Will that stop other people doing it?
A game that played like Melee with all those unintentional mechanics would be a mess online with the divide in the playerbase.
......
Sir.
No.
That's not how it works.
Will that stop other people doing it?
A game that played like Melee with all those unintentional mechanics would be a mess online with the divide in the playerbase.
If you don't want to wavedash, fine. Use other techniques such as L-Cancelling, gimping, and dash dancing to make up for that momentum.
Losing and blaming it on a game mechanic is just being a poor sport to be honest.
The thing I loved about The Wonderful 101 and a lot of older games is that they didn't baby you throughout every single step. You learned the mechanics and what not through exploration.
welp here we go again
A game that played like Melee with all those unintentional mechanics would be a mess online with the divide in the playerbase.
Me neither. I am satisfied with Brawl gameplay, except for tripping, which gladly will be removed in SSB4.I definitely don't want wavedashing.
Hopefully we will get good image tomorrow before the chaos exploded right in our face.
I disagree. Being able to wavedash didn't make a player amazing (I could do it and I certainly wasn't winning tournaments), but an amazing player would be able to wavedash. Replace wavedash with any other unintentional mechanic. There will be a divide between people playing for casual fun and more serious competition regardless of extra mechanics. Not to mention the divide between people wanting items on/off, certain stages off, etc. Hopefully there are decent matchmaking options.
But tomorrow is a Sunday.![]()
But tomorrow is a Sunday.![]()
IMO, the Wii U Pro Controller's build is nice, light,and it's an overall more durable and more comfortable Classic Controller Pro.
The GameCube Controller just stuck out because no matter what you did with it that controller, bar the analog/control stick and buttons, was fucking indestructible.
The Wii U Pro Controller's great in every aspect, same with the Wii U Gamepad. The only problem I see is that the body just needs to be stronger and reinforced like the GC controller. The Wii U Gamepad feels great and I love the shoulder buttons, but it just needs a better 3DS XL type battery.
If Nintendo gives the Wii, Pro Controller support, or if people try using it to play Melee/Project M over Dolphin then I'm sure the Wii U Pro Controller will outclass the GC controller for smash.
I find the buttons for the Wii U Pro Controller comfortable and responsive. If anything I'd compare them to Sanwa arcade stick buttons to how good they are. The Analog/Control sticks are pretty comfy too but the $49.99 price tag is a bit steep tbh.
Edit: I wonder what Smash 4's computer is gonna be like. Hopefully the AI is good. Project M's CPUs are like TAS level stupid at how fast it inputs moves.
PM's Comp's aren't hard per say but compared to Vanilla the CPUs are as close as it gets to humans. I swore they wavedashed and the speed they did their aerials are pretty fast.
Yes, but look at these two scenarios:
1. A casual player comes up against a more pro player online, the pro player wipes the floor with them, but the casual player can see every move the pro player is doing, and can understand everything that is happening. With enough practice they would be able to do that themselves, and it gives them something to strive towards.
2. A casual player comes up against a more pro player online, the pro player wipes the floor with them by wavedashing, L-cancelling etc and the casual player has no idea what's happening and just gets frustrated. They would have to resort to google/youtube to even find out what is happening.
Anyway I think I'm just going to leave this here, I didn't want to have an argument about this, I just wanted to share my opinion that I don't want Smash 4 to play like Melee.
Take Brawl, speed it up a little, remove tripping, and we're golden.
Me neither. I am satisfied with Brawl gameplay, except for tripping, which gladly will be removed in SSB4.
All those mechanics were unintentional, which is why they weren't in Brawl. Comparing that to a game like W101 where every movement and mechanic is finely crafted is just silly.
W101 is one of my favourite games of all time for that reason, and yet I think exploiting things like wavedashing is stupid.
Of course 'pro' players are going to use every trick they can to win, but don't expect those tricks to stick around in future games when they were never intended to be there in the first place.
Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ability to "Wavedash" in Melee intentional or a glitch?
Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
Yes, but look at these two scenarios:
1. A casual player comes up against a more pro player online, the pro player wipes the floor with them, but the casual player can see every move the pro player is doing, and can understand everything that is happening. With enough practice they would be able to do that themselves, and it gives them something to strive towards.
2. A casual player comes up against a more pro player online, the pro player wipes the floor with them by wavedashing, L-cancelling etc and the casual player has no idea what's happening and just gets frustrated. They would have to resort to google/youtube to even find out what is happening.
Anyway I think I'm just going to leave this here, I didn't want to have an argument about this, I just wanted to share my opinion that I don't want Smash 4 to play like Melee.
Take Brawl, speed it up a little, remove tripping, and we're golden.
But it's almost 5pm Sunday right now![]()
Not sure what you are trying to say, but I had more fun with Brawl than Melee, therefore it is natural of me to want the new game to me similar to Brawl. I am no competitive player nor I want to be, so I don't really know what is so bad about Brawl gameplay (besides tripping). That is not to say Melee wasn't fun, though. It was just a little bit too fast paced.GIF OF THE DAY
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Brawl gameplay
GIF OF THE DAY
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Brawl gameplay
GIF OF THE DAY
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Brawl gameplay
Well that just about sums it up, doesn't it? Brawl was broken, even casual players can see that.GIF OF THE DAY
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Brawl gameplay
Oh, we're at the Wavedashing debate part of the GAF Smash cycle? Fantaaaaastic.
Lemme just say one thing on that matter and then I'm out: wavedashing is not, and never was, the Core Reason why Melee was a good competitive game. It helped, but it was not the reason. The reason was a mixture of good mechanics, from crouch cancelling to L-canceling, and solid gameplay that encouraged healthily competitive play instead of strangling it and driving it off like Brawl did.
Well that just about sums it up, doesn't it? Brawl was broken, even casual players can see that.
Wow, thanks for responding. I'll definately be picking up a pair when smash releases then. Honestly haven't seen another game I would use them for other than maybe Mario Kart?
You. I like you. Also, argument is over, with this post.
Then just teach your players about advanced techniques within the game. Take notes from Killer Instincts Dojo Mode.2. A casual player comes up against a more pro player online, the pro player wipes the floor with them by wavedashing, L-cancelling etc and the casual player has no idea what's happening and just gets frustrated. They would have to resort to google/youtube to even find out what is happening.
Then just teach your players about advanced techniques within the game. Take notes from Killer Instincts Dojo Mode.
This would be so nice. SSB could use some extra tutorial stuff to be honest, the Training Movie isn't quite enough.Then just teach your players about advanced techniques within the game. Take notes from Killer Instincts Dojo Mode.
This would be so nice. SSB could use some extra tutorial stuff to be honest, the Training Movie isn't quite enough.
Just throw in some simple interactive bits for the basic gameplay and show off with Mario or something, and then later on once they've beaten Classic a few times or whatever you can unlock more techniques. Finally they can finish by explaining things like L-cancelling (gosh I hope they bring it back) or whatnot.
A lot of fighting games do this in some form nowadays, I think it'd about time we see SSB do it. It's not nearly as easy to pick up and play as it needs to be, so some kinda short tutorial of the basics would be greatly appreciated for those times when I want to quickly get someone up to speed on the gameplay.
Well that just about sums it up, doesn't it? Brawl was broken, even casual players can see that.
That'll happen no matter what, teaching your players about the finer points of your game should still be a priority.I think the more pertinent argument is that no matter what, the winner will be accused of being "cheap"
see: any discussion about fighting games on GAF
Seeing similar things done in melee and even OG smash, I wouldnt talk really.
There's your combos!GIF OF THE DAY
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Brawl gameplay
shoulda rolledGIF OF THE DAY
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Brawl gameplay
Pokémon is the hardest series to choose characters from because of the amount and the relevancy in the future. I don't think characters like Blaziken or Greninja will make much sense in the next Smash Bros. I think this way about Jigglypuff too, but she's been in since the very beginning, so what are you gonna do?
But if I had to choose? Probably Deoxys.
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But since he's Psychic just like Mewtwo, Genesect is cool too.
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I disagree. Blaziken was popular pre-release and is still popular in Gen 6. Meanwhile Deoxys' popularity faded 9-10 years ago. I don't see any reason why Deoxys or Genesect's will be that relevant come next smash. Unlike Blaziken which has maintained popularity since 2002/2003 and will likely be having a remake of its debut game in the not so distant future. I'm not advocating Blaziken for Smash right now but I'd say it has decent chances over a lot of other pokemon. If there were to be a new pokemon character for this Smash I'd say it'd likely be Blaziken, Eevee & its evolutions or something similar to Pokemon Trainer using starters from a different gen(s)Pokémon is the hardest series to choose characters from because of the amount and the relevancy in the future. I don't think characters like Blaziken or Greninja will make much sense in the next Smash Bros. I think this way about Jigglypuff too, but she's been in since the very beginning, so what are you gonna do?
But if I had to choose? Probably Deoxys.
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But since he's Psychic just like Mewtwo, Genesect is cool too.
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Politoed should be in Smash 4.
Reported for uploading on i.minus.comGIF OF THE DAY
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Brawl gameplay
Reported for uploading on i.minus.com
Seriously, I don't think it would be possible to find a worse site for uploading GIFs if you were actively trying. So fucking slow.
@drama:
Just introduce a forced ladder with no option for true random battles and I will be fine. If Pros want to trash on bad players they can create their own invite-only room for friends or play local. Bad players will be on roughly the same level and have more fun like that, too.
Also: Extra cheaters room with Brawl net code for disconnectors.
Make every random online battle ranked, that's what it means. That way everyone can play with people roughly at their level and won't suddenly get bodied because they were matched up against someone way better than them.what does this even mean