Ben2749 said:As for my final impressions, I think I slightly prefer the original game. I don't know why, but I preferred the levels in Galaxy 1. Also, I can't help but feel that Galaxy 2 spread itself too thin in some aspects...(etc. etc.)
beelzebozo said:got my first super guide appearance last night
i felt so small
Stroll Down Rolling Lane, by chance?beelzebozo said:got my first super guide appearance last night
i felt so small
Mike M said:Stroll Down Rolling Lane, by chance?
Everyone gets the Super Guide on that level, it's part of the cycle of life or something.Green Scar said:This was my one and only Super Guide appearance :lol
Mike M said:Stroll Down Rolling Lane, by chance?
will52 said:I'm sure this has been discussed a bit, but I've been playing since release love this game. The only thing that keeps it from being in my top 5 is the part where you can walk around your giant head space ship. I absolutely hate this part. A simple map (NSMBwii style) would be perfect. I don't want to fuck around and talk to toads and blue blobs things. I just want to keep going through levels.
Great game otherwise.
Yeah, Stone Cyclone is a bitch.rhino4evr said:Well that's my problem I keep dying going for the comet coin..I've gotten to the other side only once. I hate replaying levels to get the coin though, the entire level is really tough for me, I've died more times on this level then any I can think of..pretty sad.
beelzebozo said:so. . . why don't you? i just jump back on the yellow "go" pad each time i'm returned there. totally optional.
Himuro said:So I got a new wii a month ago, and beat Mario Galaxy in pretty much 2-3 days. Yeah. I know. Pathetic, right? I feel kinda dumb, though. Should I have gotten Galaxy 2 instead?
Either way, I don't regret it. Galaxy is not only the best game I've played this generation, it's one of the few games I consider perfect. Every time I touched the game, I couldn't stop. It's probably one of the few games this generation, or period, that has lived up to its hype (which was incredible hype, I might add). I honestly only have one problem with the game, and it's the motion controls. Not the spin, but the the controls for some of the mini games and platforming. The main culprit? Those big booger snot things. Pressing A, and moving the wiimote accordingly to launch Mario towards the next giant gray booger thing sounds simple, but it's a tedious process, especially in that one Bonus Galaxy that's nothing but a bunch of Giant Snot things.
Himuro said:I honestly only have one problem with the game, and it's the motion controls. Not the spin, but the the controls for some of the mini games and platforming. The main culprit? Those big booger snot things. Pressing A, and moving the wiimote accordingly to launch Mario towards the next giant gray booger thing sounds simple, but it's a tedious process, especially in that one Bonus Galaxy that's nothing but a bunch of Giant Snot things.
Ben2749 said:Just like in Galaxy 1, the boss fights are largely underwhelming, with only a couple of exceptions. Pretty much all of them were clearly made overly simplistic for the sake of the casual audience that Nintendo are trying to cater for with the "hint video" signs, the "automatic Bronze star" system, and the "How to Play" DVD that came with the game in certain regions.
ToyMachine228 said:Anyone find Galaxy 2 a lot more difficult than the first game? I'm in World 5 and I don't remember the original Galaxy giving me anywhere near this much trouble.
As far as I'm concerned I find the two soundtracks to be equally lush and astounding, but I'm curious about why you felt such a discrepancy between them.M.I.S. said:Love the music in SMG2 too; "proper" videogame music - so much more than the pretentious, orchestrated score in the first game.
I don't know the English name but is that theMike M said:Stroll Down Rolling Lane, by chance?
On an unrelated note, I just started playing NSMBWii now that I polished off SMG2, and man, what a jarring change. Mario is so much more... Slippery. Plus I keep wanting to back flip, spin jump, point at enemies to have Yoshi eat them, the wall jump doesn't work the same, etc.
I eventually got my groove back, but it took a few levels.
M.I.S. said:Not so. A playthrough of any Super Mario title will show that bosses were never meant to be hard. In the best Miyamoto tradition, they were ALWAYS meant for all skill levels and ages and designed to be completed. Which is why as a hardcore player you find it to be so easy.
I find this title so much more appealing than the first one it's not even funny. The sheer inventiveness, particularly the design aspect afforded by the inclusion of Yoshi, the streamlined map in the best traditions of the Super Mario Games (including Super Mario World, Super Mario Land 2 and even Wario Land) just makes it a joy to play. No more wandering about an empty and largely pointless hub world.
Love the music in SMG2 too; "proper" videogame music - so much more than the pretentious, orchestrated score in the first game.
In-fact, the streamlined overworld map design makes jumping in and out of levels such a joy that if Nintendo were to re-release the first game with a SMG2 style map, I'd re-buy at full price.
ToyMachine228 said:Anyone find Galaxy 2 a lot more difficult than the first game? I'm in World 5 and I don't remember the original Galaxy giving me anywhere near this much trouble.
Wizpig said:I don't know the English name but is that the?Super Mario 64 like slide
SuperAngelo64 said:The music....
...holy shit.
M.I.S. said:Love the music in SMG2 too; "proper" videogame music - so much more than the pretentious, orchestrated score in the first game.
Well, besidesDeputy Moonman said:So after getting all 120 stars,why the heck would I want to go back through all of the levels again to get green stars?
I guess I just enjoy exploration a whole lot more than pure platforming.
Himuro said:I cannot, will not, and do not have the ability to understand how anyone can prefer Mario 64 to Sunshine and especially Galaxy, but it seems we have different tastes in platformers. In any case, Mario 64's camera sucks because it gets in the way 50% of the time. In Galaxy the camera is so far back that it become a problem less than 1% of the game. It's never in the way of playing the game or platforming, usually it's,"I want to turn the camera but the game won't let me" but that doesn't mean you can't see shit like in Mario 64.
I've noticed fans of Mario 64 want more exploration than pure platforming. If you want that, I highly suggest you pick up Prince of Persia 08.
Mike M said:Stroll Down Rolling Lane, by chance?
Mike M said:Everyone gets the Super Guide on that level, it's part of the cycle of life or something.
Deputy Moonman said:I just got the first 120 stars finished and quit playing. SMG2 is a good game, but I don't get the "game of forever" praise that it has been getting from everyone and their mom. I didn't really enjoy SMG1 that much, so I know it's my own fault for expecting too much more from SMG2. But the easy levels were too easy, and or too short. The hard levels were tedious enough to make me never want to come back and play through them again. The levels with a good balance of being not too hard, but not too easy, and lasting longer than 2 minutes were few and far between. I was never blown away by any of the levels any more-so than I was in SMG1, and as I said before, I didn't really care for the first one. So after getting all 120 stars,why the heck would I want to go back through all of the levels again to get green stars?
I guess I just enjoy exploration a whole lot more than pure platforming. Also, I didn't understand the purpose of having different worlds since there is no theme or similarities between any of the levels in each world. The different boards that the levels are connected on give you no sense of accomplishment or progress. It's like the levels are just randomly thrown on the screen and lines are drawn to connect them. At least in the older 2d mario games, I enjoyed the layout of the worlds and I felt like I was closing in toward a goal and navigating through new unexplored areas. SMG2 all worlds are the same (which not coincidentally rhymes with LAME). In SMG2, there is no goal. You can beat the game pretty much whenever you want and all of the bowser fights are. The only source of motivation to play the game is "getting all of the stars." Well whoopity flippin dooda! But again, this probably has more to do with me enjoying exploration more than pure-platforming.identical and unispired
I guess I'm just too much of a Super Mario 64 homer. I also find it odd that so many people hated the camera in Mario64, but no one even mentions how annoying it is in SMG2. For example, some levels you have free reign of the camera to look around and soak in the scenery and to help look for comet coins and secrets, but most levels you are limited to only so many degrees of view, or confined to some off-angle only (I guess to make the platforming more challenging, ZOMG CRAZINESS!!) Someday, when new video games are no longer being produced because gaming companies don't exist anymore, I might go back to completely finish SMG2. For now, good riddance, which is probably what people will be saying to me after they read this. :lol
I don't hate them tremendously, but I think Galaxy 2 had just enough of them. Honestly, swimming has its place, but it's never really as fun as pure platforming, in my opinion. I prefer to jump on shit than swim through it, thank you.Ushojax said:though I realise a lot of people hate underwater sections.
amtentori said:finished game this morning.
took me a while to get tobut beat it in my first try!hammer bros part in perfect run
just avoid them till the end. no need to fight them