If I accomplish nothing else today that is okay because I beat your goddamned level.
So proud of you !
I think I need to make a sequel to that with winged chain chomps
If I accomplish nothing else today that is okay because I beat your goddamned level.
Anybody think they cant beat this stage
King Koopa and Sons - E1D6-0000-0063-7D13
Nobody has beat it yet but its only a small sample size
I've enjoyed playing so many levels on here and giving lots of feedback (all through PM so as to not clutter this place up), but there are so many pages!! If anyone is dying to have their level played, PM me and I will do it for sure and tell you what I think.
I also have a new level I really enjoyed putting together:
Mushroom Kingdom 0029-0000-0088-D72A
Journey to the mushroom kingdom. It's not a hard level, but Im really proud of the overall aesthetic and hopefully it is fun.
I did it after a couple tries once I stumbled on the trick to getting past the beginning.
I just made a new level. Wanted to do something using tracks...
Haunted Chase: CE32-0000-0089-430D.
My MarioMakerHub page.
I made a level. I tried to make it cohesive and a bit challenging. Hopefully something that you'll feel enticed to try again to get it right.
Would love to have you play it.
Keep That Oil A'Rollin
7CC7-0000-0074-22A9
Anybody think they cant beat this stage
King Koopa and Sons - E1D6-0000-0063-7D13
Nobody has beat it yet but its only a small sample size
Three bits of feedback for you.
- Don't repost, it's annoying
- Your post was not at the end of the page for anyone using 100 posts per page, it was right in the middle.
- Try playing someone else's stage and giving feedback first. Then someone might feel inclined to play yours.
After playing a few other peoples stages, time to peddle one of my own.
Ghostly Goings On
5E3D-0000-0088-008F
A SMW Ghost House, trying to explore use of P-Switch and the Cape. Have play tested it quite a bit so hopefully no level breakers in there As usual, would really appreciate some feedback!
New level to share that I hope some people can try out. It involves using or outrunning giant shells to progress.
Ricochet Rampage
8AB5-0000-0088-E39B
I wanted to include some forced progression sequences without relying on auto-scrolling. It's not bullet-proof since you can dick around with the shell, but hopefully it's still enjoyable to go through. I may revisit the idea in a different way in the future.
Let me know what you think!
A shorter level than some of my others!
Bullets in the Wall.
C276-0000-0088-AA21
Difficulty: Medium
The main concept is wall-jumping while dodging bullet bills. I refrained from going overboard though and there are no "bullet hell" segments. Also, only black bullet bills, no homing red.
2 main branching paths and within one of those paths there are 2 secret rooms. It'd like to see if anyone finds both (one is in plain sight, the other is not).
I actually think this is probably a bit more fun to play than some of the others I made, although less "dramatic" perhaps.
Added some new levels to my Game and Watch repertoire.
MAZERUNNER: 7E7F-0000-0088-7522
https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTrrSzNBw
SPRINGER: E047-0000-0088-7388
https://miiverse.nintendo.net/posts/AYIHAAAEAAASVZKdNRH3xw
THWOMP DODGER: 90DE-0000-0088-7259
https://miiverse.nintendo.net/posts/AYIHAAAEAAArVRTrv0rvdw
Bowser's Heavy Metal Battalion 2
(5956-0000-0088-765E)
The long awaited sequel to my most popular level, Bowser's Heavy Metal Battalion (721B-0000-0025-1463), has finally arrived. With his tank battalion in shambles, the Koopa King scraps together a new force: giant mobile mecha shaped-like and piloted by his various troops. Can the brave Captain once again thwart the dastardly turtle tyrant?
Like before, there's a slew of hidden costumes to find and various mecha to explore. Both bosses can either be engaged or avoided.
This stage is pretty damn fun if I do say so myself. If you do play it, let me know what you think via PM. I'll also check out (and subsequently star) whatever stages you want to share because I'm done making for the day.
I've made another level.
Tour of the Digestive System
C318-0000-0088-9161
I really like the levels being made where it's more about doing something very not-Mario. Levels about filming movies and building robots, but you observe more than do. I guess this is my take on it. Too bad Mario can't travel in a shrinking bus.
Hello again, have a new level that I wanted you guys to check out. It's the first level I posted in the SMB style. I put a lot of work into it, so tell me what you think.
Title: Frozen Ship
ID: F8E6-0000-0089-29E1
Oh make no mistake, I beat the level despite those things. The thwomp thing though is really obscure if that's the case. Ask yourself "If there is nothing clearly stopping advancement, why would thebplayer assume they are missing something as opposed to the level just being hard"?
As for the final section of the stage I also just avoided using the skulls and did the jumps myself. Significantly easier. But again you gotta think, if you are going to make a mehanic like that obvious for the player so they assume its what they are suppose to do, why is it so significantly harder than the other alternative? Why even have the skull then?
For a long level like this, the last section should not contain this kind of ambiguity. Its not fun to die 2 steps from the end because the creator essentially tricked you.
The design of the course is wonderful though.
Inventive level with a nice, clean visual style. Particularly liked the use of POW blocks to access doors, stared at the first screen blank until the penny dropped! I hadn't see this before. Not such a fan of getting engulfed in boos immediately upon exiting pipes or doors, I didn't have a chance to get my bearings before I was hit. With so many other levels to play I couldn't finish your level in the 10 or so tries I could spare.
Anyways, just finished a short new map, any feedback is appreciated as usual. Now I can get back to playing GAF maps again, lol.
Rosalina and the Haunted Factory
E3BD-0000-0089-0FC0
Rosalina comes across an old factory that once produced weapons for Bowser's army. However, something still stirs inside...
I just made a new level. Wanted to do something using tracks...
Haunted Chase: CE32-0000-0089-430D.
Mario enters a haunted house and suddenly is chased by a giant ghost! Level idea is very loosely inspired by DKC2. Be very aware of your surroundings and you might make it out of this haunted ride. Don't forget that Ghost Houses like to play with you...
My MarioMakerHub page.
Any specific part where you got overwhelmed. The part with the clown car?
Thanks for the thoughts (Flowering Fields)! I was worried the rocks in the ground might be visually confusing or aesthetically divisive. May have made a poor call with those.
Aw hey thanks! I actually only started to pay attention to the visual design of it with my last few levels!Some of you guys really nail the visual design in your levels, which is something I never prioritize until I look at the levels posted here. My levels pretty much feature all the necessary enemies/platforms to make the level playable, I rarely pay attention to adding any extra scenery along the way.
Just as an example, ciD_Vain's level posted on the last page:
That screenshot is really nice to look at.
Aw hey thanks! I actually only started to pay attention to the visual design of it with my last few levels!
So proud of you !
I think I need to make a sequel to that with winged chain chomps
I hope I am not giving the impression I did not like your stage. I actually really did enjoy it. I feel its one of the best ghost houses I have played personally. I just wanted to give you some points on why maybe some of the difficulty is leading to low completion rates.Ok, it takes a fresh pair of eyes I guess and the fact you are saying it means it is too obscure for some. I wouldn't have thought the two question blocks are obscure though, particularly as you almost pass over them. The springs that come out of the pipes too are there to make you ask what to do with them. That I'm not out to trick players is also shown by the inclusion of an alternate path under the Thwomp, again, signposted by coins and another Question block.
If you found the final bit easier by jumping and taking a hit I'll have to look at this again. Fair challenge!
Played your The forgotten facility level for what it's worth and enjoyed it. Classic left to right platforming, you're not trying to be clever and apart from the well-disguised Thwomps nothing seems designed to catch you out. Completed without difficulty but was sufficiently challenging to keep me interested. No verticality going on at all though which seems to be becoming a trend, was this a conscious decision
Yes you have! And thank you! Next time you stream I'll be sure to add Buzzy Beetle Beat to your list.I think at this point I've beaten 3 out of those 4 stages. They are all quite wonderful and good work !
2, I played your level and its really good. One of my favs so far. Really nice aesthetic and the difficulty is really good. Its not as easy as you think maybe a lil crazy with the mushrooms but it was more to be fun so I understand. I actually think the platforming in this level is a lot stronger than you think. The beginning with all the mushrooms requires so speedy long jumps to make. One thing I would do though is in the area where the special music plays I would make the bottom have a solid ground and hids a secret block with a vine in it. I went down the wrong side and basically had no way to advance so I had to kill myself.
Overall really good work man. Your best level yet.
Liked the idea, but way too much stuff going on that makes it unnecessarily difficult, because it's partially luck-based. If not for Bowser's multi fireballs it would be ok, but when he does that and you have the fire propeller going right at your direction and homing bill coming at you in the tight spot with a turtle and spiky below you, it's just too much. I didn't bother to finish the stage because of that.
.
Gave up. I liked the idea, but not some of the p switches, especially when messing up means you're forced to restart and ride all the way back.
The first room is very annoying with the hidden blocks. It's possible and happens very often that you could grab the coin bellow the door you need to use and force a reset. Happened to be a lot after bonking my head on a hidden block trying to reach the p-switch. The trap afterwards is just mean.Okay, so this is my magnum opus of the puzzle sub-genre. I doubt I'll be able to do better than this. I decided to make a horror themed puzzle stage similar to my Castle Dracula and Day at the Office stages. I basically spent the whole day doing this... It's most likely going to be my hardest stage due to the complexity of the puzzles. I would greatly appreciate some testers for this stage, as I expect to revise this several times before I get it to a fair non-obtuse level of challenge, and even then I'll probably make an additional easy version. If you're looking for a challenge in the Mariovania/puzzle style with a horror theme... please give this a try. After this, I'm going to make laid back stages because making this really taxed my brain.
Oh, and it's inspired by Silent Hill... only it takes place in an abandoned, haunted convent...
Silent Hill: Salvation
7CD7-0000-0086-5A55
My latest level!
Tick Tock Clock Shop
ID: 71BD-0000-007A-E87B
RagnarokX
-I've seen your levels in the thread a lot. You make them visually distinctive and with a clear theme which is great. However, I don't think it worked very well as a 1-1 level. The green backgrounds and platforms make it rather hard to see. I know you added Wigglers that can't harm you as a visual flair, but when coupled with the jumping Monty Moles, it can get a little busy. I really liked the fake ending. It's so creative, but these things, to me, aren't appropriate for a 1-1 level. Pipes and cannons that shoot giant winged Bob-Ombs and moles jumping everywhere might just overwhelm a beginner. I thought it was fun and entertaining, but I don't think it fits the theme of this contest.
I found it really hard but I got there in the end.
The final sequence is pretty great and chaotic!
I made a course that has a bit of a factory theme in it too, but it's made for beginners.
Mario's Office Job. Jr.
6d9d 0000 0085 394e
Hey thanks for playing me levels! Glad you enjoyed them.
Got a new one for you guys. It's a bit difficult, but not too bad!
hmm...you are just supposed to let the shell do its thing and break everything for you. But i will see what i can do to make sure that comes across better
like i said before, just because i didnt beat a stage, doesnt mean i wont like it or anything I can appreciate a good stage once i play it enough times. but that random chomp at the start....-.- i hate him
did you try my new level focused on platforming skills? if you can make and beat a level like chomp chomp palace, then im sure you can play The Mario Trials
B908-0000-0085-67F4
plan to do it as a series of sorts
I gave it a few quick tries today and I have a serious issue with the turtle part. I have yet to figure out a good way to not just instant die basically when I hit the first turtle. It bounces me and I die immediately hitting the next turtle
Just uploaded my latest stage. It's a continuation of my second one, Airship Infiltration. I focused on making some puzzles for this stage, and spent a lot of time fine tuning them. Hopefully whoever plays will find it enjoyable. I'm going to start diving into other people's stages here now that I'm done with mine.
really? you dont do well in mario games where you jump on turtles or just in this level?
just jump on one and hold the jump button and then press forward a bit and repeat
Don't know why it doesn't work very good for me in this level. Doesn't work very well for me in this stage. Irregardless, I still beat it after a few tries haha ! But that turtle part didn't click well with me.
And I am curious if anyone would be able to guess what this other music is just from the preview image.
A155-0000-008A-3B27
It's the last thing you get. If you have it, drag Mario into a pipe. If it doesn't work, you need to unlock it still.
Dislikes ghost houses. Posts a ghost house. Haha. I'll have a run through this one.
Edit: That was really great. No cheap shots, challenging level, though I managed to get through on the first try (Rosalina's just that good.) I would say it's definitely easier than Floating Tower, but also more fun. I particularly liked the gauntlet at the end. Very nicely done. Play this one, folks.