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Super Smash Bros. for 3DS |OT| It's out in Japan

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seven outfits per character is only one underneath the other mains, I fail to see how that's not many.

I guess it's less about the quantity and more about the variety, in my mind. Like, if I'm trying to recreate a person or character, I'm stuck with either the boring default clothes, or one of the 6 weird, kinda niched outfits. I get that in this way, it's encouraging caricature for Miis, and yes it can be funny to put a real life dude in a robot suit or something, but for the sake of re-creation I kinda wish there were some more... well, normal clothes.

Mii Fighters are still a lot of fun, though.
 

Berordn

Member
honestly, this is one of the biggest things to bum me out about smash so far. i'm pretty nonchalant when it comes to roster and such, I just like playing the game in whatever formation Sakurai and co. go with.

but not being able to set item frequency really sucks. the spawn rate in the demo (which i assume is the only spawn rate available) is insanely high and makes playing with items intolerable. but, i love playing with items, and have them set on low all of the time.

because i can't do that now, i'll most likely be playing with items off altogether, and that's really disappointing :/

Didn't they adjust the item frequency during the invitational at E3? Maybe it's Wii U only.
 

Azure J

Member
I’m so used to these Mii Fighters that I really want to play as them — are they pre-built into the game or do they need to be created from scratch?

After the Smash portion of NIntendo's E3 this year and some comments from SmashGAF around that time, my "canon" Mii Fighters are Reggie (Brawler), Iwata (Swordfighter) and Nikki (Gunner) from SwapNote.

Then I saw the samurai armor and now I'm legitimately thinking of making a Mii just to use that explicitly.
 
Regarding the inability to choose item frequency in Smash 3DS: yeah, it bugs me too. There are a lot of different little things like that which bug me, but the game is still amazing on the whole. I'm so so so so stoked for the Wii U version.

Also, I don't think anyone ever answered my question: do we know if there are only two trophies per fighter, one for beating Classic and one for beating All-Star? I was hoping the Final Smash trophies had returned...

PM me, Ash. I'm US-based & looking for people to play with.

I have only had slight input lag with folks in Japan. In truth, I have been winning the majority of my matches without my concern.

Will do!

I have played roughly 4-5 hours in Japan, against mostly Japanese opponents. I'd say 4/5 of the matches I play have minor to substantial lag. In my experience so far, games without ANY lag are uncommon.

No problems with my internet connection I think. I play other online games (whether on Wii U, PC, Vita, 3DS) without any problems...

Any chance of it being due to the connection you're playing on?

Nah, I think my Internet connection is okay as well. Happily, I did play a few matches with another game journo in California this morning and there was far less lag. There was still a little, but it was pretty manageable. This might end up only being a problem with international matches, but without an option to choose only domestic players, that could still be a problem...

So apparently Bowser Jr. has two different hitboxes!

He'll take 1.15x more damage if you hit him directly, and 0.88x damage if you hit the Koopa Clown Car!

http://smashboards.com/threads/smash-4-weight-rankings.367479/page-4

God you guys, Sakurai is so lazy and such a terrible game developer. Clearly he doesn't know what he's doing and has put zero effort into the series' mechanics and details since Melee. </s>

This is only directed at the people here who actually say and believe shit like this, not everyone. <3
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
the Japanese only had the demo for 3 days before the got the full game.
i have to suffer through this shit for 2 whole weeks more.

not this friday, but the friday after that.

http://i.minus.com/ibpaXBwM1eDIvX.gif[/][/QUOTE]

I can literally only the demo for about 2-3 matches before I just get bored and start playing KI: uprising instead. The character select screen tease is the worst part.
 

Mistle

Member
Didn't they adjust the item frequency during the invitational at E3? Maybe it's Wii U only.

Yeah, but that doesn't cut it.. Such a basic feature. And it wouldn't be a 3DS limitation thing, literally it's just changing some spawn values. Seems almost like an oversight, so disappointing.

I plan on playing the 3DS version a lot on the go, even once the U one comes out.
 

JoeInky

Member
Previous characters (click to view, Link done by georly)



Disclaimer: I can't read Japanese, so I may have missed certain effects that are hard to test (such as shieldbreaker properties) and I don't know the names of the custom moves so I've completely made them up.

I was planning on doing this green Mario guy yesterday along with Bowser Jr. but I ended up hurting my neck, so staring down at a laptop screen was out of the question. It's bad enough that I have to do this with a laptop, never mind a bad neck!

Neutral Special 1 (Fireball)

BjOmuX8.jpg


Luigi flicks a fireball, that travels straight ahead and is unaffected by mere gravity.

Does 6% damage and travels just under half the length of Battlefield.

Neutral Special 2 (Bouncing Fireball)

q3G7nM7.jpg


If you've ever wanted Luigi to have a Fireball just like Mario's, then this move is for you.

Now the Fireball is affected by gravity, bouncing along the floor and doing 4-5% damage to whoever it hits.

Neutral Special 3 (Ice Ball)

c4PfGFV.jpg
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Luigi gets an elemental variation on his Fireball, and it's not the element I think a lot of people wanted him to get.

Instead of having a thunder hand variant, Luigi can freeze people with his new Ice Ball.

It is unaffected by gravity and travels much slower than the default Fireball with a slightly more vertical trajectory.

It only does 4% damage but it can freeze at higher percents (it starts freezing Samus at 45% for example).

The freeze duration isn't amazing at percentages that matter, but the fact that it stays on screen a bit longer due to moving slower means it could be useful for a bit of stage control.

Side Special 1 (Green Missile)

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Luigi charges up and then rockets forward, head first. Takes about 2 seconds to fully charge and if you hold the button for another second after that, the move will fail.

Has some slight vertical height to it and the distance traveled depends on the charge length, with minimum charge going just under halfway across battlefield and a full charge going just over halfway, the move has a chance to misfire whatever the charge level, which will always make it go the full distance and cause extra damage. If it's at all similar to previous games, the misfire chance is 12.5% and I haven't seen anything to indicate that it might be higher this time around.

The damage isn't affect by distance traveled, so a full charge will always do 21% if it hits and an uncharged will always do 6%, a misfire does 25%.

CoeiTC1.jpg


The knockback is always diagonal, but the uncharged does negligible knockback (can't kill Samus at 300%) whereas the fully charged version can kill around 120%, so the knockback is pretty decent if you can connect with it.

The knockback on the misfire is even higher, able to kill Samus as low as 55%

Also based on testing the knockback of the misfire, the chance of it happening seems lower than 12.5%, though I may just have had bad RNG.

Hitting the wall with this move at full speed also seems to have a chance of getting stuck in the wall, leaving Luigi very vulnerable as he pulls himself out.

Side Special 2 (Straight Missile)

8WXXpMv.jpg
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In this variation, Luigi doesn't get any vertical height, instead flying perfectly straight.

It takes less time to fully charge, and the damage for the uncharged and charged versions is determined differently.

If you fully charge the move, it will always do 18%, whereas an uncharged version will always do 4-5% at close range and 10-11% as it reaches half of it's max travel distance.

A misfire will always do 23% damage and can KO around the same percentage as the default, whereas the fully charged version takes 10% more (than the default) to kill Samus. The knockback is also more horizontal on this version.

Side Special 3 (High Speed Missile)

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This variant takes about a second longer to charge and the endlag is a bit higher, but it goes faster and further as well as a little bit less damage than the default.

Damage on an uncharged version is seemingly random and independent from distance traveled, it can do 5%, 6% and sometimes 8% regardless of where in the move you hit them. A fully charged version on the other hand will always do 20% damage and a misfire does the same.

Knockback is very similar to the default, though the fully charged version takes 5% more to kill so it's probably slightly lower.

Up Special 1 (Super Jump Punch)

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Luigi clumsily jumps in the air, flipping upside down at the apex of the jump and landing on his head.

The move is slow, it moves slow, you can't move horizontally on the way up and the endlag is high, it only does 1% damage unless you hit them with the sweetspot at the start of the move.

The sweetspot does 25% damage and decent purely vertical knockback, that's capable of killing Samus around 75%, the knockback on any other part of the move is negligible.

As a recovery move, it's pretty bad, so use it in conjunction with your side B and you should be able to get back to the stage.

Up Special 2 (Lingering Jump Punch)

krAempd.jpg
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This custom gives you less recovery height, and it only does 18% damage on the sweetspot, but it's easier to hit with the sweetspot due to it lingering ever so slightly longer.

It kills around 125%, but in the end I don't think this move is really worth it, the default is just better in every way as long as you use it properly.

Up Special 3 (Jump Punch Head Smash)

rHIvTTd.jpg
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Luigi completely loses his sweetspot in this custom, but the move goes higher and on the way down, Luigi falls much quicker and slams his head into the ground, burying any grounded person you hit.

As he slams into the ground there's a small sourspot at either side of him that does 8% and minor knockback, but connecting with the sweetspot will do 16% and bury them for quite a large amount of time.

Hitting them in the air also does 8% damage and the knockback is much less than both, not being able to kill Samus till around 205%

The extra height makes it a bit more useful but if you use it wrong, you will plummet straight off the screen and die without being able to do anything about it.

Down Special 1 (Luigi Cyclone)

qBAadgz.jpg
CyF6iNT.jpg


Luigi spins around, trapping and damaging people then throwing them out on the final hit.

Does 9% damage total and the knockback on the final hit is enough to kill around, the main draw of this move is that - once per air time - you can use it to help your recovery by spamming the B button to ascend vertically. Using it a second time in the air will still use the move, but you won't gain any height.

The final hit has pretty low knockback (it can't kill until 210%) and it's vertical, so it's not a great KO move.

Down Special (Speed Cyclone)

qij350u.jpg
Z34WKk6.jpg


This time Luigi spins much faster, pushing people away from him and gaining extra height on his recovery.

The final hit is the only part that does damage now, which does 6% total and knockback that can kill at 170%, so it has better KO power, but the pushback makes it much harder to connect with.

Down Special 3 (Heavy Cyclone)

K4NKQYB.jpg
CAN5pz3.jpg


This custom is no longer multihit, but it hits harder and sacrifices the ability to travel upwards for increased horizontal distance.

The final hit is no longer the strongest in terms of damage, hitting someone at any point in the move will always do 8% damage. Though, the final hit has vertical knockback and the rest has horizontal knockback, the initial horizontal knockback is able to kill at 270% and the final hit can kill at 125%.

Final Thoughts

I think it was weird that they basically gave him Mario's Fireball as a custom, I would hope that they'd all be different, but I guess beggars can't be choosers.

Ice Ball is also disappointing just because I thought for sure there'd be a Brawl Minus style thunder hand custom.

Rest of the specials are pretty tame, though I enjoy the burying recovery special, it would have been cool if it also meteor smashed in the air to take people with you though.
 

Neoxon

Junior Member
One positive of playing the 3ds demo so much is that I'll be used to the gamepad controller. Plus C-Stick Right analog access!
Or the Pro Controller.

Speaking of, I just ordered a white GameCube controller for local A&M tournaments for Project M. Once I get the Smash U bundle, I'll have 2 functioning wired GCN controllers.
 

AdaWong

Junior Member
One more thing to add ot th elist of absolute disappointments / things i cannot believe Sakurai, the perfectionist, forgot to do:

- No special rules (yet they can be in Smash Run final battle)
- Fixed time limit on Smash Tun all the time
- No D-Pad option
- No Items Frequency

Everytime i remember any of the things mentioned above my hype drops by 20% :(
 
One more thing to add ot th elist of absolute disappointments / things i cannot believe Sakurai, the perfectionist, forgot to do:

- No special rules (yet they can be in Smash Run final battle)
- Fixed time limit on Smash Tun all the time
- No D-Pad option
- No Items Frequency

Everytime i remember any of the things mentioned above my hype drops by 20% :(

No never ending Pokeball drops :(. The Wii U version better have this shit.
 

superbank

The definition of front-butt.
Yeah, but that doesn't cut it.. Such a basic feature. And it wouldn't be a 3DS limitation thing, literally it's just changing some spawn values. Seems almost like an oversight, so disappointing.

I plan on playing the 3DS version a lot on the go, even once the U one comes out.
This is my view as well.

Having no ability to set items to low because 3DS can't handle high amounts of items makes no sense. Just have the option for low and normal. Throw in very low if you're feeling generous. The only understandable reason for its omission is if it was buggy and they didn't have time to fix it. If that's the case I expect them to patch it in considering the money they're raking in. A big part of smash is the many options that allow you to play how you want. Smash 3DS looks more and more limited with every discovery.
 

Easy_D

never left the stone age
One more thing to add ot th elist of absolute disappointments / things i cannot believe Sakurai, the perfectionist, forgot to do:

- No special rules (yet they can be in Smash Run final battle)
- Fixed time limit on Smash Tun all the time
- No D-Pad option
- No Items Frequency

Everytime i remember any of the things mentioned above my hype drops by 20% :(

All of the above are things that should be easily implemented with a patch.
 

Hatchtag

Banned
One more thing to add ot th elist of absolute disappointments / things i cannot believe Sakurai, the perfectionist, forgot to do:

- No special rules (yet they can be in Smash Run final battle)
- Fixed time limit on Smash Tun all the time
- No D-Pad option
- No Items Frequency

Everytime i remember any of the things mentioned above my hype drops by 20% :(

3 of these 4 things I would bet money will be in the Wii U version.
I really do hope the Wii U version is good, because as much as I love Smash and the core fighting of this game, there's so many issues with it that I can't love it as much as I want to.
 

IntelliHeath

As in "Heathcliff"
After the Smash portion of NIntendo's E3 this year and some comments from SmashGAF around that time, my "canon" Mii Fighters are Reggie (Brawler), Iwata (Swordfighter) and Nikki (Gunner) from SwapNote.

Then I saw the samurai armor and now I'm legitimately thinking of making a Mii just to use that explicitly.

I'm going to have a lot of fun with Mii Fighters, like Iwata, Reggie, Miyamoto, Sakurai, etc. It will be so amazing! :D

Also, I don't think anyone ever answered my question: do we know if there are only two trophies per fighter, one for beating Classic and one for beating All-Star? I was hoping the Final Smash trophies had returned...

Well, people data-mined the game so there are only two trophies per character, but it's possible that we might get final smash trophies in Wii U version but who know.
 

AdaWong

Junior Member
All of the above are things that should be easily implemented with a patch.
They could.


But they won't.



3 of these 4 things I would bet money will be in the Wii U version.
I really do hope the Wii U version is good, because as much as I love Smash and the core fighting of this game, there's so many issues with it that I can't love it as much as I want to.

The 3DS version already drew the WiiU version back so much, I expect all the modes (and i mean ALL) from Brawl to come back, except for SSE obviously.
 
edit: edited because I don't know if I can link Reddit
Why wouldn't you be able to link Reddit? Generally if a site's banned, you'll know because it gets asterisked out. eg: VG Chartz turns to ********.

Of course, if you link to porn or
emot-filez9djb4.gif
sites that aren't filtered (ie: most of them), that's a banning itself... but we link to r/smashbros/ all the time, it's fine.
 
Such drama on this page. I like being able to set things to rare but it's not going to wreck the game for me. I really think we need to stop assuming we know everything about the WiiU version though.

Anyway, I really appreciate the writeup on Luigi. Wish the options for the uppercut were different.
 

mStudios

Member
Why wouldn't you be able to link Reddit? Generally if a site's banned, you'll know because it gets asterisked out. eg: VG Chartz turns to ********.

Of course, if you link to porn or
emot-filez9djb4.gif
sites that aren't filtered (ie: most of them), that's a banning itself... but we link to r/smashbros/ all the time, it's fine.

Thank you.

ANyways, here's the link with the explanation.

Read
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
Why? He's doing what he loves and he's making money from it.

Look at pewdipie. He's a millionaire now x_x

You can really only live off of it if you consistently get 3-4k+ viewers every time you come online. According to one popular league of legends streamer you will struggle with only 2k consistent viewers.
 
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