Fuse - Memoires of the Hunter Girl
I've been trying to watch this movie for a while now, but had a lot of difficulty keeping my interest throughout the entire thing. I finally managed to watch the entire thing in one sitting today. It's unfortunate that I feel this is a poorly made film, because Masayuki Miyaji as a director definitely has talent, and it's clear a lot of effort was put into the production by the people involved. There are a lot of things about the movie which I actually like, but they are parts which are good mostly in isolation, while the film at large suffers from serious structural and thematic issues.
Let's get a few things out of the way - the movie mostly looks fantastic, and those who are fans of the Ghibli-esque look of Miyaji's previous TV series Xam'd will no doubt find the style here very familiar. It sounds pretty good too. Oshima's score might be a little bombastic at times here, but I found the sound direction really solid and key scenes used the score really well to elevate the scenes. There's some solid animation too, with good fight scenes which are fast but interesting if not exciting to watch.
So what's really wrong with the movie? It feels poorly put together, and worse of all it feels like a shallow attempt to piece a narrative together to have more meaning than it does. The movie opens and closes with a line which gives perspective on how stories are written - Inga is the Japanese term for "cause and effect", but it can also symbolize what every story needs a beginning (the cause), and an ending (the effect), one influences the other and creates a complete narrative. But sadly, having an interesting introduction and a conclusive ending is not enough to tell a good story, the most important bits are what happens in between all that, and it is there which I feel everything falls apart.
Fuse is not a very complex story, nor a particularly original one. It's basically a story about a girl from the country (the mountains in this case) who goes to the big city (Edo in this case) and feels like a fish out of water. She also meets a mysterious man in the city, who is obviously more than what he seems. The problem seems to be that the story wants to be a lot more than that, but fails to earn it with proper development or setting the right thematic tone.
The general visual tone of the movie is colorful and positive, yet the story at times wants to attempt to show the dark side of humanity and the tragedy of human society. It doesn't work because it doesn't look convincing and the clash of tone ruins any intended effect. At the same time, the story also ways to have a large canvas of characters each with their own little stories, triumphs, or failures. But it doesn't want to spend time developing most of them, so that too falls flat when they get special moments in the story towards the end which feel out of place or unearned. There are various other problems with the narrative - inconsistent threshold of reality/fantasy, character motivations which feel illogical, and a general difficulty in emphasizing with most of the characters.
I feel that the great tragedy of Fuse is that it is a simple story which could have been fairly good if it didn't try to hard to be everything else it was not. The beginning and the end of the story feel very consistent, and would be a satisfying narrative frame if not for all the confused narrative elements in the middle. It's good to have a philosophy that stories need a good opening and a good ending, but a more important lesson here is that one must not neglect what goes between as a result.
After Xam'd and Fuse, I think it's clear that while Miyaji has a great eye for visual direction, and knows how to get the most out of his animation staff, he still has a lot to learn about what makes a satisfying production - be it a TV series or a movie. If he ever does find the balance of being able to focus on the elements which work best, and not try to throw everything into the pot, I think he'll be able to make something really special.