There is real progression.
It's going from building OK levels, to fucking great levels.
And I for one wan't to take my time learning the whole lot. I don't want everything chucked at me with a 'here you go, fuck off and make something' attached to it. I got bored pretty quicky with Little Big Planet because of that.
Just like making love, I wanna take my time.
What about everyone else? Why should we have to wait? Why can't you take your time and everyone else jump in and experiment with all the tools?
This thread basically proves that Nintendo can do anything, and I mean anything, and it will have supporters because
Nintendo knows best. No one has given a good reason on why the day unlock system is the best method. Do people seriously believe that making people play five minutes a day for a week and a half is the BEST way to introduce the content? If you play 5 minutes a day for 9 days, that's 45 minutes. 45 minutes to reach Miyamoto tier. So all these posts about it wanting you to perfect your craft is bunk because it apparently takes less than an hour to master the game. People keep saying "Nintendo doesn't want you to make bad levels." How do you know this? Why would Nintendo even care who makes what? Miyamoto does not give a damn if someone makes a crummy Mario level. They wouldn't even release a game with such robust options if they felt like it would harm the integrity of the Mario franchise. Every single piece of marketing has not highlighted conservative, traditional level design. Does this promo picture convey the idea that Nintendo wants us to carefully consider each option and make thoughtful levels?
If you wanna make block only levels with goombas, then go for it. Have fun. But there is no reason why the rest of us should wait. If you are worried about junky levels.... guess what, IT'S GOING TO HAPPEN. If this game sells a million copies, and everyone makes a level, that's a million levels. That means there are probably tens of thousands of awful ones. And who cares? The good ones will spread across the web, and you can rank levels so you can easily find the better ones. Let the crazy and experimental ones fade away while you select the good ones. It's basically like Miiverse. Were you against Miiverse because it would just be a bunch of crappy posts? There are a lot of bad Miiverse posts for sure, but it's easy to find high quality ones due to the ranking system and people sharing them online.
And why not implement this concept in other games? Why not just have ten characters to start with in Smash Bros? Smash Bros is far more complex and content-filled than this game, so why does it throw everything at us at once and it's ok?
Please just look at it logically and you will understand that the issues the day unlock system is trying to address are nonexistent and it only hinders consumers instead of enhances gameplay.