Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

Samus better have some stopping power this time round. Would like her to become my main again.

I'm with you there. I always wanted to main Samus but she has never had the oomph she deserves to be a contender. I hear she was good in melee and she is DAMN good and extreme fun to play as in Project M.

On the bright side so far, we know her charge shot's power and speed have been drastically increased for sm4sh.
 
I'm with you there. I always wanted to main Samus but she has never had the oomph she deserves to be a contender. I hear she was good in melee and she is DAMN good and extreme fun to play as in Project M.

On the bright side so far, we know her charge shot's power and speed have been drastically increased for sm4sh.

Yeah, the difference between Brawl and PM is night and day. She is really slow and not very powerful in Brawl. You would think she'd have some of the most hard-hitting moves so hopefully this is rectified in Smash 4.
 
Is there a Brawl mod that ONLY removes tripping and speeds things up a bit and doesn't mess with anything else? I can't stand most of the character changes and super-dull "tournament-legal only" stage set in Project M. :/
 
Is there a Brawl mod that ONLY removes tripping and speeds things up a bit and doesn't mess with anything else? I can't stand most of the character changes and super-dull "tournament-legal only" stage set in Project M. :/

Brawl+ Gold sounds exactly what your looking for. There's also Balanced Brawl, no real speed increase but tripping removed among some roster balances. These said balance changes in both mods are nothing extreme like P:M's, IIRC. Well, if you're highly competitive in Brawl, I'm sure you'll notice, but if you don't play near at that level you'll hardly notice anything.
 
Nothing is going to save the Wii U, bar MK8 miraculously turning things around. At the same time, I'm not sure why that debate keeps coming up or how it'll have any bearing on the quality of games like Smash coming out.

I'm banking on the Wii U version being the ultimate version most hardcore fans will go to first, while the 3DS version while still a great portable alternative is more where the project recoups its money and turns a profit from more casual fans.


Wii u will end up between DC and GC in sales, Nintendo really f@#$&€ up,

I'm curious about their next console and what will they do with it, will it be cheap or powerful? Will they interduce another gimmick? Nintendo is really unpredictable when it comes to consoles.
 
Is there a Brawl mod that ONLY removes tripping and speeds things up a bit and doesn't mess with anything else? I can't stand most of the character changes and super-dull "tournament-legal only" stage set in Project M. :/

You can definitely delete the stages folder and that'll fix stages. Not sure if game mechanics are global or modified for each character, so i couldn't tell you about that, though.
 
All these fantasy rosters still lack Tingle. :|
Mine doesn't! D:
Sf2Cnxx.png
 
So which playable characters from Brawl are as yet unconfirmed to return?

Zero Suit Samus
Captain Falcon
Snake
Ike
Mr. Game & Watch
Sheik
Ganondorf
Meta Knight
Pokemon Trainer
Ness
Lucas
Wario
Yoshi
ROB
Falco
Wolf

I'm pretty sure that is all of the Brawl vets that have yet to be confirmed.
 
Well the same thing was said about the 3DS and look at it now!

Nintendo can do a turnabout they just have to be smart and implement a bloody account system that doesn't make the console link the games there ):

Also could someone recommend some good Project M good matches videos?

not this again

Is there a Brawl mod that ONLY removes tripping and speeds things up a bit and doesn't mess with anything else? I can't stand most of the character changes and super-dull "tournament-legal only" stage set in Project M. :/

just wipe all the stage mods to restore it to the originals
dunno why you'd also want to revert the movesets back, 2/3 of the cast goes back to being shit again
 
Well the same thing was said about the 3DS and look at it now!

Nintendo can do a turnabout they just have to be smart and implement a bloody account system that doesn't make the console link the games there ):

Also could someone recommend some good Project M good matches videos?

wii u is beyond dead. nothing can turn it around, not even smash.

Check out Project M at Apex 2014 from earlier this year. The whole top 8 is great. I just linked you to the grand finals.
 
Nothing is going to save the Wii U, bar MK8 miraculously turning things around. At the same time, I'm not sure why that debate keeps coming up or how it'll have any bearing on the quality of games like Smash coming out.

This is what I keep telling myself. I know that the Big N can take a hit, but if this were their last system, judging by the games released up until now and what's still coming, they'd definitely be going out with a bang.
 
Brawl+ Gold sounds exactly what your looking for. There's also Balanced Brawl, no real speed increase but tripping removed among some roster balances. These said balance changes in both mods are nothing extreme like P:M's, IIRC. Well, if you're highly competitive in Brawl, I'm sure you'll notice, but if you don't play near at that level you'll hardly notice anything.

Thanks! I'll check those out.

You can definitely delete the stages folder and that'll fix stages. Not sure if game mechanics are global or modified for each character, so i couldn't tell you about that, though.

Yeah, but deleting the stages doesn't help with the character issues. Thanks though!

The changes are awesome, though. I can't even stand the couple seconds we spend in Brawl booting up PM, anymore.

A few of them are, but most of them really aren't. Regular Brawl is unequivocally the better, more fun game IMO, and Project M's horrible stage selection and modifications demonstrate exactly why. But hey, different strokes for different folks. Opinions are great and all that. Glad you enjoy Project M! I don't.

not this again



just wipe all the stage mods to restore it to the originals
dunno why you'd also want to revert the movesets back, 2/3 of the cast goes back to being shit again

As stated above, simply wiping all the stage mods does nothing to address the character changes, which I find mostly awful. Project M utterly ruins Kirby and Zelda (not Sheik), my two Brawl mains, and nerfs them back to almost-Melee levels. But look, I wasn't trying to start an argument; I simply asked a question and it was answered, both by some genuinely helpful people and by some not-so-helpful people thinking that telling me Project M's changes are awesome will magically make me change my mind and believe it.

Anyway, sounds like I need to try Brawl+ Gold and Balanced Brawl.
 
Thanks! I'll check those out.



Yeah, but deleting the stages doesn't help with the character issues. Thanks though!



A few of them are, but most of them really aren't. Regular Brawl is unequivocally the better, more fun game IMO, and Project M's horrible stage selection and modifications demonstrate exactly why. But hey, different strokes for different folks. Opinions are great and all that. Glad you enjoy Project M! I don't.



As stated above, simply wiping all the stage mods does nothing to address the character changes, which I find mostly awful. Project M utterly ruins Kirby and Zelda (not Sheik), my two Brawl mains, and nerfs them back to almost-Melee levels. But look, I wasn't trying to start an argument; I simply asked a question and it was answered, both by some genuinely helpful people and by some not-so-helpful people thinking that telling me Project M's changes are awesome will magically make me change my mind and believe it.

Anyway, sounds like I need to try Brawl+ Gold and Balanced Brawl.

You could just remove the Motion.pac files to revert the movesets. Most of the time, it won't freeze or anything.

The only stage that won't change even when wiped is Castle Siege as it's implemented within the code that the second stage transition will always be skipped.

I respect that you have a preference for Zelda and Kirby, but I have to disagree. Zelda gets nothing but buffs in her Project M moveset by making her faster, giving her lightning kicks bigger hitboxes, and she's given more gimmicks with a new Din's Fire.
Zelda is buffed like crazy.

Kirby on the other hand gains two benefits, easier "wall of pain" and better air game due to the fact that the dash attack gives you momentum off stage. Brawl's Kirby was good, but the new Kirby benefits from the changes and is by far much better than bottom tier Melee status.

Some people prefer Brawl and others prefer PM/Melee, I just happen to prefer the latter and they really did make the cast better with the exception of Ness and G&W. The rest of the cast doesn't suffer from being bad in Melee and Project M really makes every character viable.

The only other character that was nerfed from Brawl was Ice Climbers. The mix between Melee and Brawl Ice Climbers made the character progressively worse and IC should have returned to Melee status alongside Fox, Falco, and Marth.

These are just my opinions, but your solutions would be to remove Project M files or go make a custom build as most of the other mods are incomplete with little or even dropped support.

There's a GCT code for Melee physics but you can't really put Brawl movesets into Melee physics, it doesn't work. That's why movesets had to be changed, even at the very slightest.

There's also a GCT code for no tripping, but going off the Melee speed, you're not going to benefit from a change in physics or speed so long as the lag and clunkiness from the Brawl moveset persists.

Someone mention Brawl+/- or BBrawl, but unlike PM, those are incomplete/dropped support in favor of Project M.
 
As stated above, simply wiping all the stage mods does nothing to address the character changes, which I find mostly awful. Project M utterly ruins Kirby and Zelda (not Sheik), my two Brawl mains, and nerfs them back to almost-Melee levels. But look, I wasn't trying to start an argument; I simply asked a question and it was answered, both by some genuinely helpful people and by some not-so-helpful people thinking that telling me Project M's changes are awesome will magically make me change my mind and believe it.

Anyway, sounds like I need to try Brawl+ Gold and Balanced Brawl.

uhhhhh
Brawl Zelda is terrible

and Project M Zelda blows Melee Zelda out of the water, some massive improvements (thanks buffed Din's Fire!)
 
You could just remove the Motion.pac files to revert the movesets. Most of the time, it won't freeze or anything.

The only stage that won't change even when wiped is Castle Siege as it's implemented within the code that the second stage transition will always be skipped.

I respect that you have a preference for Zelda and Kirby, but I have to disagree. Zelda gets nothing but buffs in her Project M moveset by making her faster, giving her lightning kicks bigger hitboxes, and she's given more gimmicks with a new Din's Fire.
Zelda is buffed like crazy.

Kirby on the other hand gains two benefits, easier "wall of pain" and better air game due to the fact that the dash attack gives you momentum off stage. Brawl's Kirby was good, but the new Kirby benefits from the changes and is by far much better than bottom tier Melee status.

Some people prefer Brawl and others prefer PM/Melee, I just happen to prefer the latter and they really did make the cast better with the exception of Ness and G&W. The rest of the cast doesn't suffer from being bad in Melee and Project M really makes every character viable.

The only other character that was nerfed from Brawl was Ice Climbers. The mix between Melee and Brawl Ice Climbers made the character progressively worse and IC should have returned to Melee status alongside Fox, Falco, and Marth.

These are just my opinions, but your solutions would be to remove Project M files or go make a custom build as most of the other mods are incomplete with little or even dropped support.

There's a GCT code for Melee physics but you can't really put Brawl movesets into Melee physics, it doesn't work. That's why movesets had to be changed, even at the very slightest.

There's also a GCT code for no tripping, but going off the Melee speed, you're not going to benefit from a change in physics or speed so long as the lag and clunkiness from the Brawl moveset persists.

Someone mention Brawl+/- or BBrawl, but unlike PM, those are incomplete/dropped support in favor of Project M.

Thanks for the insight! It doesn't really change how I feel about the games, but I definitely appreciate your well-written, reasoned response over the many troll responses that basically amount to "lol what's wrong with you, brawl sux, stfu and play pm" I knew I'd get (and have).

Sounds like my path-of-least-resistance/headache solution is to just play regular Brawl and not keep dabbling in mods, then. PM is fun as a diversion for me, but I just don't find it nearly as reliable, entertaining, or consistently playable as I have Brawl over the years. My group of Smash buddies and I have given PM a fair shake on multiple occasions, but after a couple hours, we invariably just go back to regular Brawl as we find it to be a much more rewarding experience.

That doesn't mean I think people who prefer PM are horrible or wrong or something, though, it's just a difference in taste. Like I said before, I never intended to start an argument. I just had a question and it was answered to varying degrees of helpfulness.
 
Thanks for the insight! It doesn't really change how I feel about the games, but I definitely appreciate your well-written, reasoned response over the many troll responses that basically amount to "lol what's wrong with you, brawl sux, stfu and play pm" I knew I'd get (and have).

Sounds like my path-of-least-resistance/headache solution is to just play regular Brawl and not keep dabbling in mods, then. PM is fun as a diversion for me, but I just don't find it nearly as reliable, entertaining, or consistently playable as I have Brawl over the years. My group of Smash buddies and I have given PM a fair shake on multiple occasions, but after a couple hours, we invariably just go back to regular Brawl as we find it to be a much more rewarding experience.

That doesn't mean I think people who prefer PM are horrible or wrong or something, though, it's just a difference in taste. Like I said before, I never intended to start an argument. I just had a question and it was answered to varying degrees of helpfulness.

Oh no, I wasn't trying to convert you. I was just providing my opinion. I completely respect that you enjoy Brawl over Melee/Project M.

But yes, the best way would just to stay with Vanilla Brawl because even though there are hacks for physics and speed, the characters would no way benefit unless there were moveset tweaks due to the lag and clunkiness of Brawl moves.

You can still remove tripping since that's a huge turn off and if you're gonna do that, you can just boot up homebrew channel and gecko to add the codes you want. You can also add the codes via hackless I believe through Smashstack.

You can also replace stages through that. Stages like New Pork Town replaces in favor for something better.

If you want to add the codes and need help, feel free to PM me but other than that you should stick with Vanilla and maybe a couple hacks and tweaks.
 
uhhhhh
Brawl Zelda is terrible

and Project M Zelda blows Melee Zelda out of the water, some massive improvements (thanks buffed Din's Fire!)

I wreck my friends with Brawl Zelda. Funnest character on the whole roster imo.

I have no idea what Project M changes about her as I've never even looked at it
 
I played Smash 64 yesterday, and it's awesome also kind of broken, the stages are big and character models small but they move fast enough that it is not a problem to move through the stages. I think Smash 4 should be like that or at least have an option to "break" the game so much that a Falcon Punch or Charge Shot can KO with low %, with very high hit stun and long multihit moves (Kirby, Jigglypuff and Yoshi's Down Air) .
 
Yep, but the least they can do is release their major games (Kart, Smash, Zelda) with some other 1st party games (X, Kirby, Fire Emblem, Pokemon, ect...) and hope for at least 15M LTD.

Yeah, I'm expecting between 15-20 million when it's all said and done, probably closer to 15. It won't outsell Gamecube, that's for sure.

I don't think many more games will be revealed that we don't already know. There's Zelda, EAD Tokyo's next game, Miyamoto's new IP and Retro's next game, the last two I can easily see being saved for the next console.
 
Brawl Zelda is amazing what you guys talking about? better then Melee Zelda thats for damn sure.

Got to try out Project M....im Rusty as smash in general, I need to get used to the fact I can wave dash/cancel now. Dint notice much change with peach, Squirtle....is hard to use now. Ivysaur seems much more fun and tactical now :D. Zeldas fireball is interesting, wish I knew how to detonate them manually. Lucario is weird but feels good. Brawl Wolf was good but Project M Wolf.....my god. O_O

Not liking Lucas changes though D:

EDIT:someone get that stain glass window art for Kurtofan
 
This is the most realistic roster.

Which means it's also going to be way off.
Thanks, lol, but why do you say that? When has Sakurai ever made a Smash Bros. roster that wasn't pretty "safe" for the most part? Sure, we've gotten some unexpected characters like Jigglypuff, Ice Climbers, Mr. Game & Watch, R.O.B., etc., and some cheap clones like Dr. Mario, Pichu, etc., but for the most part every Smash Bros. roster is largely made up of popular and expected characters. Besides, we already have a curveball in the latest Smash Bros. in Wii Fit Trainer. I doubt we'll see many more, if any.
 
Brawl Zelda is amazing what you guys talking about? better then Melee Zelda thats for damn sure.

Got to try out Project M....im Rusty as smash in general, I need to get used to the fact I can wave dash/cancel now. Dint notice much change with peach, Squirtle....is hard to use now. Ivysaur seems much more fun and tactical now :D. Zeldas fireball is interesting, wish I knew how to detonate them manually. Lucario is weird but feels good. Brawl Wolf was good but Project M Wolf.....my god. O_O

Not liking Lucas changes though D:

EDIT:someone get that stain glass window art for Kurtofan

Melee Zelda can at least kind of fight back
Brawl Zelda is worse than Brawl Link
yup

just ask Cosmo lol
 
Thanks, lol, but why do you say that? When has Sakurai ever made a Smash Bros. roster that wasn't pretty "safe" for the most part? Sure, we've gotten some unexpected characters like Jigglypuff, Ice Climbers, Mr. Game & Watch, R.O.B., etc., and some cheap clones like Dr. Mario, Pichu, etc., but for the most part every Smash Bros. roster is largely made up of popular and expected characters. Besides, we already have a curveball in the latest Smash Bros. in Wii Fit Trainer. I doubt we'll see many more, if any.

This is patently untrue.

At the time of Smash Bros, Fox had never left his aircraft, neither had Captain Falcon left his vehicle, Ness had been in one game that wasn't even released worldwide, Jigglypuff was far from a main character. That's 1/3 of the original roster that wouldn't have been expected at the time if you had said to someone that a Nintendo fighter was coming out.

For Melee, we got a completely new mechanic with the Zelda/Sheik combo, we saw the Ice Climbers revived from nowhere, we saw Marth appear despite being Japan only, and we saw Mr. G & W who nobody was expecting. That's not even counting the 'quick and dirty' clones, which had such choices as a character variant from a puzzle game series and a character whose game wasn't even out yet.

Brawl then gave us an unexpected character transformation tied to another new mechanic in the form of ZSS, some tweaked mechanics in the form of Lucario and Pokemon Trainer - the latter of which was particularly unexpected, revived another nostalgic character in Pit and a real world relic in ROB, and gave us a third Star Fox character nobody was expecting. It was also the first game in the series to cull characters. Oh, and, there was THIRD PARTY characters, which opened up a range of characters that were seemingly off limits previously. Again, none of this was a 'safe' choice.

Already, SSB4 has introduced another new mechanic (and pretty unexpected character) in Rosalina and Luma, brought in a character in Villager that had previously been flat out denied, moved a character previously considered not worth of playable status from AT to playable in Little Mac, and included WFT, a character so unexpected it would seem not one of the millions of Smash Bros lists on the internet managed to think of her.

To say the Smash Bros roster is consistently 'safe' is ridiculous.

There will be more out there choices to come. If the rest of the unrevealed roster is simply something along the lines of Palutena, Dixie and Chrom I will eat my hat (or take on an avatar or whatever).

It's nonsense.
 
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