Thanks, if you have to try 1 level it would be
Thwomp's burning mansion
D372-0000-0109-26C6
I'm a couple of stars away from getting some additional upload slots (in addition to the ten I have now) but I'm just not getting enough plays!
Here's a course no-one has beat yet for example
Bowsers Castle 200cc
BABE-0000-0101-AC6E
It's a Mario Kart-level!
So try if you have the time and drop a star if you enjoy it enough!
Finally got around to this, wow, excellent job! Very original stage. Good job of pushing the player into using their brain and their reflexes right away so they know that they have to chain their spin jumps if they want to survive. As for the rest of the stage, I'm impressed with how much variety there is with all the different options and routes the player is offered as to where they can go. I definitely plan on playing through it again so I can try to find the extra paths I missed. Btw, I managed to keep the cape past the second to last room (based on the path I took anyways) with spinning Boos suspended above the Thwomps. Since I still had the cape, I took the final "Hard" room but I managed to "cheat" by flying over it. Heh heh
Had a chance to work on some new levels today!
Castle Multi Challenge
ID: 7ADA-0000-0121-CB63
Difficulty: 4/5
Description: This one is a series of room challenges & enemies to avoid in the corridors/shafts between them.
Title: Mario's Great Escape
ID: FE40-0000-0121-D543
Difficulty: 3/5
Description: I used Raiders of the Lost Ark as inspiration for this one. Be mindful of your surroundings, and the timing for the opening sprint is critical.
Hope you enjoy!
Very fun with basic elements made challenging and fun.Okay...with a name like that I'll bite. I gotta know what you've done here...
EDIT: Boooooooooooooooo...
Here. Play this one.
BOUNCE TOWN
d6f9-0000-0121-20a2
I could help but there's no code so it's not like I can try :/My level has a clear rate of 0.0% ;_;
I guess it's not very good.
Can someone give it a shot?
Good level, always fun knocking down those crazy towers! A fair, consistent challenge too and it doesn't outstay its welcome. There is more you could have done with the Goombas if you wanted to. They can be kicked along the ground as you're walking, and can be thrown upwards. Throwing Goombas up at spinning blocks and question blocks also activates them, giving you even more opportunities. (I have a bit of SMW Goomba history myself - 'Goombas Play ball' E4D7-0000-00D8-AB57)
2 apparent glitches here. First, going through doors without pressing up, and second, the invisible doors. First appears to be achieved by placing spikes over doors on rails. The second might be achieved by simply placing background tile over the door, but haven’t tried yet myself. Great level anyway!
Can someone please play my latest Ghost House Assault level FC5B-0000-011A-771B. Since reuploading for the 2nd time it's hit the tumbleweed and is destined for deletion at this rate!
Hey all. After a 2 month break I made another course. I spent about 6 hours on it. Hope you all enjoy. Criticsm is greatly encouraged.
Totem Tower Baddy Road
0B3C-0000-00FB-6ABE
My friend chipped away at making this level over the course of many weeks with the hopes of making a level that is practically impossible to solve. I was able to beat it, but I'm curious to know if anyone without any knowledge of the level would be capable of doing the same without downloading it and looking up the solution.
There's no complex platforming, and very little risk of actually dying, but it might test your patience a great deal.
Wow. Any justification?!
None. Just "Your course Junior Airship Showdown has been deleted." Goodbye, miiverse comments.
I don't have any new stages to post (I'm working on one, but I don't think people want to play "Mario 3 stage based around collecting power-ups in order #1,194,876" that badly), but I'm more curious about Gnat Attack on Hard Mode.
Question 1.) Since when did Satan work for Nintendo?
Question 2.) Any tips on beating it? I saw a guide from Reddit, which showed that players even developed meta techniques because of how impossible Hard Mode is (Reddit's not a banned site, is it?), but I'm still having trouble. I couldn't even beat it on Normal without wasting an hour on it!
Question 3.) The Boss Gnat doesn't have a costume, do they? Please tell me they're not planning on adding another version of Gnat Attack to unlock that. This isn't asking for help so much as reassurance.
1. Level - No real strategy there. Bomb flys have priority 1, so focus on them first.
2. Level - The hardest stage. Spawner-fly goes always first. I don't care how many bomb flys explode while hunting the spawner down, if they spawn those little flys you're fucked. Srsly, you will not beat that level, if they are able to spawn them.
Also the spawner moves either vertically or horizontically from the border into the screen. So don't tap where they currently are, but where they will moving to.
3. Level - You know how to beat the A-Trigger Minigames in Mario Party? That seizure-like gestures is needed to kill the boss. Just always focus on triggering the boss to death, occasionally hit a bomb fly, but keep focusing on the boss. If the boss triggers those little flys (like the spawner) then quickly kill them and then keep hitting the boss again.
Also:
That's the way the gamepad is used normaly. However, while doing so in the gnat attack game, the bottom right of the screen is a complete BLIND SPOT. Or if you're lefty, the bottom left will be a blind spot. This is dangerous if a spawner spawns in that area. You will see him too late. I recommend holding the stylus on the very top. Also don't hold the gamepad, but use something to keep it standing on it's own.
Any exploits used, like the invisible blocks?
It had a note block inside a ground block after the goal pole strictly for visual flair during the finishing cutscene. It had no effect on the level and was removed by an update.
https://www.youtube.com/watch?v=yVRkWrNQC8k
I don't have any new stages to post (I'm working on one, but I don't think people want to play "Mario 3 stage based around collecting power-ups in order #1,194,876" that badly), but I'm more curious about Gnat Attack on Hard Mode.
Question 1.) Since when did Satan work for Nintendo?
Question 2.) Any tips on beating it? I saw a guide from Reddit, which showed that players even developed meta techniques because of how impossible Hard Mode is (Reddit's not a banned site, is it?), but I'm still having trouble. I couldn't even beat it on Normal without wasting an hour on it!
Question 3.) The Boss Gnat doesn't have a costume, do they? Please tell me they're not planning on adding another version of Gnat Attack to unlock that. This isn't asking for help so much as reassurance.
That's idiotic. Not every course that had them A) used them extensively or B) was unplayable after the fix. They should have ran a script that automatically deleted every course that used the glitch AND had not been completed since the fix.According to some posts on reddit (such as this one), even after the fix Nintendo ran a script that automatically deleted any level using that particular bit.
[...]
I don't know why but I found it harder this time around in places where you have changed nothing...I'm slipping I guess.
I mostly just play other people's levels. As long as you like playing 2d Mario games you should enjoy just playing this game just fine. I have only made about 5 levels since September but I have played tons of levels from gaf members and many are very talented.As someone who has no interest in creating levels, would I still enjoy this game?
Oddly, some people did get the update. Hilariously, it allows them to create courses with new elements, but people on 1.21 still see them as the old elements. Jaku made a course where he bounces on donuts to the goal, but for everyone else they are sawblades.
This was an initial test one: https://www.youtube.com/watch?v=_Pz-flhTBGM
You can see the correct course in the snapshot.
Ok so I carefully made a new level. Its rare I find great "ride" levels, you know levels like the carts in Donkey Kong Country. Now I made a level focusing on that and it gave some DKC vibes. Its fast, reflex based, and certainly not for novice players. Its super fair though, you suck you die, you pro you win. Have a shot! there's a couple of secret to fing along the way too.
Any feedback greatly appreciated!
NOW THAT'S A SKULL RIDE !
9538-0000-0123-D5C6
I'm back! Finally completed Planet 2-4 of my Super Mario Planets series. Enjoy!
Code: F061-0000-0125-3206
I will give feedback to anyone playing my level as usual
The dash part is usually something I hate but here you have ample time to react before all hell break lose and while I wouldn't depend on the falling stuff at the beginning to avoid death, it's actually very tense and fun! Kudos, I can't tell you how many level I played where they tried to do what you succeeded and failed miserably.
The 2nd part is a bit random in how you have to avoid death from above, you don't have much visibility so it can be a bit unfair.
A bit short but really fast level, it's the kind of level you manage to avoid using autoscrolling when it could have used it without a problem I feel.
I liked it.
The update isn't supposed to go live until another 1h20 or so (there's more maintenance coming).
Update is live and downloading now!
Indeed.
https://supermariomakerbookmark.nintendo.net/
Edit:
Courses seem to habe simple urls: https://supermariomakerbookmark.nintendo.net/courses/C7F1-0000-00E6-01C6
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So, I don't wanna see your filthy codes anymore. Just gimme the urls. Awwwwwwwww Yeaaaaaaah!
Just played this stage, nice work, really enjoyed it. Congrats on getting it played on GameCenterCX. Classic feel with balanced difficulty, smart progression with the various platform sections (I like how each section seems to have its own platform "flavor"), and good job on the spin jump tutorial bit with the Spinies. Would love to hear feedback from you on a stage of mine if you have time.
Link me something with this marvellous Bookmark dealie and I'll get to it with the rest!
Added to my bookmarks.
Here's a link to my profile:
https://supermariomakerbookmark.nintendo.net/profile/CaptainCab
I suggest Babysitting Bobombs if you want your reflexes and your brain tested a bit, others here seem to really be digging the concept on that one. Yoshi's Safe Landing (checkpoint version) or Yoshi's Boo Bustin' Bonanza are good old school choices. I'll check out more of yours soon.