All righty, going to bust through some random levels in recent pages.
Here's my stuff if you feel kind enough to return the favor. I'd really love input on my latest level, no one has said anything so I don't know how to feel about it.
Played through some levels, might run through a few more before taking a break.
My latest level.
Light and Shadow
C82E-0000-0038-7E5F
(Pardon the poorly stiched together image, I only have Paint on here)
Really, really good. Extremely clever and probably one of my favorites I've played thus far. Well done.
Felt a bit stupid trying to jump across that gap in the light section with the doors. Whoops.
Try mine:
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkcQij-Dg
Boo's Plumbing Nightmare
(4569-0000-0038-8CF2)
Mario investigates a creepy old mansion and finds himself trapped within its walls. The only way out is to plumb its haunted depths! He will have to find and use a variety of powerups to clear the way forward.
3 hidden 1ups and a secret exit.
I feel very ambivalent about this stage. You've really nailed the atmosphere and I was even taken aback by some measures you took (the invisible blocks with boos in them in the fire flower room!) to keep players on the path that you want them to take. I liked the natural progression of it all but it makes a death that much more painful as you have to retread through all of the previous things again.
I loved it but was frustrated. Haven't finished it yet, will give it some more tries later.
Now to try to make a Super mario world level
New page:
The stowaway
Stage ID: 82B2-0000-0038-D720
Style: NSMB U
1 secret level up, 1 secret star
Spent alot of time on this
I liked this. Practiced restraint which is pretty uncommon in most user levels. Few minor gripes were that the burners were not a threat at all at the burner/fireball section and the boss can be skipped relatively easy. Otherwise, solid level here!
I tried my hardest to make a level that would fit in at the beginning of a NSMB game.
Please give it a try and tell me how I did.
Mushroom Field
B9E3-0000-0035-C4D9
Pretty fun. Feels surprisingly short for how big it is but maybe that's because I was enjoying myself so much. Aesthetically pleasing and Mario-esque through and through. Also reminded me how little levels I've played with Yoshi sections, oddly enough.
So i really liked the idea of the spin jump in SMW but was disappointed that i didn't use it too much in my previous level, this should make up for it
Concept is simple and the beginning is a nice tutorial area to understand and mess up a bit on the spin jump, would appreciate feedback
Bah, got so close to beating this one a few times. That final section is just brutal...Would have appreciated a mushroom in that section.
That said, I appreciated the learning area as I'm pretty new to spin jumping. I personally dislike putting traps on tracks themselves as jumping on slightly early/late can make avoiding them nearly impossible. Still, I had fun even if I wept from seeing the goal so many times and never getting it.
Underground Mines
CF4E-0000-0039-3B94
GAF will find this level super easy, but I was hoping to build something with character.
Fun little level here. Yeah, it was a bit easy but didn't feel overly so. I enjoyed slowly plodding my way through everything and even found the secret area. Felt very classic Mario, props.
Undeground Fakeout (SMB): CC07-0000-001E-8B3A
this one is full of fake routes.
Well, I can't say the name was wrong! Took me a while to figure out where to go and died on the final Lakitu, fuuuuuuuuuuuck. Not bad, I usually don't care for these sorts of things but I was compelled enough to see it through. Kept me amused without annoying me at all.