I do like most of everything else though, haha. The Kamac troll at the end is real ! Also, I like how you put in a little time restraint to keep the player going but the timer isn't so tight that the player has to rush everything.
I just put up 2 new musical courses. I try to alternate between doing some regular levels and music stuff, and it was music time.
Dragon Quest Town Theme!
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And I am curious if anyone would be able to guess what this other music is just from the preview image.
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In other news, it looks like the Pokemon Center theme kind of blew up this weekend, and is now my most trafficked and popular level...so I'm #1 worldwide for the week.
I'm making a level based very loosely on The Last of Us because I'm dumb. Exploring buildings and Piranha Plants on enemy heads is close enough to the real thing
Finished another level, this time I'm dabbling in non-linear stages similar to my previous "Rescue in Sky Fort!" and "Aeroskies" designs. Don't be alarmed, the usual traditional Mario gameplay stands, however, there are much more secrets this time around. With connecting paths and different challenges encouraging further replays! I tried making exploration the focus, but platforming and rising challenge the incentive!
Check it out below.
Checker-Temple
Set near Big-Tall Mountain and Trial Caverns, Checker-Temple is not frequently sought after. Its an unusual place. Wrought with unfamiliar designs and mushrooms that grow in the depths of it's chambersusing lava as nourishmentyou don't know whether to admire your surroundings, or get the hell out of dodge.
Our hero treks into the depths of the temple, searching for treasure, or perhaps a friendly face. Do you have the endurance to make it out alive?
I apologize for the huge image. I worked on this one all week and tested the hell out of it. It doesn't always work perfectly but there shouldn't be any way you actually get stuck. And yes, in Punchout!! fashion, there's a hint on how to beat Bowser in the above image.
Please give it a try and let me know what you think!
Also, I will probably be streaming later tonight, so I'll be posting a form later for people that want to have their levels streamed.
I wanted to make a level based around the Modern 8-Bit Mario Amiibo and it completely changes the way you have to play Mario, this level is on the medium to easy side since its made to be doable and enjoyable, but it will take some lives to get used to the Mega Mario mechanics, so I made sure the player learns what he can and he cannot do.
Watch out for flying mustaches!
Modern Mario HUGE Adventure
Featuring Modern 8-Bit Mario Amiibo!
Please let me know how you like it, I am planning on making other levels based on this Mega Mario, feedback is appreciated! I´ll be running a stream and playing more GAF levels as soon as I have a few free hours x).
I've made the sequel at least one person requested. The shell is back, and forth, and harder to follow than before. Face the reckoning!!1 /boxart
Throw me some feedback if you like. Especially let me know if you manage to break it.
Follow That Shell 2: Reckoning
44C6-0000-008E-9115
Thanks for the compliments and feedback, its not really a ghost house, I just wanted the visual style of the ghost house lol. I'm sad I may have made it too easy, my girlfriend kept telling me to tone it down and I did in several areas, her play testing was really helpful though.
Once I get home, straight to more levels, need to find inspiration again!
Nah, I know, I was just joking with you. Don't be too sad about it. A level feeling challenging but being beatable in someone's first try is, I think, a pretty sweet line to have balanced. It helps that there's no up and down camera movement in awkward places too. It's an excellent level.
Level looks great. The only thing I didn't really care for were the fireballs, whether they came from the roof and didn't respawn, or they jumped out of the lava. They're just an annoying thing to dodge. I appreciated you indicating their presence at the beginning of the castle area though. Took me a few tries to beat, but the deaths were entirely avoidable.
I wanted to make a level based around the Modern 8-Bit Mario Amiibo and it completely changes the way you have to play Mario, this level is on the medium to easy side since its made to be doable and enjoyable, but it will take some lives to get used to the Mega Mario mechanics, so I made sure the player learns what he can and he cannot do.
I was really upset to learn the Modern Mario Amiibo is it's own Mega Mushroom in Mario Maker. I've already got the classic one, but I wanted the modern one more badly, and this makes me want it even MORE.
This is put together so well. At first I thought it was a simple throw the shells at Bowser until he dies thing, but the mechanics quickly become obvious. The pow block (KO!), guarding against the three "hits" you can take (getting dizzy when taking a "hit" is a good use of that effect), the steady flow of mushrooms so you can make a few mistakes or eat a fireball to stop a shell. The only thing that might bring this level down is the timer. Everything appeared to work fine for me. Very well done.
Level looks great. The only thing I didn't really care for were the fireballs, whether they came from the roof and didn't respawn, or they jumped out of the lava. They're just an annoying thing to dodge. I appreciated you indicating their presence at the beginning of the castle area though. Took me a few tries to beat, but the deaths were entirely avoidable.
The fireballs are telegraphed by the floor. If it's a bridge, they come from the ceiling, if it's a skeleton bridge, they come from the lava! This stays true throughout the entire stage, so maybe that'll make future play throughs better.
Thanks a lot for trying my stage, however. I really appreciate the feedback!
This is put together so well. At first I thought it was a simple throw the shells at Bowser until he dies thing, but the mechanics quickly become obvious. The pow block (KO!), guarding against the three "hits" you can take (getting dizzy when taking a "hit" is a good use of that effect), the steady flow of mushrooms so you can make a few mistakes or eat a fireball to stop a shell. The only thing that might bring this level down is the timer. Everything appeared to work fine for me. Very well done.
Thank you so much, you guys! I put so much damn work into that level XD It was pretty exhausting, so I'm glad you guys liked it.
VandalD, you totally got what I was going for In order to increase difficulty as you go on, there are more chances to get "dizzy" the further in the fight you go.
If I could turn off the timer I definitely would. As it is, though, I can beat it with over 200 seconds left so hopefully it's enough. It certainly depends a bit on how Bowser behaves.
I apologize for the huge image. I worked on this one all week and tested the hell out of it. It doesn't always work perfectly but there shouldn't be any way you actually get stuck. And yes, in Punchout!! fashion, there's a hint on how to beat Bowser in the above image.
Please give it a try and let me know what you think!
Also, I will probably be streaming later tonight, so I'll be posting a form later for people that want to have their levels streamed.
Well, not sure what "medium" is supposed to mean. That first one is really hard. I tried to leave a comment, but got an error. Googling says it means someone reported your level. Anyway, well designed, but too hard to be much fun.
The second one was much easier, but not as well designed as the first.
So I finally played (and beat) Super Meat Bros. Really captures the feel of the original, although the entire level is full of maxed-out Miiverse comments about how "epic" the difficulty is and other useful comments from the kids out there.
I made a level too, it's called Flappy Beetle (42CD-0000-0089-40C0)
It's just like the title says, you have to cross the level on the back of a flying beetle. Honestly i don't know if the result is good, but i've wanted to make something like this since when i noticed that you can go higher by staying still on the beetle, and you can drop altitude by repeatedly jumping on it.
I apologize for the huge image. I worked on this one all week and tested the hell out of it. It doesn't always work perfectly but there shouldn't be any way you actually get stuck. And yes, in Punchout!! fashion, there's a hint on how to beat Bowser in the above image.
Please give it a try and let me know what you think!
Also, I will probably be streaming later tonight, so I'll be posting a form later for people that want to have their levels streamed.
I just beat it after a billion tries, but got an error at the end and it took me to the front of course world, so I'm guessing it didn't register. Never seen that before.
I just beat it after a billion tries, but got an error at the end and it took me to the front of course world, so I'm guessing it didn't register. Never seen that before.
cyba89
-Nice level. Some things I liked were how you routed the shell so it wouldn't bounce back and hit the player and how you hid some secrets. Some things just seemed a little unnecessary. A pipe led to a small room with only a few coins to lead you to an earlier pipe that was blocked by the one way gate. I think the purpose might have been to show me how the gate worked, but since that was the only appearance of the gate (from what I recall), it felt unnecessary.
Thanks for the feedback. That pipe was there to give the player a second chance if he misses the long jump over the gap. It leads to the earlier pipe so the player can practice the long jump mechanic again in a save environment.
I've been working away at my own Super Mario Bros adventure and I'm at the point where the first two worlds are complete and posted.
I've tried my best to capture the spirit of a real Super Mario Bros game with these and hopefully I've been successful.
There's a bit of a progression from level to level, so it's best if you play them in sequence.
Keep an eye out for secrets too, as every stage has a least one bonus room (most have more) and there are hidden routes and 1-ups throughout.
Hopefully, one day Nintendo will let us upload full Adventures so the 1-ups will be a bit less meaningless... It's still fun to collect them though =)
Use the level codes below, or just add me to your creators list and add them that way.
Maker ID should show as Myles.
Anyway, give em' a go if you like and I've love any feedback, comments or stars.
Cheers guys!
Alright guys, world 3 and 4 are all set to go! Full set of level codes listed below.
Also, something cool I didn't realize you could do until today... you CAN play these as full worlds with lives carrying over between levels and all that. To do this you need to download the levels from course world and save them to your course bot. Ideally, save them in the slots the match the level numbers I listed (or make up your own worlds). Once that's done, click the big play button under the world number in course bot to play each world as a pack!
Have fun and let me know what you think!
World 3 : Cape Chomp
3-1 Cheep-Cheep Reef
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3-2 Seaside Cliffs
3B18-0000-008A-F2CA
3-3 Urchin Ocean Adventure
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3-4 Crazy Chomp's Switch Ship
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World 4 : Mount Monty
4-1 Monty Mole Mines
65E1-0000-008A-F384
4-2 Snaking Up The Mountain
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4-3 Mountain Top Cloud Hop
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4-4 Major Monty's Hot Top Fort
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Sent in two. Should be around to catch the stream. Is there a list of levels submitted in a sheet or can we only see those through clicking "See previous responses"?
Sent in two. Should be around to catch the stream. Is there a list of levels submitted in a sheet or can we only see those through clicking "See previous responses"?
Posting the Google sheet link should help show people the order of which the levels will be played. You can even be fancy and colour code it like what I did
Also, I hope to see you spend at least half an hour on my level But you're probably too pro to let that happen !
I tried probably 15-20 times (at least it felt like that). It's fast enough to get to the fight, so that's not a problem. But the situation I mentioned before happened at least 5 times and it felt so cheap. I tried to use as many spinies as possible so they won't pile up to the pipes, I tried to use the koopas as much as possible, but it was pretty much always the homing bill that finally screwed me up.
Well, not sure what "medium" is supposed to mean. That first one is really hard. I tried to leave a comment, but got an error. Googling says it means someone reported your level. Anyway, well designed, but too hard to be much fun.
The second one was much easier, but not as well designed as the first.
Posting the Google sheet link should help show people the order of which the levels will be played. You can even be fancy and colour code it like what I did
Also, I hope to see you spend at least half an hour on my level But you're probably too pro to let that happen !
Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0
Oh God this level. So hard, very very challening. I think it's a bit unfair in specific parts, even if not broken, especially
in the second section with the saws and Goombas and spikes. I think putting the Goomba right from the first moving platform is too much, and a spiky wall on the third layer is too high, increasing the possibility of jumping right towards the saw
. It's aesthetically good, and it has nice ideas, and it was fun. Just a bit too frustrating in specific parts.
P Switch Kick N Run - Da Boss
2B92-0000-006C-38A2
Wow, great job. That use of the P-Switch.
It clicked on me a bit too late that you had to simply follow the instructions given by arrows and coins, but then...wow
. Between this and the Maze level, well...following you now.
The Mario Trials
B908-0000-0085-67F4
Phew, those were surely trials. Challenging, but quite fair. Good job.
Mushroom Kingdom 0029-0000-0088-D72A
Your level plays well and it looks great.
That's it for this morning. Don't know if I can check out other levels later. I'll try!
There are also levels from the competition to play, now that I think about it
Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0
Oh God this level. So hard, very very challening. I think it's a bit unfair in specific parts, even if not broken, especially
in the second section with the saws and Goombas and spikes. I think putting the Goomba right from the first moving platform is too much, and a spiky wall on the third layer is too high, increasing the possibility of jumping right towards the saw
. It's aesthetically good, and it has nice ideas, and it was fun. Just a bit too frustrating in specific parts.
P Switch Kick N Run - Da Boss
2B92-0000-006C-38A2
Wow, great job. That use of the P-Switch.
It clicked on me a bit too late that you had to simply follow the instructions given by arrows and coins, but then...wow
. Between this and the Maze level, well...following you now.
The Mario Trials
B908-0000-0085-67F4
Phew, those were surely trials. Challenging, but quite fair. Good job.
Mushroom Kingdom 0029-0000-0088-D72A
Your level plays well and it looks great.
That's it for this morning. Don't know if I can check out other levels later. I'll try!
There are also levels from the competition to play, now that I think about it
That's probably the most difficult part of the map, everything else is kinda middling after that part lol. I hit up almost everyone's levels in the last two pages, some really great maps guys. Hard to keep up in the thread.
Here's the course description if anyone wants to try it again.
Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0
Rosalina comes across an old factory that once produced weapons for Bowser's army. However, something still stirs inside...
I do like most of everything else though, haha. The Kamac troll at the end is real ! Also, I like how you put in a little time restraint to keep the player going but the timer isn't so tight that the player has to rush everything.
lol yea sorry about that. sometimes he makes the pole disappear and sometimes he doesnt. i didnt intend for him to do that. and yea the timer was purposely done like that
guys i just finished uploading the 2nd mario trials. its extremely short, but i hope you like it
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the idea behind this one was to have a stage flow and keep moving. any kind of hesitation will kill you.
i have some work to do but if you guys have some new levels for me i can stream later today.
Quote this post for the submission link
i can probably stream in 3 hours. i will start the levels from the last stage that is colored in blue in the spreadsheet
Seeing the frustration from some about the level spam, I'll just post a link to my profile on Super Mario Maker Hub. I'll keep the updates limited there. Those who enjoy my levels, you can follow me there.