Spats and blush faces. Izumi is second best.Not really fond of how popular Hinagiku is.
That said her inconsistent tone of self-reliant person versus isolated lonely girl tends to be a bit annoying. Well that and the knowledge that her one-sided crush will most likely go nowhere.
My biggest problem with the trapped MMO premise or even the expansive virtual reality worlds such Summer Wars is the element of interaction. It stretches credulity when you see these fantastic fight scenes with characters screaming at each other at the top of their lungs when their sole interaction is a headset and a basic controller or in the case of Summer Wars through a mobile phone.I don't think anyone has fully realized the trapped in an MMO premise. The .hack games got close, but still kind of missed it. For me, the premise remains interesting because I feel like there's something great there waiting to be made. It was clear from the beginning SAO wasn't that thing.
The level of interactivity required for 1:1 virtual worlds seems at odds with what is presented. Unless you consider that everything you see in the game is a over the top dramatisation of the protaganists imagination.