A quick thing I threw together last night...
Challenge:Burning Bones (FB2C-0000-0089-EBF5)
Sometimes I get ideas that wont really work as a fully flowing level (like my monty mole challenge) so this is pretty much how I label my less typically designed stages, don't expect much guiding coins or aesthetic attention.
Anywho it's all about bouncing of Dry Bones before they turn to ash.
The more NSMBU skilled of you could likely skip a few things with jumping and air spinning, to the rest of you I'll say now you've got one shot at the first gap so don't dilly dally!
Ok, I finally played through all of Group 3's stages. I haven't decided on my top 3 yet, but I'll do that soon. I want to say thanks to everyone who is judging. At the time I played, I don't think the levels were added to the contest creator's favorites list, so I had to manually type in every code. I don't have a laptop so I had to use Notes on my iPhone. Constantly switching from Notes to GAF and back to find people's submissions took so much time. I appreciate everyone who gives feedback because it really did burn me out. I'm sorry if some of the things I wrote were incorrect, harsh, misunderstood, or confusing. I got pretty tired while doing this so some feedback may be more detailed than others.
That's a loooooot of feedback, cheers for taking the time.
Surpsingly I felt more mentally drained attempting to pull off a simple 1-1 more than anything else, it's hard to gauge the difficulty so to give myself leeway I thought I'd go SMW style considering its first stage is probably the most notably challenging and involved of the series.
And yes the Piranha Plant spawns are kinda awful in this game, the idea was after the two enemy free pipes the one in the air that you fortunately can't jump on would show that plants can lurk within, except you know the whole timing thing is a bit screwed up in Mario Maker.
I'd agree that it's too loaded for a 1-1 and not entirely organic looking in how it presents new elements (also coin central, I assumed kids like collecting those things) but I wasn't really expecting to win this anyway.
....But I'd never take away my donut planks! that was my proudest achievement.
Finished another level, this time I'm dabbling in non-linear stages similar to my previous "Rescue in Sky Fort!" and "Aeroskies" designs. Don't be alarmed, the usual traditional Mario gameplay stands, however, there are much more secrets this time around. With connecting paths and different challenges encouraging further replays! I tried making exploration the focus, but platforming and rising challenge the incentive!
Check it out below.
Checker-Temple
Feedback would be appreciated! This stage took a while to get right, intricate design is time consuming!
Exploration is paid off with Yoshis, a decent deal.
I love what you did with the castle area in that it doesn't even feel like the usual castle theme.
If you've already tried Title Fight, please give it another shot! I've reuploaded it to deal with an exploit that Neki pointed out.
Updated code for Title Fight: 3355-0000-008A-EEE1
I'd appreciate the stars! Of course if you play my level, as always, send me a code for your level so I can reciprocate.
Cool idea, took me a while to grasp exactly what I was supposed to be doing but I got there in the end.
Though due to Bowser's awkward jumping I ended up finishing round 3 with pure shell assault, he was just too nimble for the POW block.
This is the sort of thing that's at the mercy of Bowser's random nature of moving and attacking but it's hard to gripe against the situations where fireballs and buzzy beetle shells decide to arrive at the same spot at the same time because well there's not much to be done about that.
Tutorial skip is just grand.
Finally finished my first level. Took way longer than I planned. It's pretty tricky in places
6976-0000-008B-13FB
Well I at least made it to the underground section but I couldn't bring myself to go again after dying down there.
Pretty tricky in places he says...
Some guy named IGA (who is most likely not the real IGA) has made a great Legion boss fight: B71C-0000-0088-A4E4
Fortunately brute forcing your way to the core is a lot quicker as mario, neat though.
I just played IGA's strange blooper stage, my mind is full of fuck...and squids.