Sunset Overdrive is woefully misunderstood

I absolutely love Sunset Overdrive. I think the game is very unique and enjoyable to play. The mecahnics to get around and stay moving make it refreshing.
 
It's definitely one of my favorite games of this gen. As far as gameplay goes, it was great. I found the humor and story to be just fine. I didn't laugh at every joke and I think they tried too hard in some places, but as far as humor in video games go, I thought they did just fine. It was extremely refreshing to play a game that didn't take itself so seriously.

I'm not really sure why anyone would be so turned off by the humor but I guess it happens.
 
Well...like if you play the game you would know that it isn't the case in regards to the controls/mechanics/encounter design.

I guess it might just look worse than it really is. But the animations and movement don't look good. The jump looks floaty as hell and I've never seen the floatiness be of use to the player or the game. If Ratchet had a jump like that, his games would be so much worse. The grind rail speed looks off, too. There's no style to these animations and movements, but you get the impression the game thinks that the "badness" is a style. These things turn me off ever buying the game until its cheap.
 
Great game - really bizarre, colourful, and a ton of fun to play.

It also came bundled with the best looking Xbox One console.
 
Great game that was hindered by some weird design decisions that make traversal in the early portions of the game a pain. Anyone who stuck with it and made it past the first few hours was reward with fun/crazy gameplay. For what it's worth I enjoyed the humor (very similar to Deadpool$ and it is one of my favorite X1 games. I hope it gets sequel.
 
It's a fun game, and I found parts of it to be absolutely hilarious, but it was missing just a "little something" that kept it from true greatness. But to be fair, I don't think that's what kept it from success, I think it was the fucking insane humor which I loved but I'm almost totally sure tons of people just didn't get.
 
Found it very complicated at first with the controls and all,couldn't do do one of the early protect missions and just gave up for now...I like the style and all,I will get back to it one day.
 
As someone who loved Spyro and Ratchet, SO is just crap really. I get it that they have a "theme" going on but it feels like they basically said "fuck it" to everything else and just put the very minimum in game design.

in what way? Even if you didn't like the game this post reeks of "I have never played SO"
 
Great game - really bizarre, colourful, and a ton of fun to play.

It also came bundled with the best looking Xbox One console.

100% correct on the console, best looking console in this gen, IMO. Even though I love my PS4, every time the jets go off I really miss my One.

Love insomniac so that was my reasoning to pick up the bundle. I also needed a quiet machine to play Destiny, and with newborn twins who woke to any weird sounds, One was a better option for me (at the time). I started playing video games in the 80's, and I don't think I've ever been more disappointed with a game. There just might be a reason why it didn't sell, and to me it is simple. It's not a good game. Like at all. Will do my best to discourage players on the fence from buying it.

Movement is cool, I'll give it that. And that's where it ends. And even moving around gets boring after a while, because the game has absolutely nothing else to offer. The jokes are just god-awful, writing in general is poor, and when the game doesn't draw you in all the collectables just feel like a chore. Love open world games where you can collect stuff (any Rstar game really, Crackdown etc.) but had zero interest to do so with Sunset.

Two things suprise me in this gen: people who say that The Order was good, and people who say Sunset is good. Two turds in a different box, IMO.
 
Yeah, MS pushed the game very well. I think the game simply suffered from its style. If a $60 retail game isn't "dark and serious" or a sports title on Xbox/PlayStation then chances are it's going to have a hard time selling well.

There's so many counter exemple to this.
 
It's not misunderstood, it's just not everyone's cup of tea. I loved it but I can understand how, with different senses of humor, some wouldn't.

Even when the humor was just ok, the gameplay was still top notch and exhilarating so that was good
 
I guess it might just look worse than it really is. But the animations and movement don't look good. The jump looks floaty as hell and I've never seen the floatiness be of use to the player or the game. If Ratchet had a jump like that, his games would be so much worse. The grind rail speed looks off, too. There's no style to these animations and movements, but you get the impression the game thinks that the "badness" is a style. These things turn me off ever buying the game until its cheap.

The game's core principle when moving and fighting is 'keep moving stay off the floor.' The design is curated around that which is why your jump height is high and floaty -- to ascend up ledges better and to descend easier with weapons while attacking. Grind rail speed can increase with how you come into contact with the rail (as in, the built momentum gained from other stuff transistions to the rail grinding-- hit it fast, you'll go fast.) or if you use the rail boosting (rail boost isn't max speed and the speed building is done from actually doing stuff beforehand.). The game's flow comes into play once you manage the traversal strings and master them: from bouncing, vaulting, the variety of dashing, rolling etc--. Sure it looks a bit 'soapy' from footage but it all clicks when you like actually are playing it.

It's just a colorfully random aesthetic on top of stuff we've seen and played before.

What games play like Sunset does?
 
First few hours were fun but then it got awfully repetitive and boring. It is a very visually pleasing game tho.
 
Bullshit.

Loved the game and was confused by those who said the game was trying too hard before it even released.

Sales figures say you're wrong. Compare rpgs, niche, any genre not using a gun/car and see how the numbers compare... You can take this argument all the way back to xbox and xbox 360.. Compare sales numbers with its playstation counterparts.
 
I found the humor grating. Pretty much ruined the rest of the game for me since it's constantly making jokes that made me cringe.
 
Sales figures say you're wrong. Compare rpgs, niche, any genre not using a gun/car and see how the numbers compare... You can take this argument all the way back to xbox and xbox 360.. Compare sales numbers with its playstation counterparts.

Sunset Overdrive has guns

MS nor Insomniac has released any numbers, no one knows how well the game performed outside of it not hitting NPD
 
Hated the humour - felt like it was trying too hard. I get maybe I'm misunderstanding it, but that's just how it came across to me. Wasn't a big fine of all the grinding as movement but it was OK. I hated the horde mode bits you had to do though - those are what killed it for me. Just didn't click with those at all.

I did get a white Xbox out of it though, so thanks for that
 
One of the very few games where I beat all the missions, side missions, and got all the collectibles. The traversal just never got old for me and neither did the combat. Fantastic game, shame Insomniac wasn't rewarded with matching sales :(
 
Definitely one of my favorite Xbox one game, solid gameplay, great artstyle , and just all around fun, yeah definitely a great game. And I'd still hope it gets a pc release eventually.
 
Fun gameplay, imaginative weaponry, absurd story. One of my favorite XB1 exclusives.

Project Gotham, a dead series

:(

I wish MS would stop sitting on the IP and do something with it now that Bizarre is dead.

Forza Horizon is nice, but I want to race on city tracks again!
 
I mostly bought my Xbox One for it. No regrets.

Yup, that and Killer Instinct are why my Xbox One is absolutely beloved and will never be sold. Sometimes I think there aren't many games on that platform that appeal to me and that it is underutilized as a result, but then I remember that Sunset Overdrive and Killer Instinct are things that exist on that dusty box under my TV and it reminds me just how much I love that damn box. The backwards compatibility also made me pretty stoked, between that and the two games I mentioned I can justify my Xbone purchase pretty easily. It doesn't get used as much as my PS4 or PS3, but it's still a great system, and I think most of that is actually due to Sunset Overdrive to be honest. I wish the wife liked it more, it was definitely not her cup of tea.
 
The humor was awful in my opinion and honestly I got bored, even after unlocking the air dash. I think I've hated every game ever made which people claim "revolutionizes movement". Was a big disappointment since SO is one of the main reasons I bought an Xbox One.

I expect this is how a lot of people responded to the game. OP needs to remember that most people have a terrible sense of humor. Big Bang Theory and Two and a Half Men are two of the most popular and beloved shows of the last decade in America.

"You're having fun wrong" is always a completely nonsensical thing, no matter how much you believe your opinions rule the universe.
 
Its one of those games where every time I play it, im reminded of how freaking good it is.. And then almost forget about how good it is until playing it again next time... Strange. I don't think its so much misunderstood, as criminally underrated perhaps.
 
I buy a lot of games and finish very few, I think my Xbox One is largely shit..... I finished Sunset Overdrive and thought it was great so w/e

Good game, should have bergen plaited by more people.
 
Probably one of the most underrated games of this generation. And I am ashamed to say that I still have to finish it. But I have played more than enough to say that it is fantastic.
 
I got sick of all the zaniness halfway through your first paragraph. I get it, but it doesn't sound good.

I expect this is how a lot of people responded to the game. OP needs to remember that most people have a terrible sense of humor. Big Bang Theory and Two and a Half Men are two of the most popular and beloved shows of the last decade in America.
This game always seemed like it had a lot in common with TBBT's style of humor. The main dude might as well yell "Bazinga!"
 
For me, their front cover MC design says everything you need to know about what went wrong with the games marketing (and likely writing, given some comments about the humour and my own feelings from what I've seen of it).

He is garish and simply uncool. He looks like Eddie from The Young Ones (a punk from a very old British TV show), which is not going to resonate as "cool" with a large majority of the game buying public. The "attitude" of the trailers also didn't help because the tone felt like some outside observer trying to be cool amongst a society it didn't understand.

No matter how fun the game looked in general I really think they dropped the ball with marketing the game. I just cant think of a large market that would engage with their material. If they had kept it more neutral and focused more on the game itself rather than its tone and coolness, it might have captured more people over the holiday season it launched in. Instead, bomba.
 
Sunset Overdrive and Gravity Rush remind me of each other. Both games share this steep barrier of entry that requires the player to understand and appreciate the mechanics for what they are as opposed to what conventional wisdom has taught them. Both games are amazing, have a distinct art style, and share this pulpy soul that is inherently missing in mainstream games.
 
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