feedback time?
feedback time.
Made a new level!!!
Scorching Pyro Manic Manor! 2780-0000-0113-E955
Set out to do a spiritual successor to my level called "Shiveringly Frozen Cold Manor!" and thought a fire level would be apt. Sooooo, on this level you enter a manor, turn the heater switch on, and pandemonium (and lots of fire hazards) ensue. Secrets abound as usual.
Would love some tries and comments from you guys!!!
A bit unfair on the fire plant after the 2nd checkpoint, you get targetted from all directions with minimum visibility :/
Great distinctive visual style.
It's even beautiful from the level select, good job!
I took a look at my stages today and realized something: I've never made a level with Bowser in it! I decided to fix that.
Bowser's Hot Pursuit (200D-0000-0114-DDED)
There's so many different ways people have used Bowser, so I tried to put a different spin on my level. Speed-run fans can see if they can match my top time: 20 seconds flat!
Not bad,
I feel like Bowser should be lower or try to do something to hinder the player...
Like Bowser Jr, but that one is killable so it might not do the trick.
I'll repost the last few levels I made, for feedbacks.
I have another level or 2 to posts but I'd like more feedback 1rst to adjust what isn't up to snuffs.
NEW LEVEL!
Thwomp's burning mansion
D372-0000-0109-26C6
Friendly word of advice...Spin...and try to stay on top of things
levels I'd like more feedback on :
Fire in the hole : 688B-0000-0104-12C8
Also there's 2 levels I stumbled on and really REALLY liked (so much I downloaded them even) :
Spooky Jumping by Bay : 714E-0000-00A2-1958 (this user has plenty of cool levels too, check the levels out)
Spin! by Steray : 32D2-0000-0062-3C16
Great levels to showcase the game with very little risks.
My SO and even my friends who're not so into Mario loved to train on these levels.
e:
My first one. Quite traditional level but not too easy.
A710-0000-0112-A6A4
Not bad.
I would advise to be a bit more gradual on the challenge because the start with 4 thwomps (that you can get stuck on if you spin on top of them) + fire plant is a bit much I feel.
Great idea with the combinaisons, could barely see what was on top but the result was awesome!
Oh did I mention that I hate hammer bros? your use of them was actually cool, not too much and not too little.
All in all I'm looking forward to what you'll do next.
Playing with Fire: Bomb Edition
Played around with fire/bomb interaction and found some neat set-ups. Hope you enjoy!
6CE1-0000-0109-3B1E
A little bit stingy on the powerups
Great concepts and great execution!
Very clever use and the end part was especially good.
The plants out of the pipes leading to that place were a bit unfair and unecessary I feel.
Great level!!
I'm a couple of stars away from getting some additional upload slots (in addition to the ten I have now) but I'm just not getting enough plays!
Here's a course no-one has beat yet for example
Bowsers Castle 200cc
BABE-0000-0101-AC6E
So try if you have the time and drop a star if you enjoy it enough!
Nice set of challenges,
the powerup for the checkpoint doesn't really work for me and the leap of faith at the end is a bit too punishing for my taste.
Fun level really
"Babysitting Bobombs." This is my first enemy exploitation stage with some lite puzzle elements. I had a lot of fun making it and worked really hard on refining this one and would really appreciate some feedback:
Course ID:
71C8-0000-010D-9425
If you can ride a Koopa then you can babysit some Bobombs, just don't expect to get paid beyond a popsicle or two in the freezer.
I wanted to go over the top in a few parts with this but decided to scale down the difficulty in the (mostly futile) hopes of getting a better completion rate.
I feel like the First checkpoint is a bit too early and the passage with the bomb going his way while you're up there was a bit too obtuse and too error prone.
Otherwise great fun and the last part was really awesome!