Back!
What's there to memorize? With a gameplay system like this, why would you have to? I should note: holding back with enough steam to attack puts your character in a universal counterattack stance. Enemies that get CA'd lose their turn, or at the very least become unable to attack. (I assume there are larger enemies further in the game and that they will ignore this.)
Couple more notes, mainly covering map design:
-In addition to cash money, gears (which are used at base to give sick upgrades to units), and save stations, there are also health and steam pickups scattered around the maps, which allows you to push your momentum forward. Map design overall has much more design than in any IntSys game to date, and this makes me really happy. It's fun poking around corners to find all the things while simultaneously setting up flanking attacks.
-Shortly after the start of chapter 1-3, the game's systems clicked with me, and I'm now actually super excited to see where this all goes. Like, there's only two people that I'm controlling now. When 4 come up, then oh baby.