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Suikoden I&II HD Remaster - Reviews Thread

DonkeyPunchJr

World’s Biggest Weeb
Why is the equipment and item menu so annoying to navigate? I don't even care about individuals having to carry their own stuff (which is antiquated) why is it so cumbersome to figure out of an item is good for a character?

Konami has zero consistency with their remake products. The contra and castlevania ports are all over the place with features. Why have rewind in castlevania but not contra? What's with the saving difference in all these games?

Just bare bones qol improvements
God the inventory management sucks ass. The only way to even know if a character can equip something is by transferring it to their inventory first, then going to the equip screen and checking. Especially annoying because this game constantly forces new characters into your active party with crappy outdated equipment.

Once I got effectively infinite money from the gambler dude, I started just buying new equipment from the armor shop anytime someone new got forced into my party. Just to avoid swapping shit back and forth from storage trying to figure out what they can use through trial and error.

But hey, it automatically saves when you enter a screen with a save point on it! Quality of life!!
 

Lunarorbit

Gold Member
God the inventory management sucks ass. The only way to even know if a character can equip something is by transferring it to their inventory first, then going to the equip screen and checking. Especially annoying because this game constantly forces new characters into your active party with crappy outdated equipment.

Once I got effectively infinite money from the gambler dude, I started just buying new equipment from the armor shop anytime someone new got forced into my party. Just to avoid swapping shit back and forth from storage trying to figure out what they can use through trial and error.

But hey, it automatically saves when you enter a screen with a save point on it! Quality of life!!
I had a moment where I was like, No I must be doing something wrong cause this inventory management blows!!!

1997 lunarorbit is wondering why I'm bitching so much cause he loved this game.

One of these days I'll make a thread about what not to do in rpg remakes.

Edit: also why the fuck do the items you pick up just automatically go to the character in the #1 spot, (front row ti the left)? Someone leaves early in the story and of course they have my lightening rune and an urn in their possession. Never seeing those again.
 
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DonkeyPunchJr

World’s Biggest Weeb
I had a moment where I was like, No I must be doing something wrong cause this inventory management blows!!!

1997 lunarorbit is wondering why I'm bitching so much cause he loved this game.

One of these days I'll make a thread about what not to do in rpg remakes.

Edit: also why the fuck do the items you pick up just automatically go to the character in the #1 spot, (front row ti the left)? Someone leaves early in the story and of course they have my lightening rune and an urn in their possession. Never seeing those again.
Someone was saying that in the original PSX version it would show you the stat change when you were transferring equipment in the inventory screen, so the remake is a downgrade in this regard. It’s been so long, I don’t remember if that was the case but it wouldn’t surprise me.

Man I’m still grateful that we at least have a way to play these games on modern systems and that Konami still recognizes their existence, but this just feels so half baked and it looks cheap. Suikoden deserved better
 
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