buildings at the end as she is from the start, which makes no sense and creates a big disconnect between the story and the gameplay.
Your first trip to a building and then up it is nice enough, helped by some lovely lighting that bathes the scene in a magical glow, or watching dolphins and whales swimming alongside the boat, but 10 minutes later I'd essentially seen everything the game had to offer.
Submerged feels like a concept rather than a complete game. What's here is so slight, the story so flimsy, that it left almost no impression on me. I didn't enjoy it, but neither did I hate it. Looking back on the experience, I'm completely apathetic towards it. Should you play it? I really don't care one way or the other.
A friend of mine, who's a games reviewer, told me that the controls are floaty as hell. What's up with that?
I love this type of environment with a heavy emphasis on watery abandon, always have, and the music appears to be very soothing, too. If not Journey, I wanted this to be another Brothers: A Tale of Two Sons. What a pity.
By the way, is there underwater exploration in this? It seems to fit so naturally, I feel kind of stupid for even asking, but I've only seen a lot of boating and climbing so far.
Submerged’s problem is its failure to align its presentation and narrative with what you do. Because it hides so much of its narrative and history behind drawings you find as you climb, you search for detail in the minutiae of its world and characters. But there isn’t any to find. The buildings blur together, the soundtrack repeats itself over and over, and the story of the boy and the girl doesn’t resonate with the world’s visual themes of rebirth and evolution. There’s no cohesiveness to your role in the game, like your actions don’t matter, which runs antithetical to the way the game doles out its narrative through your progress.
GRYOnline.pl - 3.5/10But what Submerged attempts to do deserves the benefits of that kind of comparison, just as it deserves the damage it can do too. It’s a game that, on the surface, seems built for you to ask questions about what it presents, but once you dig a little deeper you realize it was never prepared to give you the answers. It’s not a conversation; it’s a speech.
Submerged is a game that is not a game. A hollow shell. An empty box with huge ambitions, an ugly, badly designed, at times painfully dull product. There is no atmosphere, only boredom and embarrassment. There's enough good exploration games that you can simply avoid Submerged altogether.
People putting a low valuation on games and waiting for penny sales is always something that grinds my gears a bit. But that's only really in the case of games with amazing reception (80+), where people don't want to shell out to support good art/entertainment. With a game that has poor to mixed reception, I don't think that's really a worry here. Wait for the sale.Some of those reviews are brutal. I'm conflicted wether i should buy or not. Since i enjoy these types of games a lot generally speaking (loved Flower and Journey for example), i usually buy these games day one because i want to play them and because i want to support the developer (trying something different). But in this case, the somewhat higher than normal price tag combined with the very mixed reviews makes me want to wait for a sale, which is probably what i will do in this case.
Hardcore Gamer destroyed the game.
1/5
More reviews rolled in, I don't recognize the site for one of them since it appears to be in Polish, but I included the translated Metacritic blurb:
GRYOnline.pl - 3.5/10
Brutal:
The dull and repetitive gameplay wears out its welcome quickly, while the clichéd storyline squanders its potential with unfocused presentation, plus a lack of depth and true world-building. This is nothing short of a catastrophe, but I hope that Uppercut Games can take the experience gained here and turn it into something actually worth playing.
Ouch, and on monday I thought giving a 6 on my review was kinda harsh.
Its def not a good game, but you can find a few cool things about it
I guess I really liked the whales and dolphins
After John's review of King's Quest, I don't think I'll ever be reading his reviews again. He's a petulant man-child.
Shame about the reception, seems all these similar looking games (Wander, Toren, Submerged) got panned.
Looked forward to all of them, will probably only end up getting Toren on a heavy PSN discount.
After John's review of King's Quest, I don't think I'll ever be reading his reviews again. He's a petulant man-child.
I don't want to derail this thread, but below are John's tweets on the subject. He's certainly welcome to his opinion, but I'm self-aware enough to know that I never need to read another review of his if his tastes are so difference compared to mine. We obviously live on different sides of the gaming world. The way he approached talking about other people's reviews just annoyed me:I don't read enough reviews to get a feel for reviewer's personality...it's a big part of why I don't like when people who hate a genre review a game in that genre--it's misleading if I don't already know that, and why would I.
I actually don't read RPS much, just saw it float by on Twitter. What was wrong with the Kings Quest one? I ignore episodic games until they're finished.
I think all you need to know about the positive reviews of King's Quest is that ALL of them say the old series was great. Um, oh dear.
These reviews are the equivalent of a film review that begins, "Finally, a film to match the neglected classic Battlefield Earth."
People can like shitty games, clearly. But it makes me genuinely cross when reviewers ignore or dismiss horrendous design issues.
So far as I can tell, from this and the odd adulation Telltale's mostly decent recent games get, people just don't want to *play* games.
And this gem was written in the comments too:They want to watch them, occasionally reaching over to a controller to press X or Y to temporarily pick a slightly different story.
He really is a petulant man child. When he gets annoyed at one thing in a game's design, it seems like the game cannot make a comeback (with King's Quest he basically admits that the rest of the game after the intro was good, but still slaughters it for the intro)...and then he goes on to slaughter the game...and even worse, he not only slaughters the game in his review, but he also goes on Twitter and makes snide remarks about the reviewers who did like the game.Although this does seem similar to when the very mediocre Sam & Max games came out, and nearly every site reviewed their memory of the original game rather than the ones in front of them.
It's a poor game. You don't have to be a broken game to get a 3 or 4. Arguably in this case:Some of these reviews seem a bit excessive. Is the game a technical mess or do people just not enjoy the gameplay? At least the game isn't broken.
Some of these reviews seem a bit excessive. Is the game a technical mess or do people just not enjoy the gameplay? At least the game isn't broken.
I don't see what's not to get. It's fine if you like the game, but that doesn't change the general consensus that it's a pretty poorly designed and realized game.Don't get those overly negative reviews at all to be honest. No, it's not Journey, but it has a nice, relaxed pace, let's you get on with and discover things naturally and kept me wanting to search out more and more of the secret items to try and piece together the story of just what happened before you take control.