Super Mario Maker: Not all tools available from the start, unlock over 9 days

It's a weird decision, but what surprises me even more is some of the reactions here. 9 days isn't that long, and there's Nintendo-made levels to be played too.
 
I'm pretty happy about this, honestly.

Particularly if it leads to people thinking more about their levels instead of spraying the craziest crap they can find all over the level and clogging up the online selection with it.

The 9 day restriction isn't going to prevent that from happening in the slightest.
 
Yeah so? They got their money for the game, they don't have to give it back if I "burn myself out" on it.

Who the hell is Nintendo or you defenders for that matter, to tell me what's the best way to enjoy the game? Or what I should or shouldn't do to enjoy the game. You people really need to STFU.

The game designer?
 
For what it's worth, I suspect they're doing this partly to encourage course variety.

In a normal Mario game, a couple of basic items are used in every course, and more special items are used more sparingly. Nintendo probably doesn't want every course to have every item under the sun thrown in, so they're encouraging designers to learn how to make courses with a smaller toolset first.

People who want to make bad levels are going to make bad levels regardless of the rollout.
 
So you're not buying Mario Maker because you lack the ability to play the game over the course of 9 freaking days.

Meh it's your money, so what do I care as I am still getting the game.
For some people it's the principle. Imagine an NBA that unlocked one NBA team a day or an action game that unlocked one level a week. This is very different from DLC. The content is done and they've arbitrarily set this 9 day waiting period before all content is unlocked instead of developing an actual in-depth, interactive tutorial.
 
I hope this works.


It won't, at least according to that overview video. You need to play the creation mode for 5 minutes before unlocking the next day's content. It isn't 9 days, it's 9 play sessions on separate days.
 
People who want to make bad levels are going to make bad levels regardless of the rollout.

Oh, but I'm sure you can make very good levels (and very bad ones) that use a wide variety of items. But in the aggregate, if everyone uses tons of "special" items, the levels might start to feel same-y.

This could encourage people to use more basic items as opposed to special ones.
 
For some people it's the principle. Imagine an NBA that unlocked one NBA team a day or an action game that unlocked one level a week. This is very different from DLC. The content is done and they've arbitrarily set this 9 day waiting period before all content is unlocked instead of developing an actual in-depth, interactive tutorial.

I would say it is like Pokémon. Imagine you could only catch 1 Pokémon a day.
Pretty sure it wouldn't have taken off...
 
...I like that.

I'm the kind of person who gets a tiny bit miffed when all the characters in a fighting game are unlocked from the start. I realise that's a minority opinion, but still. I like unlocking things, and having less to focus on at the start makes for a smoother entry into a game.

Day 1 still.
 
Again and? I don't seem to recall Nintendo handing out flyers when the DK arcade game first came out, telling me how I should do each level to have fun with it. I just put a quarter in and started having fun.

"Come back tommorow to play the yellow scaffold level with converyer belts!"
 
I sort of feel like this is a smart move.

Often times when I start an editor I put the dumb shit in first and don't design something that is good. Then I stop because there is just too much to deal with.

With a limit on the tools it probably allows the player the ability to actually create something playable rather than just fart a jillion bullet bills on the screen.
 
And I didn't buy Splatoon because of it either.

Nintendo needs to start accepting that somehow, against all odds, fully functioning adults like to play their games before I continue to support them.
What's the implication here? That Nintendo introduced time-locked content to appeal to low-functioning adults?

Seriously, what does being an adult have to do with hating the practice? I don't even disagree with you, but the way you said it makes no sense.
 
This is the dumbest thing I've ever seen. LBP got by just fine...though it also had a pretty huge campaign to unlock stuff during I guess.

Still, if I was Nintendo, I'd want people making/publishing the craziest shit they could day one...you just know there's some nerds out there that have been designing courses ahead of time.
 
I sort of feel like this is a smart move.

Often times when I start an editor I put the dumb shit in first and don't design something that is good. Then I stop because there is just too much to deal with.

With a limit on the tools it probably allows the player the ability to actually create something playable rather than just fart a jillion bullet bills on the screen.

Yeah, instead they'll insert a jillion Koopa Troopas.
 
Yup. No matter how much time you spend drip-feeding people content to use, there are still gonna be a whole bunch of people who'll make shittily designed "unfair mario" or "Kaizo Mario" type games.

It'll help beginners make more decent levels, people who want to make nice, fun levels and not lazy, overly challenging ones.
 
Cool so I will buy it two weeks after launch which in the UK at least means I will get it for a significantly reduced price.

Thanks for saving me some money Nintendo!
 
Well, I'm going to use my time with the basics to better understand flow and level design, since I've never really had the chance to put any knowledge I have from playing platformers all my life to practice. It will be interesting to see what I've retained while messing around with the basics. I'll be gradually extend into other other techniques as it rolls out.

Call me a defender if you like, even if I do also think it's disappointing but at least I can think positively on ways to use what I have. Restriction usually bring about more creativity anyway.
 
Hmm i don't see the point in this, i wonder if Nintendo will let me pay for this over 9 days?

Is it just nine days from when you first play the game or do you have to play the game for a set time for nine days before everything is unlocked?
 
Fuck that, there's Pirahna Plants on the first day! Make the whole floor Pirahna Plants, with no stars to pick up, insta-death upon playing each and every time!

Whoa whoa slow down buddy. Stars aren't available until day 2.

Yeah seriously. The same people that made this game that you want to play thought that the slow roll-out would be best. Why are you trusting them with one thing but not the other?

This is literally a game where you design games.

WE'RE the designers.

If the concern is quality, why have the minimum playtime be 5 minutes per day? People will become competent level designers in 45 minutes?
 
I sort of feel like this is a smart move.

Often times when I start an editor I put the dumb shit in first and don't design something that is good. Then I stop because there is just too much to deal with.

With a limit on the tools it probably allows the player the ability to actually create something playable rather than just fart a jillion bullet bills on the screen.

But the content isnt being unlocked by complication or skill level.

Its just being unlock by time just because. Nothing is stop you from borking a design, or a troll from upload a crap level on day one
 
Again and? I don't seem to recall Nintendo handing out flyers when the DK arcade game first came out, telling me how I should do each level to have fun with it. I just put a quarter in and started having fun.

I'm pretty sure you played Donkey Kong the way nintendo wanted you to, lol.
 
Start the game, play for 5 minutes, change your wii clock to be the next day. do this 9 times and you have everything. Am I missing something? That should work, shouldn't it? What's the big deal? Seems easy enough to circumvent if you want to just have it all right away.
 
What's the implication here? That Nintendo introduced time-locked content to appeal to low-functioning adults?

Seriously, what does being an adult have to do with hating the practice? I don't even disagree with you, but the way you said it makes no sense.


In a best case scenario, it seems like part of Nintendo's insistence on designing every single game as though it is the first game the player has ever encountered. It's nice that they are accessible, but they crossed a line during the Wii generation where it becomes unenjoyable because you're being held back. That's what this feels like, a concession so that children who have literally never touched a game can play it. Which is great. As an option. They just never make it an option, it's always mandatory.

In a worst case, more cynical, and probably more realistic scenario, they're just trying to reinforce a habit by making people play every day.
 
Yup. No matter how much time you spend drip-feeding people content to use, there are still gonna be a whole bunch of people who'll make shittily designed "unfair mario" or "Kaizo Mario" type games.

That's all GAF seems to want to make too. Everyone keeps citing Kaizo Mario here, so I don't expect anything different from novice strangers online or GAF.
 
Weird choice. Reminds me of Animal Crossing New Leaf - settled in for a nice lazy afternoon of setting up my town aaaaaaaaand oh wait you're not allowed to play yet.
 
I would say it is like Pokémon. Imagine you could only catch 1 Pokémon a day.
Pretty sure it wouldn't have taken off...
Pokemon is a really poor example. They've had Pokemon that could only be caught on specific days, like Thursday. Or only during specific hours. The season system also locked out some Pokemon to specific seasons that took a certain amount of real time to pass. In Diamond and Pearl you could only move 6 Pokemon a day from the GBA games.
 
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So... Day 1, we'll make simple levels without "modern" gimmicks se we'll have to be creative to make clever designs and mazes, or neat platforming (learning about the jumps for example). Also we'll learn to combine enemies with super mushroom and pipes and put wings to everything. The levels uploaded this day will be classic SMB platforming (with different difficult levels, lengths...). I think it'll be cool to have a bunch of these kind of levels mixed up with the more complex ones we'll be creating most of the time.

Day 2 is a bit disappointing update, because it's mostly power-up's, but it's an obvious one that needs to be early.

Day 3 is a bit like SMB 2-3 water level with bullet bills and secondary platforms.

Day 4 is about castles and more difficult enemies like hammer bros.

Day 5 reminds me SMB3 Ship levels

Day 6 has the ghost houses enemies and some elements that will make more complex levels (P-switch and doors).

Day 7, 8 and 9 are about some SMW elements and new ones like the one-way-pathway that I don't remember in any 2D Mario game (correct me if I'm wrong). I'm a bit sad I won't have mushroom platforms until day 7...

It's not that bad, but a 7-day update would be way better (day 1 and 2 items for day 1, and 7-8-9 in the same update also).
 
Start the game, play for 5 minutes, change your wii clock to be the next day. do this 9 times and you have everything. What's the big deal? Seems easy enough to circumvent if you want to just have it all right away.

There's probably a anti cheat system like pokemon. Changing the time may make you to wait an extra 24 hours+.
 
Start the game, play for 5 minutes, change your wii clock to be the next day. do this 9 times and you have everything. Am I missing something? That should work, shouldn't it? What's the big deal? Seems easy enough to circumvent if you want to just have it all right away.

Because I shouldn't have to use a workaround to access all the content?
 
I don't want to give Nintendo any ideas, but after this announcement, I would totally pay for an day 1 "unlock all" DLC...

I just need to be vigilant of playing the game for five minutes every day for 9 days. I can see myself forgetting or not having time to play one day, extending the unlock period to 10+ days. I already have nightmares forgetting to talk to Sable in Animal Crossing New Leaf and having to wait even longer to unlock the QR code machine. I hope it doesn't work like that in Mario Maker.
 
Hmm i don't see the point in this, i wonder if Nintendo will let me pay for this over 9 days?

Is it just nine days from when you first play the game or do you have to play the game for a set time for nine days before everything is unlocked?

You play for about 5 minutes and get a notification that you've unlocked more game elements have been unlocked and will be delivered tomorrow. Tomorrow comes and you get these new elements, play for 5 minutes, get a notification, etc.

Basically, 5 minutes of play or so every day over the course of 8 days. On the 9th day, you should have everything unlocked.

Supposedly.
 
Woah this thread is so full of misinformation you'd think people on Gaf would be better informed on what this game is about or why this decision was taken.
 
It's a weird decision, but what surprises me even more is some of the reactions here. 9 days isn't that long, and there's Nintendo-made levels to be played too.

It's a big annoyance, I get a lot of uni homework, I just want to pick a day and enjoy the game, not have its content heavily limited.

It won't, at least according to that overview video. You need to play the creation mode for 5 minutes before unlocking the next day's content. It isn't 9 days, it's 9 play sessions on separate days.

Maybe you can set the timer to a day, play for 5 mins, then repeat that 9 times. If it works you'll have everything unlocked in about an hour.
 
Doesn't work like that.

Wait is it some stupid timed crap from when you first launch it? If so how incredibly ridiculous, regardless Nintendo still saved me money but instead of them getting less now they won't get anything.
 
Wait is it some stupid timed crap from when you first launch it? If so how incredibly ridiculous, regardless Nintendo still saved me money but instead of them getting less now they won't get anything.

Like you'd be able to get the game for cheap two weeks after release anyway. :P
 
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