Feel free to wow at Part 2 of Tips & Tricks
http://www.youtube.com/user/NintenDaanNC?feature=watch#p/u/0/JCliAlQHyPA
Damn it, christmas crisis...
Somehow, while everyone was focused on christmas dinner, my dog got a hold of my 3D land card...and now its got like 6 puncture marks/dents on the back with mild front damage. Amazingly, it still works with no strange problems(Nintendo craftsmanship)...but i'm guessing there is no real way I could replace the card without just buying another?
Is the game data saved on an SD card or the game card itself? Because if its on the SD card, then i'm just going to try and buy another game.
the game is feeling incredibly short so far
Do you think 3D Land can be considered part of the 3D series? Along with 64, Sunshine and the Galaxy ones.
Also, I'll be going back in the thread and add every single person who said this game had digital 8-way controls to my ignore list. That's a goddamn LIE. The movement direction is clearly analog, or 32-way at the very least (I worked on a 16-way game and I can clearly tell the difference).
My brother bought the game and I've been playing it for one day. I beat the entire normal world and half of the special world. Game is way too easy and short.
Sounds like you finally hit the difficult part.
I think it's 16 way from messing about on the sand at the start of the first level, but it could vary depending on the situation.
In fact, put Mario in the very bottom left corner of the first level, hold run down and rotate between towards the wall and the screen, you can count 3 different angles between left and down.
Actually, from running towards the screen on the sand and shifting left and right I think maybe there's more after all... you might be right with 32.
I think it gives priority to 8 angles though, there's some sort of locking going on which I can't figure out.
If you have ample footing, movement doesn't seem to snap to any given direction.
I got this game yesterday and it is undoubtedly a very well crafted game, with an exceptionally polished visual presentation and great production values. At this point, I think most of us are pretty much Mario platformer experts, breezing through the various games without so much as breaking a sweat. But I have definitely died more often in 3DS Land than in any other recent Mario game- and by quite a wide margin. Not because the level design is any more devious than usual, (in fact, the game places emphasis on creative "segments" a la Galaxy rather than the pure challenge of old) but because the controls don't feel as precise as usual. Or rather, Mario's controls are not as precisely in tune with the world around him as they usually are. This is most evident during the sequences that take place on a 2D plane, even though Mario now has full 3D movement. In addition, Mario feels perceptibly less acrobatic than the previous 3D games/NSMB series. It's the first time in a Mario game where I've felt like the mechanics of the game are to blame for player error, whereas this has previously never been the case in a series that prides itself on its superior controls.
I would say yes.Do you think 3D Land can be considered part of the 3D series? Along with 64, Sunshine and the Galaxy ones.
At what point does it say on the Map screen whether or not you've got a golden flagpole? And do you need to do it with just Mario or Luigi, rather than with both?
At what point does it say on the Map screen whether or not you've got a golden flagpole? And do you need to do it with just Mario or Luigi, rather than with both?
You only have to get gold flags w/ one or the other, not both. You do have to beat every stage with both, though. All indicators will appear on the top screen, bottom right.
Indeed.holy shit 2-3 is awesome
Yep! You'll get indicators for all three (M, L, and Flag), so that it's simple to track.Cool. So does a separate indicator appear saying if you've beaten a stage with both Mario and Luigi?
I'm sure that's exactly why they put it in there. That fight messed with my head after a while since I started getting so impatient with it! So simple, yet there were times where I'd get hit, or worse, die, there.I had to turn the 3D effect off cause I found it too distracting during the mid-level boss fight (which had no place there, IMO, cause it affected the tempo/rhythm of the platforming).
it's like this crazy vertical level in 3d with a nes smb reference at the endIndeed.
I hated new super mario bros
I REALLY hated new super mario bros wii
this one
is
so... magic
omg I love it muchly...
Why?
Seems like a downgrade from NSMBW so far.
Why?
Seems like a downgrade from NSMBW so far.
Why?
Seemed like an upgrade from NSMBW for me.
The game is ridiculously easy.
Like, waaaaay too easy.
I love the game, but it is true that it doesn't pick up in difficulty until the special worlds. Everything beforehand is a cake walk. Hell, a lot of the levels in the special worlds are easy too, especially if you're using the Tanooki Suit (which breaks the game).How far are you in?
Finished world 4. The game is pretty easy for Mario veterans but I think it's perfect for a handheld game. For my one hour commute I'd like to finish a whole world. 8 worlds, 8 hours. Fine with me. How many special levels are there at the end?
Finished world 4. The game is pretty easy for Mario veterans but I think it's perfect for a handheld game. For my one hour commute I'd like to finish a whole world. 8 worlds, 8 hours. Fine with me. How many special levels are there at the end?
How far are you in?
There are as many special levels as there are regular ones. So you're not talking about 8 hours, but rather 16.
Have fun!
How far are you in?
That's how I feel too. Can't say the same about other Nintendo games *cough*Zelda*cough*It's amazing how Mario does not ever get stale, no matter how many times I play Mario games.