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Super Mario Maker |OT| Miyamoto Simulator 2015

NetMapel

Guilty White Male Mods Gave Me This Tag
good to know you beat it. i plan to expand this concept in a week or so.

i am actually very happy to know quite a few people were surprised by the triple jump

I do like most of everything else though, haha. The Kamac troll at the end is real ! Also, I like how you put in a little time restraint to keep the player going but the timer isn't so tight that the player has to rush everything.
 
I just put up 2 new musical courses. I try to alternate between doing some regular levels and music stuff, and it was music time. :)

Dragon Quest Town Theme!

B609-0000-008A-3D71


cphNgT5.jpg


And I am curious if anyone would be able to guess what this other music is just from the preview image.

A155-0000-008A-3B27

RqSpdhZ.jpg


In other news, it looks like the Pokemon Center theme kind of blew up this weekend, and is now my most trafficked and popular level...so I'm #1 worldwide for the week. :eek:

Videos plz :)
 

Oidisco

Member
I'm making a level based very loosely on The Last of Us because I'm dumb. Exploring buildings and Piranha Plants on enemy heads is close enough to the real thing
 

Kebiinu

Banned
Finished another level, this time I'm dabbling in non-linear stages similar to my previous "Rescue in Sky Fort!" and "Aeroskies" designs. Don't be alarmed, the usual traditional Mario gameplay stands, however, there are much more secrets this time around. With connecting paths and different challenges encouraging further replays! I tried making exploration the focus, but platforming and rising challenge the incentive!

Check it out below.

Checker-Temple
FNnrmpd.jpg
ltPuPRU.jpg

Set near Big-Tall Mountain and Trial Caverns, Checker-Temple is not frequently sought after. Its an unusual place. Wrought with unfamiliar designs and mushrooms that grow in the depths of it's chambers–using lava as nourishment–you don't know whether to admire your surroundings, or get the hell out of dodge.

Our hero treks into the depths of the temple, searching for treasure, or perhaps a friendly face. Do you have the endurance to make it out alive?


Stage ID: AA4E-0000-008A-54AC

Feedback would be appreciated! This stage took a while to get right, intricate design is time consuming!
 
yEpQJcO.png


I apologize for the huge image. I worked on this one all week and tested the hell out of it. It doesn't always work perfectly but there shouldn't be any way you actually get stuck. And yes, in Punchout!! fashion, there's a hint on how to beat Bowser in the above image.

Please give it a try and let me know what you think!

Also, I will probably be streaming later tonight, so I'll be posting a form later for people that want to have their levels streamed.

That was extremely well put together. Nice work. Just beat it.
 

SalvaPot

Member
I wanted to make a level based around the Modern 8-Bit Mario Amiibo and it completely changes the way you have to play Mario, this level is on the medium to easy side since its made to be doable and enjoyable, but it will take some lives to get used to the Mega Mario mechanics, so I made sure the player learns what he can and he cannot do.

Watch out for flying mustaches!

Modern Mario HUGE Adventure
WVW69icyFEIOaLXOMo


Featuring Modern 8-Bit Mario Amiibo!
1.jpg


Please let me know how you like it, I am planning on making other levels based on this Mega Mario, feedback is appreciated! I´ll be running a stream and playing more GAF levels as soon as I have a few free hours x).
 

VandalD

Member
I've made the sequel at least one person requested. The shell is back, and forth, and harder to follow than before. Face the reckoning!!1 /boxart
Throw me some feedback if you like. Especially let me know if you manage to break it.

Follow That Shell 2: Reckoning
44C6-0000-008E-9115


WVW69idAz7A199dFgY


Thanks for the compliments and feedback, its not really a ghost house, I just wanted the visual style of the ghost house lol. I'm sad I may have made it too easy, my girlfriend kept telling me to tone it down and I did in several areas, her play testing was really helpful though.

Once I get home, straight to more levels, need to find inspiration again!
Nah, I know, I was just joking with you. Don't be too sad about it. A level feeling challenging but being beatable in someone's first try is, I think, a pretty sweet line to have balanced. It helps that there's no up and down camera movement in awkward places too. It's an excellent level.

Checker-Temple
AA4E-0000-008A-54AC
Level looks great. The only thing I didn't really care for were the fireballs, whether they came from the roof and didn't respawn, or they jumped out of the lava. They're just an annoying thing to dodge. I appreciated you indicating their presence at the beginning of the castle area though. Took me a few tries to beat, but the deaths were entirely avoidable.
 

Vibed

Member
I wanted to make a level based around the Modern 8-Bit Mario Amiibo and it completely changes the way you have to play Mario, this level is on the medium to easy side since its made to be doable and enjoyable, but it will take some lives to get used to the Mega Mario mechanics, so I made sure the player learns what he can and he cannot do.

Featuring Modern 8-Bit Mario Amiibo!
1.jpg

I was really upset to learn the Modern Mario Amiibo is it's own Mega Mushroom in Mario Maker. I've already got the classic one, but I wanted the modern one more badly, and this makes me want it even MORE.

Curse you NoA. ;'(
 

VandalD

Member
Title Fight
66F9-0000-008A-1D0C
This is put together so well. At first I thought it was a simple throw the shells at Bowser until he dies thing, but the mechanics quickly become obvious. The pow block (KO!), guarding against the three "hits" you can take (getting dizzy when taking a "hit" is a good use of that effect), the steady flow of mushrooms so you can make a few mistakes or eat a fireball to stop a shell. The only thing that might bring this level down is the timer. Everything appeared to work fine for me. Very well done.
 

Kebiinu

Banned
Level looks great. The only thing I didn't really care for were the fireballs, whether they came from the roof and didn't respawn, or they jumped out of the lava. They're just an annoying thing to dodge. I appreciated you indicating their presence at the beginning of the castle area though. Took me a few tries to beat, but the deaths were entirely avoidable.

The fireballs are telegraphed by the floor. If it's a bridge, they come from the ceiling, if it's a skeleton bridge, they come from the lava! This stays true throughout the entire stage, so maybe that'll make future play throughs better.

Thanks a lot for trying my stage, however. I really appreciate the feedback!
 
That was extremely well put together. Nice work. Just beat it.

This is put together so well. At first I thought it was a simple throw the shells at Bowser until he dies thing, but the mechanics quickly become obvious. The pow block (KO!), guarding against the three "hits" you can take (getting dizzy when taking a "hit" is a good use of that effect), the steady flow of mushrooms so you can make a few mistakes or eat a fireball to stop a shell. The only thing that might bring this level down is the timer. Everything appeared to work fine for me. Very well done.

Thank you so much, you guys! I put so much damn work into that level XD It was pretty exhausting, so I'm glad you guys liked it.

VandalD, you totally got what I was going for :D In order to increase difficulty as you go on, there are more chances to get "dizzy" the further in the fight you go.

If I could turn off the timer I definitely would. As it is, though, I can beat it with over 200 seconds left so hopefully it's enough. It certainly depends a bit on how Bowser behaves.


Gonna have to do it tomorrow after all... ran out of time for tonight!
 

Neki

Member
yEpQJcO.png


I apologize for the huge image. I worked on this one all week and tested the hell out of it. It doesn't always work perfectly but there shouldn't be any way you actually get stuck. And yes, in Punchout!! fashion, there's a hint on how to beat Bowser in the above image.

Please give it a try and let me know what you think!

Also, I will probably be streaming later tonight, so I'll be posting a form later for people that want to have their levels streamed.

I posted this on your level, but you can grab pow blocks from the fight before and use it to kill the next Bowser, otherwise, great map
 

heyf00L

Member
THE GREAT TOWER
- Traditional Mario level of medium difficulty
- Have some verticality in your life
- Find 2 secret rooms

(84A2-0000-007E-2043)

WVW69icB__4AuwLpsC





LAVA MUSHROOM BRIDGE
- Traditional Mario Level of medium difficulty
- Find 2 secret rooms
- Run through the level one shot without braking

(AD02-0000-008A-363F)

WVW69icwz685yF2NN_




Enjoy the levels and I would love love to receive some feedback.

:)

Well, not sure what "medium" is supposed to mean. That first one is really hard. I tried to leave a comment, but got an error. Googling says it means someone reported your level. Anyway, well designed, but too hard to be much fun.

The second one was much easier, but not as well designed as the first.
 
I posted this on your level, but you can grab pow blocks from the fight before and use it to kill the next Bowser, otherwise, great map

Arrrgh I managed to prevent that for the first Bowser, but yeah. Fuck :\ So frustrating. Wonder if there's a decent way to fix that.
 

jholmes

Member
So I finally played (and beat) Super Meat Bros. Really captures the feel of the original, although the entire level is full of maxed-out Miiverse comments about how "epic" the difficulty is and other useful comments from the kids out there.
 

Mr Rivuz

Member
I made a level too, it's called Flappy Beetle (42CD-0000-0089-40C0)
It's just like the title says, you have to cross the level on the back of a flying beetle. Honestly i don't know if the result is good, but i've wanted to make something like this since when i noticed that you can go higher by staying still on the beetle, and you can drop altitude by repeatedly jumping on it.
 

Neki

Member
Managed to play and star everyone who starred my level, thanks guys! A lot of hard work, slowly working my way through this thread
 
If you've already tried Title Fight, please give it another shot! I've reuploaded it to deal with an exploit that Neki pointed out.

Updated code for Title Fight: 3355-0000-008A-EEE1

I'd appreciate the stars! Of course if you play my level, as always, send me a code for your level so I can reciprocate.

I posted this on your level, but you can grab pow blocks from the fight before and use it to kill the next Bowser, otherwise, great map

GRRRR. Thanks for letting me know about this.
I updated the level to handle this issue.

Try to beat it now, Mr. Fancy-Pants!
 

heyf00L

Member
zCukhKZ.png


I apologize for the huge image. I worked on this one all week and tested the hell out of it. It doesn't always work perfectly but there shouldn't be any way you actually get stuck. And yes, in Punchout!! fashion, there's a hint on how to beat Bowser in the above image.

Please give it a try and let me know what you think!

Also, I will probably be streaming later tonight, so I'll be posting a form later for people that want to have their levels streamed.

I just beat it after a billion tries, but got an error at the end and it took me to the front of course world, so I'm guessing it didn't register. Never seen that before.

Edit:
Oh, must be because you deleted it.
 
I just beat it after a billion tries, but got an error at the end and it took me to the front of course world, so I'm guessing it didn't register. Never seen that before.

Edit:
Oh, must be because you deleted it.

Yep,. that's why. Sorry XD
I really appreciate you playing it!!
 

cyba89

Member
cyba89
-Nice level. Some things I liked were how you routed the shell so it wouldn't bounce back and hit the player and how you hid some secrets. Some things just seemed a little unnecessary. A pipe led to a small room with only a few coins to lead you to an earlier pipe that was blocked by the one way gate. I think the purpose might have been to show me how the gate worked, but since that was the only appearance of the gate (from what I recall), it felt unnecessary.

Thanks for the feedback. That pipe was there to give the player a second chance if he misses the long jump over the gap. It leads to the earlier pipe so the player can practice the long jump mechanic again in a save environment.
 

mylesg13

Neo Member
Hi fellow Mario Makers!

I've been working away at my own Super Mario Bros adventure and I'm at the point where the first two worlds are complete and posted.
I've tried my best to capture the spirit of a real Super Mario Bros game with these and hopefully I've been successful.

There's a bit of a progression from level to level, so it's best if you play them in sequence.
Keep an eye out for secrets too, as every stage has a least one bonus room (most have more) and there are hidden routes and 1-ups throughout.
Hopefully, one day Nintendo will let us upload full Adventures so the 1-ups will be a bit less meaningless... It's still fun to collect them though =)
Use the level codes below, or just add me to your creators list and add them that way.
Maker ID should show as Myles.

Anyway, give em' a go if you like and I've love any feedback, comments or stars.
Cheers guys!


World 1: Mushroom Hills

1-1 Grassland Groove
64DB 0000 0054 C4F5

1-2 Crystal Block Cave
B0EB 0000 0054 C576

1-3 Mushroom Heights
40DA 0000 0054 C5E1

1-4 King Goomba's Castle
124E 0000 0054 C665


World 2: Wiggler's Woods

2-1 Woodsy Way
8CD7 0000 0054 C6B9

2-2 Buzzing Treetops
AF95 0000 0054 C720

2-3 Prickly Path
A2FC 0000 0054 C76F

2-4 Big Wig's Treefort
C3B6 0000 0054 C7F3

Alright guys, world 3 and 4 are all set to go! Full set of level codes listed below.

Also, something cool I didn't realize you could do until today... you CAN play these as full worlds with lives carrying over between levels and all that. To do this you need to download the levels from course world and save them to your course bot. Ideally, save them in the slots the match the level numbers I listed (or make up your own worlds). Once that's done, click the big play button under the world number in course bot to play each world as a pack!

Have fun and let me know what you think!

World 3 : Cape Chomp

3-1 Cheep-Cheep Reef
DF62-0000-008A-F287

3-2 Seaside Cliffs
3B18-0000-008A-F2CA

3-3 Urchin Ocean Adventure
8473-0000-008A-F30D

3-4 Crazy Chomp's Switch Ship
FD2F-0000-008A-F345

World 4 : Mount Monty

4-1 Monty Mole Mines
65E1-0000-008A-F384

4-2 Snaking Up The Mountain
2ACA-0000-008A-F3CA

4-3 Mountain Top Cloud Hop
C8ED-0000-008A-F3F9

4-4 Major Monty's Hot Top Fort
DE99-0000-008A-F42C
 
Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!
 
Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!
Run for your Coin!
ID: EA12-0000-0051-839F


Thank you :)
 

dity

Member
Thanks to those that played my Digestive System level. I went and played the levels of those that played mine and gave out some stars. : )

Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!

I think I'll submit some of mine.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!

Aand done.
 

VandalD

Member
Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!
Sent in two. Should be around to catch the stream. Is there a list of levels submitted in a sheet or can we only see those through clicking "See previous responses"?
 

NetMapel

Guilty White Male Mods Gave Me This Tag
That's probably the easiest way, at least until I get back to my computer.

Posting the Google sheet link should help show people the order of which the levels will be played. You can even be fancy and colour code it like what I did :D

Also, I hope to see you spend at least half an hour on my level ;) But you're probably too pro to let that happen !
 

SuomiDude

Member
Thanks for the feedback! I had some trouble with that at first but got a way around it after trying a bunch of times. How many times did you try?

I actually added the homing bill later because I thought it was too easy. :) That changed everything. Thinking ahead is the key though.



So for the challenge: 20 HITS: 9812-0000-0087-1756

68 attempts but 0.00% succes up untill now.
I tried probably 15-20 times (at least it felt like that). It's fast enough to get to the fight, so that's not a problem. But the situation I mentioned before happened at least 5 times and it felt so cheap. I tried to use as many spinies as possible so they won't pile up to the pipes, I tried to use the koopas as much as possible, but it was pretty much always the homing bill that finally screwed me up.
 

Ranger X

Member
Well, not sure what "medium" is supposed to mean. That first one is really hard. I tried to leave a comment, but got an error. Googling says it means someone reported your level. Anyway, well designed, but too hard to be much fun.

The second one was much easier, but not as well designed as the first.

Well, they probably are hard I guess. Of course its just me judging the difficulty and Im probably better than the average Mario player.

However, most levels that I try (that are not completely dull and boring) are most of the time harder than what I make...
 

tsumineko

Member
Here is a collection of my ridiculous levels. I'm going to call them all works of art. Because that's what they are. Art.


WVW69iaRVHkijWTMKb

How Nintendo Destroyed Mario (Play with comments on)
43FE-0000-005C-E681

WVW69iaZoYctY3HbQR

Solving the Bad Level Problem (Play with comments on)
CB6B-0000-005F-C730

WVW69ibCBwUb3yq5Fg

It Rubs the Lotion on its Skin
0C03-0000-006B-7FC7

WVW69iap4cYTNuSguo

Super Mario Great Expectations
66E3-0000-0064-BE9B

WVW69iaIBz8uVmmVaP

Super Mario I.T. Professional (Play with comments on)
56E1-0000-005A-266F

WVW69ibDTbAjdiwUlU

自動マリオ°ω°Auto-Mario ő Don’t Touch
FD48-0000-006B-D46D
 

GokouD

Member
Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!

I've submitted one, it's pretty hard but not unfair.
 
Posting the Google sheet link should help show people the order of which the levels will be played. You can even be fancy and colour code it like what I did :D

Also, I hope to see you spend at least half an hour on my level ;) But you're probably too pro to let that happen !

Okay, here's the spreadsheet: https://docs.google.com/spreadsheets/d/1YS83TEweQY1lCOcYo0QKF7VOAHtNHyp0TshsAv5MFCQ/edit?usp=sharing

And your level gets 10 minutes just like everyone else! XD But if I don't beat it during the stream I'm definitely gonna go back later and beat it.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Feedback time, again!

Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0

Oh God this level. So hard, very very challening. I think it's a bit unfair in specific parts, even if not broken, especially
in the second section with the saws and Goombas and spikes. I think putting the Goomba right from the first moving platform is too much, and a spiky wall on the third layer is too high, increasing the possibility of jumping right towards the saw
. It's aesthetically good, and it has nice ideas, and it was fun. Just a bit too frustrating in specific parts.

P Switch Kick N Run - Da Boss

2B92-0000-006C-38A2

Wow, great job. That use of the P-Switch.
It clicked on me a bit too late that you had to simply follow the instructions given by arrows and coins, but then...wow
. Between this and the Maze level, well...following you now.

The Mario Trials

B908-0000-0085-67F4

Phew, those were surely trials. Challenging, but quite fair. Good job.

Mushroom Kingdom 0029-0000-0088-D72A

Your level plays well and it looks great.

That's it for this morning. Don't know if I can check out other levels later. I'll try!
There are also levels from the competition to play, now that I think about it

If you wat to check out my levels, here's my MarioMakerHub's page: http://www.mariomakerhub.com/makers/MarcoP90
 

Neki

Member
Feedback time, again!

Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0

Oh God this level. So hard, very very challening. I think it's a bit unfair in specific parts, even if not broken, especially
in the second section with the saws and Goombas and spikes. I think putting the Goomba right from the first moving platform is too much, and a spiky wall on the third layer is too high, increasing the possibility of jumping right towards the saw
. It's aesthetically good, and it has nice ideas, and it was fun. Just a bit too frustrating in specific parts.

P Switch Kick N Run - Da Boss

2B92-0000-006C-38A2

Wow, great job. That use of the P-Switch.
It clicked on me a bit too late that you had to simply follow the instructions given by arrows and coins, but then...wow
. Between this and the Maze level, well...following you now.

The Mario Trials

B908-0000-0085-67F4

Phew, those were surely trials. Challenging, but quite fair. Good job.

Mushroom Kingdom 0029-0000-0088-D72A

Your level plays well and it looks great.

That's it for this morning. Don't know if I can check out other levels later. I'll try!
There are also levels from the competition to play, now that I think about it

If you wat to check out my levels, here's my MarioMakerHub's page: http://www.mariomakerhub.com/makers/MarcoP90

That's probably the most difficult part of the map, everything else is kinda middling after that part lol. I hit up almost everyone's levels in the last two pages, some really great maps guys. Hard to keep up in the thread.

Here's the course description if anyone wants to try it again.

Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0

Rosalina comes across an old factory that once produced weapons for Bowser's army. However, something still stirs inside...


TLiEgYy.jpg
 

Thud

Member
Okay GAF, I'm going to set a tentative time to livestream your levels!

Quote this post to see the link, then tune into Tentakul for another round of 10takill on Sunday night at 4:00 PM Pacific time (tentative time).

Please submit no more than two levels per person, I want to make sure as many people get their levels played as possible!

Added my favorites to the list.
 

Jocchan

Ὁ μεμβερος -ου
Some guy named IGA (who is most likely not the real IGA) has made a great Legion boss fight: B71C-0000-0088-A4E4
 

Naar

Member
I do like most of everything else though, haha. The Kamac troll at the end is real ! Also, I like how you put in a little time restraint to keep the player going but the timer isn't so tight that the player has to rush everything.

lol yea sorry about that. sometimes he makes the pole disappear and sometimes he doesnt. i didnt intend for him to do that. and yea the timer was purposely done like that :)

guys i just finished uploading the 2nd mario trials. its extremely short, but i hope you like it

0271-0000-008B-F494

the idea behind this one was to have a stage flow and keep moving. any kind of hesitation will kill you.

i have some work to do but if you guys have some new levels for me i can stream later today.

Quote this post for the submission link

i can probably stream in 3 hours. i will start the levels from the last stage that is colored in blue in the spreadsheet
 
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