Super Mario World is Amazing!

Super Mario World is the pinnacle of 2D platforming!!!

I am thinking about getting a cheap SNES and picking up some classic platformers, it would be cheaper then buying one super Mario advance game new.

Plus I am keen to play the super starwars games again.
 
You know, your opinion of the series changes depending on what order you played the games. I played Super Mario World before SMB3, the latter I got my hands on with Super Mario All Stars (with upgraded graphics). Everybody was telling me SMB3 was better, but I thought otherwise. I never could finish part 3, it's just too boring to me.
 
SMB3, SMW, SM64 = The Holy Trinity




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Frida?

:rock
 
Here's my rankings of Mario games:

1) SMB 3
2) SMW
3) SMW2

You can get 6 Mario games on SNES (Mario All-Stars has four), and SMW 1 and 2. The GBA games are just ports basically, maybe a couple of miniscule things added (I had SMB2 and SMW on GBA), but lets see - buying the whole Mario collection on GBA would be around $25-$30 each, and $20 for SMB NES game - so $120 for it all on GBA. Or you could get a SNES and those games for about a fourth of that, and play them on TV. Hell even a Super Game Boy would play Super Mario Land's on your SNES. I'm considering getting an SNES - I really wanna play some Mario games.

Oh yeah, get Super Mario RPG too, that is really kickass.
 
Super Mario World is my favorite game of all time. :D
 
Loki said:
SMB3
Yoshi's Island
SMW
SMB
SMB2
My list as well.

I have never had SNES though, so I only played SMW over my friend's house. But we beat it several times, so I know of its greatness. I also bought it for GBA. I first played Yoshi's Island on an emulator a year or so ago, and just bought it for GBA. Awesome game. SMB3 will always have a special place in my heart. I will never get sick of that game. IMO, the greatest game ever. SMB2 I never really warmed up to.
 
SMW has always been my favorite of the series but I refuse to buy such an old title release wise for the GBA at full price so I will continue to hold off on buying it until the price drops.
 
Cerrius said:
How can you be a "Gamer"Diva yet not have played SUPER MARIO WORLD till today?!

Guess she's too young, Super Mario World is well over ten years old now

Most of todays gamers are Playstation generation
 
Man, I remember spending Christmas day 1992 with SMW and SF2, and missing the bus to school throughout January because I would get up early and play those two games without a care in the world. Good times!
 
you cant play it on Gameboy.. from what I was told.. THERES NO HALLOWEEN WORLD. What other reason is there to play through all the star road levels if you cant get halloween world?
 
DCX said:
I wonder what esle you haven't played/experienced... NiGHTS? Burning Rangers? Panzer Dragoon?
DCX

I think its safe to assume 80% of this board(Well, any board) has yet to experience all three of those.
 
Super Mario Bros. 3 is the best game in the series, and one of the few games to work really well as both a one player and two player game.
 
Mejilan said:
Yoshi's Island was fantastic, and the music was TOO good to mute. (Baby Mario sure did train me to not f-ck up, though!)

YI underground music > *

IAWTP

I've been replaying Yoshi's Island recently for fun... I totally forgot how amazing that game was. The control is so smooth, there's lots of puzzles in the mazes, it's just such a balanced game. I still like SMW better, but YI's easily my second or third favorite Mario game. SMW is definitely my favorite... so many secret areas, and it being the launch game for the SNES was certainly a sight to behold back in 1991.

My least favorite Mario has got to be 64... it's so frustrating, plagued with camera problems (well I can understand it was one of the first 3D games ever made), and the whole collect the star system is annoying... I'd have preferred actual level designs. Sunshine at least has those great oldskool style levels.
 
SMB3 is criminally overrated (much like Zelda 3 actually), propped up on it's pedistal mainly due to nostalgia I'm guessing. It was an important game sure, and really opened up the series but the truncated level design and simplified mechanics can't hold a candle to either Mario World or Yoshi's Island. Replaying these games on GBA just makes everything more apparrent, Mario World's progression is surprisingly significant.
 
Having obtained an SNES, it is now your obligation to spend all of your extra cash on eBay, hoping to score some of the more memorable titles, especially if you're an RPG fan.


Or, just emulate the sucker and choose which titles are for you!
 
jarrod said:
SMB3 is criminally overrated (much like Zelda 3 actually), propped up on it's pedistal mainly due to nostalgia I'm guessing. It was an important game sure, and really opened up the series but the truncated level design and simplified mechanics can't hold a candle to either Mario World or Yoshi's Island. Replaying these games on GBA just makes everything more apparrent, Mario World's progression is surprisingly significant.

You don't know what you're talking about. If anything, it's SMW the one that has truncated level design and simplified mechanics. :P
 
Play Yoshi's Island. Gaming heaven. The level design is just perfect.

Also, let the title screen with the rotating island play for a few seconds and listen to the song being played. One of the best gaming tunes ever IMO, even after all this years it still plays in my mind from time to time.
 
Yoshi's island is overrated. I havent touched that game after the first few levels. The Mario games are much better.
 
jett said:
You don't know what you're talking about. If anything, it's SMW the one that has truncated level design and simplified mechanics. :P
Nope, Mario World was the first in the series to really extend level designs past the 30-45 second encounters of the NES games, with much more active exploration. It also pushed Mario game mechanics forward with differing jumps, advanced flight mechanics and better general "physics" imo. It just holds up significantly better than Mario 3, usually only getting blasted for lacking in the arbitrary powerups Mario 3 was littered with.
 
GamerDiva said:
I'm 19 so I guess that explains why I know very little about the Super Nintendo system. :)

All is forgiven....for now.

(Is 19 as well...call me we'll sort things out. wink wink wink)
 
jarrod said:
Nope, Mario World was the first in the series to really extend level designs past the 30-45 second encounters of the NES games, with much more active exploration. It also pushed Mario game mechanics forward with differing jumps, advanced flight mechanics and better general "physics" imo. It just holds up significantly better than Mario 3, usually only getting blasted for lacking in the arbitrary powerups Mario 3 was littered with.

Ahahaha...what? SMW is just as "guilty" of having 45 seconds long levels, if not worse, thanks to that freaking cape. You can practically breeze through the entire game thanks to it. Only cheaters like that stupid thing. Regarding exploration...shit, SMB1's last level has as much "exploration" as any level in SMW. :P

In terms of level design, in my mind there's no doubt that SMB3 destroys SMW in terms of creativity and imagination. There's nothing in SMW that even rivals the linking ground-sky castle in World 5, or the small-huge idea of World 4, or the awesome vertical levels of World 7, or the tank battles of World 8. SMW also has a severe lack of "verticality" in its stages. No my friend, its SMW that one that's insanely straightforward in level design, despite having an apparently "open" world map.

Oh and let's talk about Yoshi, shall we? Most useless gimmick? Yes. He's good for *nothing*. If it weren't for YI that little green bastard would be meaningless. :P
 
I got into gaming at around 14-15 and that was mainly from my cousins so that meant a lot of Playstation and a little bit of Nintendo 64. I also played a lot of Dreamcast too and can remember playing a bit of the old Nintendo and Super Nintendo too when I was younger.

jett said:
Oh and let's talk about Yoshi, shall we? Most useless gimmick? Yes. He's good for *nothing*. If it weren't for YI that little green bastard would be meaningless. :P

Oh come on, don't be so mean! Yoshi is like the cutest thing ever.
 
jett said:
Ahahaha...what? SMW is just as "guilty" of having 45 seconds long levels, if not worse, thanks to that freaking cape. You can practically breeze through the entire game thanks to it. Only cheaters like that stupid thing.
Well, that's one option thanks to the expanded flight mechanics... though there's plenty of levels that punish for trying. Still, the levels in general are far longer than in SMB3, which is more likely due to system constraints in the previous game. Mario 3 really falls flat thanks to this, it's the one thing that holds it back the most imo.


jett said:
Regarding exploration...shit, SMB1's last level has as much "exploration" as any level in SMW. :P
Hardly, SMB3 approached the idea, but World took and flushed out the concept of hidden exits and differing paths for Mario. It's actually the least linear 2D Mario by a wide margin.


jett said:
In terms of level design, in my mind there's no doubt that SMB3 destroys SMW in terms of creativity and imagination.
Well that's subjective... I'm more of a "meat and potatoes" gamer, where mechanics and game design weigh more heavily than aesthetics and scenario. Likely why I find Mario World to be such a better rounded, more complex and a more rewarding experience than Mario 3.


jett said:
There's nothing in SMW that even rivals the linking ground-sky castle in World 5, or the small-huge idea of World 4, or the awesome vertical levels of World 7, or the tank battles of World 8.
Well, I'd agree world 8's tank levels were wonderful platform exercises (the Air Ship in particular) but the rest of the levels you mentioned were pretty lackluster actually. After the superficial glow wore off, World 4 was rather straightforward (though switching between worlds did allow some neat exploration). Same goes for World 5 (sky/ground switching was only really good for hitting that 1-up in the end) and World 7 (piranna plants are okay I guess... not a big fan of vertical level design or ducking on random pipes to progress though).

But really, going by this I'm guessing you're one of those "style as substance" people. :P


jett said:
SMW also has a severe lack of "verticality" in its stages. No my friend, its SMW that one that's insanely straightforward in level design, despite having an apparently "open" world map.
It lacked sheer vertical stages perhaps, but levels were also more wide open generally and not nearly as restricted to the right to left design as the Mario 1 & 3. I think you need to replay it, you're pretty much dead wrong on this point.


jett said:
Oh and let's talk about Yoshi, shall we? Most useless gimmick? Yes. He's good for *nothing*. If it weren't for YI that little green bastard would be meaningless. :P
He's a powerup, pretty straight forward. I'm not sure how he's any more objectively useless than any Mario powerup really.
 
Yoshi's Island is a great game. Just don't confuse it with Yoshi's Story.
 
Yoshis story is also a great game btw. It was one of the best games on the N64 IMHO and I actually beat it. Come to think of it, it was the only N64 game I beat and enjoyed playing to the end and I was 26 at the time :)
 
SMB 3 and SMW come pretty close, but I have to say SMB 3 is better. Personally I think your smoking something if you say one is WAY better than the other though - since their both very similar.
 
JoshuaJSlone said:
But does SMB3 have level names like Gnarly and Mondo?
YI has "Touch Fuzzy, Get Dizzy" so it wins when speaking of level names.
Personally, I would rank YI higher because the Mode 7 pixel scalling is just too good to disregard. Though, SMW does have a special place in my heart because it was the first SNES game I had because it was a pack-in. I played SMW for hours on end to the point where I would wake up in the middle of the night to play. :lol
 
I've recently played through all the Marios. Although i think SMW had the best music (worth playing again just for this), the level design and fun factor never got close to SMB3. YI had even better level design, but the platforming wasn't as fun as SMB3. For pure challenge, SMB2 (Japan) was the best. SMB had the best mix of creativity, novelty between levels, good platforming, exploration.

overall:

SMB3
YI
SMB2 (JPN)
SMW
SMB
SMB2 (USA)

I don't know how to incorporate the 3D Marios into my list.
 
I did own a SNES with Super Mario All-Stars and played Yoshi's Island but I don't think I ever finished any of them! I dunno they just didn't really grab my attention. I have been meaning to go back and play through them all so I can make a list of best to worst IMO. I have finished SMB1 and 2(Jap) now.

Super Mario 64 is still a fantastic game even to this day. The graphics still look great because they are simple and the textures are mainly simple primary colours. The gameplay is also fantastic. Controlling Mario in Mario 64 (and Sunshine) feels better then 99% of other 3D platform games. You just don't feel limited at all in what he can do. It just makes exploring the 3D worlds that much more fun. I don't know why these ppl find the camera angles so "frustrating" or "bad". A few instances here and then but nothing that can ruin your enjoyment of the game.

I've yet to play the DS version of Mario 64 but having played the original version recently I say it still holds up rather well.

From my "limited" time with SMB3 and SMW I much prefer SMB3. I just don't like the graphical style at all in SMW and just found SMB3's level design so much better.
 
I'm with jarrod on this one. I used to always put SMB3 way ahead of SMW, but with the release of the GBA versions, I realized that SMW's levels were much, much longer and were generally more complex. However, SMB3 is still the more creative of the two (with much better powerups). SMW2 is probably better than both; it has some of the best mechanics (the targeting system is brilliant) and without a doubt the best level designs (probably of any 2D platformer, actually).

Super Mario 64 is still a fantastic game even to this day. The graphics still look great because they are simple and the textures are mainly simple primary colours. The gameplay is also fantastic. Controlling Mario in Mario 64 (and Sunshine) feels better then 99% of other 3D platform games. You just don't feel limited at all in what he can do. It just makes exploring the 3D worlds that much more fun. I don't know why these ppl find the camera angles so "frustrating" or "bad". A few instances here and then but nothing that can ruin your enjoyment of the game.

Totally agree. Running around in SM64 is still a ton of fun, much more than in any other 3D platformer (especially SMS). Plus, they really recaptured to the trippy, random creativity found in SMB3 and SMW2.
 
The problem with Yoshi's Island is that gameplay and flow of it is so different from other 2D Marios that it is bound to create divisions among Mario fans.

I remember enjoying it yet being disappointed in it at the same time. Back then, Nintendo was pacing itself with first-party releases in preparation for the N64 launch (relying instead on second party games for SNES). In those lean times, YI could be seen as a preview of N64 games.
 
jett said:
Oh and let's talk about Yoshi, shall we? Most useless gimmick? Yes. He's good for *nothing*. If it weren't for YI that little green bastard would be meaningless. :P
Yoshi was great for "double jumping" (jump + dismount). Also if you got clipped by an enemy while riding Yoshi you wouldn't lose your power-up.
 
Exactly ten years ago I got my first videogame, the Snes. Guess wich game came with console? Super Mario World. It was my introduction to home console. Really, it was/is a fantastic game, Nintendo´s best. I miss that days.
 
olimario said:
Yoshi's Island and Mario 3 are better, but it's still a fantastic title. The only Mario game I don't consider great is Super Mario Sunshine.
I'm finally free to contest this evil reply. Ahem...Mario Sunshine is easily one of the greatest 3D platformers of our time. To simply brush it to the side is not doing the game any justice. I've yet to play a game with such fine-tuned controls and level design. Take the very first level for instance, which offers a vast amount of things to do such as tightrope walking, leaf surfing, waterslidin', or you name it- But people fail to see this beautiful game for what it is, rather they go into it with preconceptions of how it should be.

Also, Mario World is great no doubt. Mario 3 is not even cracking my Top 5 of best in the series (levels are too short and lack substance). Mario World 2, Super Mario Bros. 2, Mario 64, Sunshine and Mario World take that honor.
 
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