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After a few days busy and without playing I have a new level.
The in and outs of the mansion
ID: D764-0000-007A-F95E
New course:
Super Mario Adventure: World 1-3
Code: A95B-0000-007F-8986
Four Season Forest
(629B-0000-008C-F604)
Also, I'm playing GAF levels now and I'm having an absolute blast. Anyone have any codes they want me to play specifically? I'll dole out some stars and feedback!
Alright guys, world 3 and 4 are all set to go! Full set of level codes listed below.
Have fun and let me know what you think!
Give that man all of your stars. Seriously, try out his levels. They are classic, very well designed, and some of them are very interesting and fun to play (I especially liked "2-2 Buzzing Treetops"). I am not kidding: this is me giving a "GAF Seal of Approval" here. I am not done playing all of his levels yet, but I'm having a great time. And they only get better and better!
Well...
I would've probably overlooked these stages without the Nohar seal of approval catching my eye.
I thought maybe I should take my time with these, except I just played from 1-1 to 4-4 in one sitting, one glorious sitting.
One of the most criminal things MM suffers from is a lack of themes yet Myles still manages to create a consistency of theme through each world once you hit world 2. Visually well done without cluttering up the level design itself.
And what about the level design? man if you could add star coins to these stages it would really start to feel like another NSMB game landed in my lap, each stage has some well placed secrets/bonus rooms, each stage offers something new and having just done 4-4 I like the small detail in that the mega moles were saved for this final castle stage and didn't appear in the mole heavy levels building up to it, it's little touches like these that help pull off that authentic feel.
So, I didn't die once during my run through of these 4 worlds and that's.....good! difficulty is well balanced, I can tell things are ramping up but it hovers around that level of challenge NSMB games often do. There's some creative ways that "boss battles" are put together as well.
Really my main takeaway from this is that I myself don't use the NSMBU style as much as I'd like because I can't quite get the feel I want from the stages that reminds me of actual NSMBU stages, I've found myself much more at home with SMB3 style. These here though get that NSMB style that allows you to just dash through at acrobatic full pelt for veterans while retaining a layout friendly to the less skilled.
Not sure what my favourite stage was, any time autoscroll came into play though good times were had, the wiggler rail tunnel, the twin snake blocks, an underwater spiny/urchin filled expanse where a few falling spinies dislodge the stationary ones, these were all neat little sections.
I think it was 2-2 that really sold me (coincidentally the one Nohar points out) as I kicked Buzzy Beetles through tree trunks that managed to pull off actually looking like an albeit blocky tree.
3-4 was another strong stage feeling almost like one of Yoshi's Island's more puzzle/path finding focused stages. (also the stage where I came closest to dying)
Summary of my gushing: This guy has 4 worlds of NSMB goodness that I implore you to take a look at if you're in the market for stages that stick to the actual Nintendo style for the series. Upgrade to full member, or get the man an avatar so he doesn't get lost in the shuffle.
/Gant Clap
B_Bech! Just the guy I was looking for.
As a boss enthusiast, of COURSE I want you to play Title Fight.
3355-0000-008A-EEE1
Let me know what you think!
I've made the sequel at least one person requested. The shell is back, and forth, and harder to follow than before. Face the reckoning!!1 /boxart
Throw me some feedback if you like. Especially let me know if you manage to break it.
Follow That Shell 2: Reckoning
DCEF-0000-008A-6614
Gave it a try, got up to round 2. Nice and tense fight. I like how you get to miss the shell three times before the looming cannon of doom puts an end to your side of the field.Just played this in readiness of your stream. Love the theme, and it runs like clockwork, couldn't have been an easy level to make. I also like how you introduce the elements slowly so players get a feel for how everything works. Bowser must surely get a rematch?
Tentakul Live is a go!
Watch the livestream here: https://gaming.youtube.com/channel/UCOJxUXjPOko_0_IeY0Sy1zw/live
Naar, I got your code update, no worries.
Piranha Plant Fields Forever
Course ID: 5184-0000-008D-EABA
Try to make your way through piranha plant fields by jumping on some of their victims.
Those pipes are a really smart way to hide the semi solid and go for green.
I'll definitely play this level later on and I may use it to improve my green greens look.
I've decided I don't need the remaining costumes.
I've decided I don't need the remaining costumes.
Now I have to do expert. God help me.
Didn't feel like making a fancy course graphic so instead I made a gif. Good luck <3
microhell
(F142-0000-0078-0642)
Now I have to do expert. God help me.
Yeah. That's about how it went for me too. Expert courses are usually just highly frustrating. While I was doing them, I made a habit out of holding - to skip the level just in case it starts with a nearly unavoidable death. Then I soon realized this wasn't fun. I still might finish up normal clears, but I'm not going to finish expert any time soon.I've decided I don't need the remaining costumes.
Went from 1-1 through 3-4. Want to definitely finish them. Absolutely worth playing and starring.Real talk, Myles stages were insanely good and I recommend them as well if you're looking for classic style Mario levels. I also ended up playing 1-1 to 4-4 in one go. I'm really looking forward to the last 4 worlds he makes, assuming he's going for the classic 8 world standard most Mario games have.
Hey, thanks. I'm glad you liked it. I had to reupload it to fix an issue, and feel I streamlined a few other things thanks to timetokill playing it on stream. Here's the new info:Talking of sequels, I also played this peach of a level. Again, really well thought out. Had to do lots of backtracking to fetch another shell as it sometimes didn't behave, but brilliantly thought out.
I'll try it when I get home."Where is Bowser?" - 7801-0000-008E-8BE9
Also, can someone try the below level for me and give me feed back? No one has been able to beat it, but I didn't make it difficult from what I can tell.
"Underground Tomb" - 5998-0000-006D-E5CD
Just created my first level
Conveyor Belt Castle
5895-0000-008C-21BF
It's more of a true Mario level, with an emphasis on skill, timing & platforming.
On the moderate side in terms of difficulty and there to turn the tide against the flood of gimmick/auto levels on show.
Okay, just finished a new one that I had a lot of fun making - I think it turned out good, too:
Aerial Battleship Balrog: 4215-0000-008A-22E9
Just uploaded my first level with the base day 1 toolset. It's nothing crazy and I didn't throw as many enemies as possible on the screen. I just tried to make a simple Mario level that I would like to play. I'm pretty happy with how it turned out.
Swinging in the Wind
CC14-0000-008D-8F23
Any pointers or advice would be appreciated. I have to say that the act of creation in this game is much more fun than I expected.
Castle Challenge (01F9-0000-007B-498B)
Comments, praise and complaints are welcome.
Thanks in advance!
Just played this in readiness of your stream. Love the theme, and it runs like clockwork, couldn't have been an easy level to make. I also like how you introduce the elements slowly so players get a feel for how everything works. Bowser must surely get a rematch?
Thanks Jocchan I'm glad to see people understanding how the fight works.Gave it a try, got up to round 2. Nice and tense fight. I like how you get to miss the shell three times before the looming cannon of doom puts an end to your side of the field.
That Kamek troll was the WORST hahahahai was laughing so hard watching you play my levels lol. ESPECIALLY that kamek troll
anyways i noticed that people are cheesing mario trials 2 and going below the enemies, which is not what i intended.
also for mario trials 1, i never intended kamek to troll the flag pole, but was not sure what enemy to put to follow mario around so i put him as a test.
also why do you think its a 5/7 in difficulty? just curious
anyways thanks for playing
no cheese this time
Tonight's 10takill ~ Super Mario Maker livestream archive is up!
Check it out here: https://youtu.be/t6XHFHVBnIQ
I went 19-8 over 27 levels played.
TheDutchSlayer and Nezumi, your entries seemed to have problems with the Stage IDs, and I couldn't load them. Sorry about that!
Thanks to everyone who participated in the livestream, and especially to NetMapel and VandalD for keeping things civil.
As always, if anybody has any suggestions on how to improve the stream, things they'd like to see, stuff they hate, anything like that, let me know!
I made the twin towers in Mario Maker.
I've decided I don't need the remaining costumes.
Making a Mario level depicting a national tragedy just seems like poor taste.
Fun to see such a big airship where you go in the interior, too! The part where you exit and there's breakable blocks below two bullet bill shooters, if you go up and tank a hit over the spikes the level is super short and probably too simple. Maybe food for thought there, it's an easy way to cheat one's way out of most of the level.
Tonight's 10takill ~ Super Mario Maker livestream archive is up!
Check it out here: https://youtu.be/t6XHFHVBnIQ
I went 19-8 over 27 levels played.
TheDutchSlayer and Nezumi, your entries seemed to have problems with the Stage IDs, and I couldn't load them. Sorry about that!
Thanks to everyone who participated in the livestream, and especially to NetMapel and VandalD for keeping things civil.
As always, if anybody has any suggestions on how to improve the stream, things they'd like to see, stuff they hate, anything like that, let me know!
Thanks! Went to bed after Mpl90's level because of time zones (and because I have a flu), so I'll watch the rest later.Tonight's 10takill ~ Super Mario Maker livestream archive is up!
Check it out here: https://youtu.be/t6XHFHVBnIQ
I went 19-8 over 27 levels played.
TheDutchSlayer and Nezumi, your entries seemed to have problems with the Stage IDs, and I couldn't load them. Sorry about that!
Thanks to everyone who participated in the livestream, and especially to NetMapel and VandalD for keeping things civil.
As always, if anybody has any suggestions on how to improve the stream, things they'd like to see, stuff they hate, anything like that, let me know!
Tonight's 10takill ~ Super Mario Maker livestream archive is up!
Check it out here: https://youtu.be/t6XHFHVBnIQ
I went 19-8 over 27 levels played.
The DutchSlayer and Nezumi,your entries seemed to have problems with the Stage IDs, and I couldn't load them. Sorry about that!
Thanks to everyone who participated in the livestream, and especially to NetMapel and VandalD for keeping things civil.
As always, if anybody has any suggestions on how to improve the stream, things they'd like to see, stuff they hate, anything like that, let me know!
Tonight's 10takill ~ Super Mario Maker livestream archive is up!
Check it out here: https://youtu.be/t6XHFHVBnIQ
I went 19-8 over 27 levels played.
TheDutchSlayer and Nezumi, your entries seemed to have problems with the Stage IDs, and I couldn't load them. Sorry about that!
Thanks to everyone who participated in the livestream, and especially to NetMapel and VandalD for keeping things civil.
As always, if anybody has any suggestions on how to improve the stream, things they'd like to see, stuff they hate, anything like that, let me know!