McBradders
NeoGAF: my new HOME
Shit, I got a bad trade for mine in that case.Apparently Chickey Cantor hats are rare. Everyone keeps wanting them in the trade channel.
It hat system is infecting SMNC!
Shit, I got a bad trade for mine in that case.Apparently Chickey Cantor hats are rare. Everyone keeps wanting them in the trade channel.
It hat system is infecting SMNC!
This game's community can be just as bad as Dota and LoL.
They supposedly are planning a Classic MNC mode as that is THE most requested thing, especially from veterans.
Fastest game yet. I made the Spark rage quit because I kept grabbing him before he could grab me. I got 2 or 3 Grab Kills on him. My only death was from a bot though hahaha.
Probably because they're going for more team-focus rather than twitch. One of the Devs talked to GiantBomb about how someone could solo carry their team with headshots, etc. breaks balance I assume. Also, future MNC Classic mode.
I don't understand how this is a bad thing. It means the game is skill based instead of who farms more based.
Well, there is still skill involved. It's just a different kind.
The type of skill your talking about is depended on your team. Even at 2 v 5 in the original MNC you could still win if you where good enough. At leaver or feeder in this affects your skills due to the enemy being straight out stronger than you from farm.
In the past few days I've went from 12 wins and 3 losses to 16 wins and 20 losses.
The type of skill your talking about is depended on your team. Even at 2 v 5 in the original MNC you could still win if you where good enough. At leaver or feeder in this affects your skills due to the enemy being straight out stronger than you from farm.
Uber could easily add an alternate mode where levels are capped from the start and players could drop in/out or switch classes. Would be rather fun.
Have they said much about the alternate mode they're planning? All I've heard is that turrets may be purchasable, which kind of implies that it might be more like the first MNC.
My only concern is that a new game mode would split the playerbase too much... it's grown quite a bit since release, but it's still not huge, and I still see a good number of complaints about long queue times.
And here I am, with 3 extra copies of MNC and a dead community
Owning MNC gives you extras in SMNC. I'm sure someone would trade them for something.
Not anymore. You had to own MNC prior to a few patches ago. Plus Throwback Uniforms aren't tradeable.
Not much about it. They still need more maps for Super Crossfire before they even think about new game modes. Seems every patch they do introduces more bugs (Shurikens no longer hitting when fired on a close range target with the latest). They only have ~20 people on the team and they seem more fixated on balance changes, matchmaking (which is always going to need improvement), and new costumes/taunts (as that's their only real revenue stream at the moment).
This isn't Monday Night Combat, though. Every complaint you seem to have with this is an intentional choice by Uber. Have you never played a MOBA?
I have hundreds upon hundreds of hours in the MOBA genre across DOTA, DOTA2, LoL, HoN, Awesomenauts, and even that crap Rise of the Immortals. The DOTA formula simply does not work in a FPS/TPS environment. Judging from the Steam numbers the proof is in the pudding. For the record I don't hate the game i was a massive fan of MNC, I am voicing my feedback. I am extremely frustrated the developers would turn their back on their original fanbase. It's exactly the same as turning HL3 into a COD shooteror making it into a RTS.
When I first started to play, my first reaction was "WHY IS THE DAMAGE SO LOW?!?!?! WHY CAN'T I KILL ANYONE?!?!". You could be an instant-hero in MNC if you were stronger than your teammates, and ganging up on others 2-to-1 with, say, an Assassin and a Tank, or a Support and a Gunner, lead to instant kills.
...But that's not Super MNC. SMNC is even more of a "full team" game. Even though I played MNC with constant teamwork with a splitscreen friend on 360, I wouldn't say MNC demanded overarching teamwork as much as SMNC; SMNC is at it's best when all 5 of your people move like an organized gang. Stragglers without backup, either from players or bots, turn into feeders, and their solo-excursions just make everything worse for their teammates.
I don't miss all the exploits of MNC, either; such as people standing atop glass barriers and sniping, or glitching to HIGH corners to snipe moneyballs and turrets from within their OWN bases. I remember seeing people stand atop the central scoreboard unit that floats in the middle of a stange, and bomb our moneyball from way up there! SOOOO many exploits, lol.
The stages are better made, the jungle idea is pretty ingenious, and I'm kinda glad the game is less "Team Death Match" specific, and more "Gang Warefare" like, in the fact that you really CAN'T do it all alone. You NEED some bots to bring down the gun's shields. You NEED a teammate to keep you from getting grapple-glomped. You NEED backup to keep you from dying and feeding the enemey more resources.
I've learned to love this games changes, and kinda dislike all the calls for nerfs people make. Nerf Supports Slowgun, Nerf Gunslingers Kneecap, Nerf Tanks Death Blossom! Ugh. I find this game surprisingly well balanced, as I actually play each class, and learn their weaknesses from first-hand experience. You have to WORK to make your character as viable as they should be, but each class has their "OMG, SO OP!" style things that makes them each enjoyable to play. Same thing I love in Awesomenauts; You can really feel like your character BREAKS THE GAME when you learn to play them efficiently, until you get humbled by someone else who knows exactly how to counter you...
Uber's Art and Sound Direction, Modeling, and Animation is all so charming, too. Every character feels like they have way more personality than you expect from something that's not a 1 on 1 fighter, or an RPG. They've maintained this from MNC to SMNC, and I hope to see them keep at it, as they continue to add Pros and Taunts to the game.
So... yeah. Really enjoying the game, even though I've been the victim of some HORRIBLE team coordination and bad matchmaking / decision-making. As an MNC fan (Probably my most played shooter of any type on 360, alongside Lost Planet Series), I can really appreciate the changes made to this game!
My biggest complaint is that the UI and presentation are terrible
Oh God this. The recent update to the interface helped a bit, but this game's menus are still ugly as sin.
I should stop trying to PK and just hunker down for the goal.
Just from look at the Steam stats the numbers are going down by around 100 concurrent players each day on the peak. Its never goes up unless its a weekend. Even then I'm willing to bet its down from weekend to weekend.
Diablo 3 just launched, dude.
A shame that the new map is just the same as bullet gouge without much of a change, less orange or something would have been nice.