Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

Make Birdo cool.
BIRDO

Birdo can spit egg projectiles that pack the power of a Warlock Punch... but the eggs are sloooooow, and can be safely boarded like platforms, picked up, and thrown back at Birdo!

Birdo's forward special spits a fireball instead -- just like the fake-out in SMB2!

Birdo's down special has Birdo pull a key out of a vase -- followed by the mask, Phanto! Toss the key to someone else so Phanto is their problem, not yours!

Birdo's recovery is spitting out an egg that she herself boards to surf back to the stage!

OK, now you guys owe me two characters. Someone design me... A Waluigi moveset. And someone else make me Saria. :)
 
OK, my turn... Someone make me a move-set involving...

Saria, from Ocarina of Time.
Saria, befitting a Sage of Forest, attacks using a combination of the natural gifts given to her by the Deku Tree as well as magical attacks proper. She's a quick and nimble fighter, though her greatest strength is grounded, as one might expect, contrasting her from your typical light, aerial-based character like Kirby.

Many of her normals would be magical attacks similar to Zelda, but her aerials have her Fairy assisting her, spinning about her person and helping her extend her reach. Unfortunately, it doesn't do a lot for her power - keeping Saria on the ground as much as possible should be a priority if you're playing her.

Neutral-Special: Fairy Slingshot. Saria pulls back the Fairy Slingshot and fires it forward. The button can be held and the Slingshot aimed upwards or downwards, but Saria cannot move while aiming. This can be shot fairly quickly, but does minor damage and little-to-no knockback. Its utility is in its versatility - try pegging opponents off the stage to take their second jump, or pepper opponents with it from afar to rack up some easy damage.

Side-Special: Deku Stick. Saria swings a Deku Stick forward. If she doesn't hit anything, she keeps the stick out until she uses a different move, meaning she can swing it extremely quickly after pulling it out. The stick will break after striking anything even once, but is a fairly strong swing and much longer range than Saria's normals. As an added bonus, if Saria is hit by a fire move with the stick out, its tip will light up and when she attacks with it it will be a fire element attack. This is just for fun, though, and doesn't affect knockback or anything.

Up-Special: Deku Leaf. Toon Link doesn't seem interested in using it, so Saria borrowed it! While on the ground, Saria will swing the leaf forward, emitting a strong gust of air that will push opponent a fair distance but do no damage. While in the air, Saria will do one final little hop before pulling out the leaf and gliding forward on the air currents, giving her tremendous horizontal recovery. She can press down at any time to cancel the leaf, but goes helpless afterwards.

Down-Special: Deku Nut. Saria tosses a Deku Nut forward into the ground, emitting a strong flash of light. This stuns any opponent caught in the blast, much like how the item worked in Brawl but weaker. Any airborne opponent hit with the nut will be subjected to a weak meteor smash, but the nut is small enough that it should be easy to dodge, right? Just be careful if Saria opts to throw in some slingshot pellets as well...

Final Smash: Spirit of Forest. Saria plays her Fairy Ocarina, using it as a tool to harness the full power of the forest. Deku Babas sprout throughout the stage, trying to grab opponents and hold them in place in preparation for the second course: Wolfos! The Wolfos run through the stage and attack opponents, and at this point Saria herself can assist in getting a few KOs. The Babas can be killed outright if they take around 20%, but the Wolfos are invulnerable and will stick around for the typical Final Smash duration.

I cheated a little since I already had the Special Moves written up haha.

Next person: let's see Tom Nook - and not as a Villager clone, either!
 
Oh yeah, give Little Mac two pictures after reveal then proceed to show nothing. Why does Lucario get pictures all week long when he's just a returning fighter, and Little Mac, a newcomer, gets two? Trust me, I'm extremely happy he's in, but this blatant mistreatment is disheartening.

DISCLAIMER, I'm actually not that upset about it. Just thought I'd point it out.

I'd make a Waluigi moveset, but I'd rather see what someone else can come up with, plus, I'm feelin' a bit laaaazy.
 
OK, my turn... Someone make me a move-set involving...

Saria, from Ocarina of Time.

Neutral Special: Slingshot

Up Special (Recovery): Minuet of Forest, Plays Forest Temple teleporting song.

Down Special: Deku Seed Flash + knockback/stun in close range

Side Special: Wind Push + No Damage but HIGH Knockback (Ode to original Wind Temple)

Standard attacks are Deku Stick attacks!

Smash Attacks have the Deku Stick on fire. :)

Welp. I gave it a shot haha

Edit: Gah. Beaten.

Someone do Chibi-Robo for me :)
 
1fdADaS.jpg

Don't make any sudden movements, it can't see you, if you don't move.
 
Saria, befitting a Sage of Forest, attacks using a combination of the natural gifts given to her by the Deku Tree as well as magical attacks proper. She's a quick and nimble fighter, though her greatest strength is grounded, as one might expect, contrasting her from your typical light, aerial-based character like Kirby.

Many of her normals would be magical attacks similar to Zelda, but her aerials have her Fairy assisting her, spinning about her person and helping her extend her reach. Unfortunately, it doesn't do a lot for her power - keeping Saria on the ground as much as possible should be a priority if you're playing her.

Neutral-Special: Fairy Slingshot. Saria pulls back the Fairy Slingshot and fires it forward. The button can be held and the Slingshot aimed upwards or downwards, but Saria cannot move while aiming. This can be shot fairly quickly, but does minor damage and little-to-no knockback. Its utility is in its versatility - try pegging opponents off the stage to take their second jump, or pepper opponents with it from afar to rack up some easy damage.

Side-Special: Deku Stick. Saria swings a Deku Stick forward. If she doesn't hit anything, she keeps the stick out until she uses a different move, meaning she can swing it extremely quickly after pulling it out. The stick will break after striking anything even once, but is a fairly strong swing and much longer range than Saria's normals. As an added bonus, if Saria is hit by a fire move with the stick out, its tip will light up and when she attacks with it it will be a fire element attack. This is just for fun, though, and doesn't affect knockback or anything.

Up-Special: Deku Leaf. Toon Link doesn't seem interested in using it, so Saria borrowed it! While on the ground, Saria will swing the leaf forward, emitting a strong gust of air that will push opponent a fair distance but do no damage. While in the air, Saria will do one final little hop before pulling out the leaf and gliding forward on the air currents, giving her tremendous horizontal recovery. She can press down at any time to cancel the leaf, but goes helpless afterwards.

Down-Special: Deku Nut. Saria tosses a Deku Nut forward into the ground, emitting a strong flash of light. This stuns any opponent caught in the blast, much like how the item worked in Brawl but weaker. Any airborne opponent hit with the nut will be subjected to a weak meteor smash, but the nut is small enough that it should be easy to dodge, right? Just be careful if Saria opts to throw in some slingshot pellets as well...

Final Smash: Spirit of Forest. Saria plays her Fairy Ocarina, using it as a tool to harness the full power of the forest. Deku Babas sprout throughout the stage, trying to grab opponents and hold them in place in preparation for the second course: Wolfos! The Wolfos run through the stage and attack opponents, and at this point Saria herself can assist in getting a few KOs. The Babas can be killed outright if they take around 20%, but the Wolfos are invulnerable and will stick around for the typical Final Smash duration.

I cheated a little since I already had the Special Moves written up haha.

Next person: let's see Tom Nook - and not as a Villager clone, either!

Neutral Special: Slingshot

Up Special (Recovery): Minuet of Forest, Plays Forest Temple teleporting song.

Down Special: Deku Seed Flash + knockback/stun in close range

Side Special: Wind Push + No Damage but HIGH Knockback (Ode to original Wind Temple)

Standard attacks are Deku Stick attacks!

Smash Attacks have the Deku Stick on fire. :)

Welp. I gave it a shot haha

Edit: Gah. Beaten.

Someone do Chibi-Robo for me :)
Wow! Awesome ideas, guys! I especially like the idea of Saria using all of the Deku-themed items. It's funny, I've always liked the idea of Saria being playable (although I'd never expect it), but I never considered her using Deku Nuts, the Slingshot, etc. Makes perfect sense, though. :)

So let's see, we have two requests the fellows above: Someone needs to come up with a moveset for TOM NOOK, and someone else needs to come up with a moveset for CHIBI-ROBO!
 
Fuck it, I got bored. Here's my ideas for a Waluigi moveseeet.t.tygf..

Waluigi's down and left/right smashes consist of dance moves and his up smash being him hitting the dice block from the Mario Party series. The longer you hold the smash, the higher the number and knockback. Waluigi's Neutral A will be two punches followed by him pulling out a piranha plant that bites repeatedly akin to Fox/Captain Falcon/Kirby/etc's Neutral A in reference to Mario Party 3.

For Waluigi's B moves, his recovery will be his air swim from the spin-off games. With Down B, Waluigi lights a Bob-Omb and drops it behind him (similarly to Diddy's bananas). If you double tap Down B, he clumsily drops the Bob-Omb onto himself giving him more air time.
With Side B, Waluigi hops into a kart from the Mario Kart series and drives in the direction he faces, damaging anyone in his path. Pretty much like Wario's bike.

And with that... I'm dun
 
Chibi-Robo would be awesome.

I'd make him a more complex character, and tie in the battery mechanic to a bar above his percent. He's constantly draining energy and has to worry about recharging, but a freshly recharged version is more powerful for the first 25% of the battery, weaker as it degrades in the last 25% and if it gets empty he slows down and his percent starts to naturally go up.

Up B: Somersault ending in him chucking the end of his plug in the direction you tilt afterwards. The weight of of it soars him through the sky while he gets pulled along, damages whoever it touches but he is unable to do anything until it hits land again.

Side B: Command grab, throws the plug quickly and wraps the wire around you, and pulls you into a grab like him carrying around trash. Puts the player in his head and launches them back out for damage.

B: Takes out a Toothbrush/Puts it away. He's a stance character, and the toothbrush gives his normals good reach and power, but drain more battery to use. Changes his specials as well.

Down B: Lifts his plug and slams it into the ground to recharge his battery. Because electricity apparently flows through the grounds. Works similar to Jigglypuff's sleep where the tight position of where he plants the plug in front of him is extremely damaging, but he is very vulnerable afterwards.

With Toothbrush:

Up B: Swings it around like a helicopter blade, giving him either good vertical or horizontal recovery based on the direction held.

Side B: Shoots a piece of trash out of his head and hits it like a baseball at people.

Down B: A downwards slam. If he hits someone, he scrubs them against the floor to rack up damage. Can't recharge without putting it away.

Final Smash: Calls in Giga Robo to rain terror upon the stage. Giga Robo gives off a radiant aura that automatically maxes out the battery and gives it double the lifespan when he leaves.

Someone should do Waluigi. (way to do it while I was typing this post everyone)
 
"Pic of the day. This dog is huge… Wait, no, the playable characters are small. The Smash Bros. series doesn't always stay true to scale."

OH MY GOD
 
Still no miiverse comment huh?
I don't see one yet.

Edit. Nvrmind?
Oh yeah, give Little Mac two pictures after reveal then proceed to show nothing. Why does Lucario get pictures all week long when he's just a returning fighter, and Little Mac, a newcomer, gets two? Trust me, I'm extremely happy he's in, but this blatant mistreatment is disheartening.

DISCLAIMER, I'm actually not that upset about it. Just thought I'd point it out.

I'd make a Waluigi moveset, but I'd rather see what someone else can come up with, plus, I'm feelin' a bit laaaazy.

Lol I know right.
 
No.

Let us all overreact.

Invade Iraq, and appoint Ridley as president.
 
Ridley is the final boss in Tropical Freeze. He will be revealed for Smash tomorrow.
 
Olimar is taller than Godzilla in the official Pikmin manga.
 
why are most of you overreacting? that comment isn't surprising and has always been the case with smash(olimar is the size of quarter, king dedede is 8 inches etc etc)
 
Pic was a bit of a let down, but could be because I don't have a 3ds. Is it just me or do the graphics on the 3ds version sometimes look awesome and then sometimes look not good at all (like today's?) anyway, GOTG trailer was hype tonight, #teamrocketracoon4smash!
#teamnevergoingtohappen
 
O M G O M G if we only just now know they don't stick to scale can you imagine the possibilities?

Oh…

Joking aside, this IS I believe the first straightforward quote from Sakurai talking about the "scale" of characters not being consistent. (Aside from that Ridley comment).

Olimar and Kirby were included and their scale was left unsaid. Don't you think it could have continued to be unmentioned? These comments are made for a reason sometimes.

Whether its to poke fun at a fanbase or hint at something is a different question all together.

Ridley
and Chibi-Robo
right now though:

original.gif
 
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