I'm pretty happy about this, honestly.
Particularly if it leads to people thinking more about their levels instead of spraying the craziest crap they can find all over the level and clogging up the online selection with it.
Yeah so? They got their money for the game, they don't have to give it back if I "burn myself out" on it.
Who the hell is Nintendo or you defenders for that matter, to tell me what's the best way to enjoy the game? Or what I should or shouldn't do to enjoy the game. You people really need to STFU.
For what it's worth, I suspect they're doing this partly to encourage course variety.
In a normal Mario game, a couple of basic items are used in every course, and more special items are used more sparingly. Nintendo probably doesn't want every course to have every item under the sun thrown in, so they're encouraging designers to learn how to make courses with a smaller toolset first.
For some people it's the principle. Imagine an NBA that unlocked one NBA team a day or an action game that unlocked one level a week. This is very different from DLC. The content is done and they've arbitrarily set this 9 day waiting period before all content is unlocked instead of developing an actual in-depth, interactive tutorial.So you're not buying Mario Maker because you lack the ability to play the game over the course of 9 freaking days.
Meh it's your money, so what do I care as I am still getting the game.
I hope this works.
People who want to make bad levels are going to make bad levels regardless of the rollout.
People who want to make bad levels are going to make bad levels regardless of the rollout.
For some people it's the principle. Imagine an NBA that unlocked one NBA team a day or an action game that unlocked one level a week. This is very different from DLC. The content is done and they've arbitrarily set this 9 day waiting period before all content is unlocked instead of developing an actual in-depth, interactive tutorial.
The game designer?
Again and? I don't seem to recall Nintendo handing out flyers when the DK arcade game first came out, telling me how I should do each level to have fun with it. I just put a quarter in and started having fun.
What's the implication here? That Nintendo introduced time-locked content to appeal to low-functioning adults?And I didn't buy Splatoon because of it either.
Nintendo needs to start accepting that somehow, against all odds, fully functioning adults like to play their games before I continue to support them.
I sort of feel like this is a smart move.
Often times when I start an editor I put the dumb shit in first and don't design something that is good. Then I stop because there is just too much to deal with.
With a limit on the tools it probably allows the player the ability to actually create something playable rather than just fart a jillion bullet bills on the screen.
Yup. No matter how much time you spend drip-feeding people content to use, there are still gonna be a whole bunch of people who'll make shittily designed "unfair mario" or "Kaizo Mario" type games.
Yeah, instead they'll insert 500 Koopa Troopas.
The game designer?
Cool so I will buy it two weeks after launch which in the UK at least means I will get it for a significantly reduced price.
Thanks for saving me some money Nintendo!
Fuck that, there's Pirahna Plants on the first day! Make the whole floor Pirahna Plants, with no stars to pick up, insta-death upon playing each and every time!
Yeah seriously. The same people that made this game that you want to play thought that the slow roll-out would be best. Why are you trusting them with one thing but not the other?
I sort of feel like this is a smart move.
Often times when I start an editor I put the dumb shit in first and don't design something that is good. Then I stop because there is just too much to deal with.
With a limit on the tools it probably allows the player the ability to actually create something playable rather than just fart a jillion bullet bills on the screen.
Again and? I don't seem to recall Nintendo handing out flyers when the DK arcade game first came out, telling me how I should do each level to have fun with it. I just put a quarter in and started having fun.
It'll help beginners make more decent levels, people who want to make nice, fun levels and not lazy, overly challenging ones.
What's the implication here? That Nintendo introduced time-locked content to appeal to low-functioning adults?
Seriously, what does being an adult have to do with hating the practice? I don't even disagree with you, but the way you said it makes no sense.
Yup. No matter how much time you spend drip-feeding people content to use, there are still gonna be a whole bunch of people who'll make shittily designed "unfair mario" or "Kaizo Mario" type games.
Pokemon is a really poor example. They've had Pokemon that could only be caught on specific days, like Thursday. Or only during specific hours. The season system also locked out some Pokemon to specific seasons that took a certain amount of real time to pass. In Diamond and Pearl you could only move 6 Pokemon a day from the GBA games.I would say it is like Pokémon. Imagine you could only catch 1 Pokémon a day.
Pretty sure it wouldn't have taken off...
I'm pretty sure you played Donkey Kong the way nintendo wanted you to, lol.
Having everything available day one doesn't prevent people from making nice simple levels.
Start the game, play for 5 minutes, change your wii clock to be the next day. do this 9 times and you have everything. What's the big deal? Seems easy enough to circumvent if you want to just have it all right away.
Start the game, play for 5 minutes, change your wii clock to be the next day. do this 9 times and you have everything. Am I missing something? That should work, shouldn't it? What's the big deal? Seems easy enough to circumvent if you want to just have it all right away.
Hmm i don't see the point in this, i wonder if Nintendo will let me pay for this over 9 days?
Is it just nine days from when you first play the game or do you have to play the game for a set time for nine days before everything is unlocked?
Woah this thread is so full of misinformation you'd think people on Gaf would be better informed on what this game is about or why this decision was taken.
Because I shouldn't have to use a workaround to access all the content?
It's a weird decision, but what surprises me even more is some of the reactions here. 9 days isn't that long, and there's Nintendo-made levels to be played too.
It won't, at least according to that overview video. You need to play the creation mode for 5 minutes before unlocking the next day's content. It isn't 9 days, it's 9 play sessions on separate days.
Whoa whoa slow down buddy. Stars aren't available until day 2.
Such as?
Doesn't work like that.
It gives people time to get used to what is available though. To ensure people make more quality levels.
Wait is it some stupid timed crap from when you first launch it? If so how incredibly ridiculous, regardless Nintendo still saved me money but instead of them getting less now they won't get anything.