theprodigy
Member
If you think 64 plays better than Galaxy, then yeah, you're a little old fashioned.
Even as someone who prefers Galaxy...it's pretty easy to see why 64 would play better to many.
If you think 64 plays better than Galaxy, then yeah, you're a little old fashioned.
If you think 64 plays better than Galaxy, then yeah, you're a little old fashioned.
Except when you take into the fact that the Galaxy games are designed differently with those controls in mind. Games are designed with the player's control over the character in mind.To be fair that kind of depends on what you're referring to. Mario in 64 has a lot more moves and abilities he didn't have in later games. Yes the camera is wonky as hell, a lot of the courses aren't very good, and the goal design leaves a lot to be desired by today's standards, but as far as player's control over Mario goes, I think the Galaxy games are a step backwards. (And for reference, the Galaxy games are pretty much my favorite games ever, so that's not to say they aren't good or don't do anything right)
Yeah, I know what you mean. I think I might go back to reading the pre-release threads. I don't know, they were just more fun to me. I'll be able to gets little more out of this thread, but eventually I see myself just rereading the old threads over and over.It's been fun guys but I'm taking a break from this thread. Discussions are no longer fun here.
NSMBU is my favorite Mario gameSunshine is better than 64 #controversialopinions
Sunshine is better than 64 #controversialopinions
Competitive play is all about what the AUDIENCE finds fun, above all else.
RE: Should we embrace something new or demand more of the same, but refined?
I always think this is somewhat of a difficult discussion to delve into. Mainly because I feel like people -- no matter which side of the divide the reside on -- are prone to react more emotionally than rationally in terms of assessing the new vs. old debate. And that's not inherently a problem, mind you. I don't think people need to be cold, heartless robots who place objectivity before all else. But it can make a discussion like this result in fruitless meandering wherein people just talk past each other as they group the people they disagree with together perhaps unfairly.
And by that, I mean that it obviously does happen that some people just don't like change. Even if the new thing is better, they don't like it. It's different, and they don't like different. Even if the changes are demonstrably better, it doesn't feel right. Conversely, I think there are others who just grow tired of the same old same old to the point where any change -- even bad ones -- are welcomed. Even if the new thing is ostensibly way worse than the old, they'll argue that it's time to embrace change and that the people who disagree are just curmudgeonly old fools yelling at clouds.
It's not hard to understand why this is. After all, different strokes for different folks is a well-known adage. But the problem just becomes when some people earnestly want to discuss the merits of the new versus the old, but any attempt at rational discussion becomes ignored in favor of the two broader camps attacking strawmen versions of each other. Maybe Melee is always going to be my favorite game, but that doesn't mean that insight about Smash 4 is off base. Maybe I do like flashier new things replacing the tired old things of yesteryear, but also have valid reasons for liking Smash 4.
Personally, I'm not as invested in mechanical analysis as others are. I think the pro Smash scene is interesting and I enjoy watching pro matches now and then, but it's not something that I strive towards. Mind you, there were things about Brawl that I didn't like. But I think the reason why I hold Melee in higher regard has less to do with it being the objectively better game (though I think it is), and more to do with the fact that Melee existed during a different time in my life where I actually had access to a group of people in college that liked to play games all the time. There was a good solid year there where we got together to play Melee at least once a week, and continued to play less regularly than that for at least a couple more years. By the time of Brawl's release, we still got together occasionally, but not like in the college days.
Aside from the fact that I always like to work through the single player content of new Smash games, I'm hoping that -- despite having even less time for games now than when Brawl came out -- the online play for Smash 4 will be competent enough to keep playing for a bit. Brawl was obviously a mess in that regard, but the early impressions from the Japanese 3DS release seem promising enough. I guess we'll see what happens.
Anyhow, I kind of went on a tangent there. I understand that there's always going to be skepticism between the different camps that form in regards to the motivations of the people they disagree with. But I do think we need to understand that there's going to be people that want to focus on the here and now and others who want to compare it to past entries. And I think there's room in the discussion for both to co-exist.
More like, ITT people like me WANT to own the game but live in the wrong country so we are sad, so very sad.ITT people who don't own the game think that the opinions of people who actually own the game are unreasonable.
RE: Should we embrace something new or demand more of the same, but refined?
If you think 64 plays better than Galaxy, then yeah, you're a little old fashioned.
64 plays way better.
Someone post the Siglemic gifs, I'm on my phone.
oh god fuck no
The audience should be fucking irrelevant. The fact that a need to somehow take it into account has emerged is a problem.
64 plays way better.
Someone post the Siglemic gifs, I'm on my phone.
Haha, I think that was me.I like the way someone (here, I think?) put it before: "Everyone is Lucario, and Lucario is super Lucario."
Except when you take into the fact that the Galaxy games are designed differently with those controls in mind. Games are designed with the player's control over the character in mind.
Mario 64 is more open and loose while Mario Galaxy is more linear and stiff. If you expect that you would have Mario 64's controls in Galaxy or vice versa, then you would have different games.
And then let's take 3D Land/World into consideration. They've designed the levels so that you mostly go in 8 directions for the most part and you can change directions pretty much instantly. Having Galaxy's or 64's controls in that would not fit the game.
And that's only referring to movement. Attacks in later Mario games are designed so that you can stomp on them or require a specific power up. A Mario able to punch would defeat that.
You can prefer one over another, but calling it a step backwards is incorrect.
Yeah, from now on no more saying anything negative about this game. Ever.the hell are yall talking about
Anura this is your fault
Someone just posted full English names and description for all custom moves. (Yeah, it was in Japanese game)
http://pastebin.com/raw.php?i=c2xywrva
Ironically, I might end up spending the most time on Smash 4, since I've graduated college now, and I'm a good-for-nothing who spends all his free time gaming. I've probably beaten more games these last two years than I have in my entire life. I'm seriously gonna regret this when I'm 30 and still a failure.
Someone just posted full English names and description for all custom moves. (Yeah, it was in Japanese game)
http://pastebin.com/raw.php?i=c2xywrva
So, regarding Yoshi's custom:Someone just posted full English names and description for all custom moves. (Yeah, it was in Japanese game)
http://pastebin.com/raw.php?i=c2xywrva
Has this been tested? I doubt it's worth giving up the egg for though, but then again, if somebody just wants to use Yoshi's normals then there you go.High Jump Jump really high. In midair, you can use the move more than once.
descriptions are off tho.
Someone just posted full English names and description for all custom moves. (Yeah, it was in Japanese game)
http://pastebin.com/raw.php?i=c2xywrva
I don't really see much potential for 'exciting comebacks' with Rage. It doesn't really inflict enough of an effect to make a big difference and it's not so tiny as to be near-totally unnoticeable. I actually think Rage seems totally irrelevant given that, but whatever. It seems like more of a momentum snowball than a comeback mechanic, in any case. Especially given how long you hold onto stocks in Smash 4. High percent deficits mean a stock lead a lot of the time, so the stock leader's attacks get more potent (if less combo-able, but let's stick with the premise that Rage is a strict bonus) and their opponent's job gets harder.Honestly, if anything, I think the rage mechanic makes for really exciting comebacks. Competitive play is all about what the AUDIENCE finds fun, above all else.
If the audience thinks it's fun to watch, there will be more people watching. If there are more people watching, there will be more sponsors. If there are more sponsors, there will be more money. If there is more money, you'll have more people willing to play it competitively. etc etc.
Someone just posted full English names and description for all custom moves. (Yeah, it was in Japanese game)
http://pastebin.com/raw.php?i=c2xywrva
Boy, that escalated quickly.Nayru's Love
Nayru's Rejection
the hell are yall talking about
Anura this is your fault
Can you explain what is off about it? I'm curious.
Personally, I'm not as invested in mechanical analysis as others are. I think the pro Smash scene is interesting and I enjoy watching pro matches now and then, but it's not something that I strive towards. Mind you, there were things about Brawl that I didn't like. But I think the reason why I hold Melee in higher regard has less to do with it being the objectively better game (though I think it is), and more to do with the fact that Melee existed during a different time in my life where I actually had access to a group of people in college that liked to play games all the time. There was a good solid year there where we got together to play Melee at least once a week, and continued to play less regularly than that for at least a couple more years. By the time of Brawl's release, we still got together occasionally, but not like in the college days.
so zroid what are your projections for Smash 4's entrants at Apex 2015?
Boy, that escalated quickly.
EveryoneWasDuckHunt.jpg
Boy, that escalated quickly.
I meant number of entrants, but thanks anyway?
Duck Hunt ain't shit
Someone just posted full English names and description for all custom moves. (Yeah, it was in Japanese game)
http://pastebin.com/raw.php?i=c2xywrva
I'd say that Melee is (and going by Sakurai's comments, probably always will be) the better game by most metrics I value, except for the one I consider the most important: the characters. If there's one aspect I feel that's ever noticeably aged about the game, it's the size and breadth of its' roster. Maybe people will be discovering new things about Fox and Falco five years from now, but they're still gonna be... Fox and Falco. Melee can't let me play Robin, and it definitely can't let me play Palutena, and coming back is incredibly hard to justify when there are characters that I'd flat-out rather play. Especially when 4's newcomers have a vision and focus behind them that most Melee characters can't really compare to.
...so, I won't go back to Melee. Haven't gone back since PM, actually. I'll watch Melee, and I'll play it if a friend wants me to, but I just can't be satisfied with its' roster anymore. I'll keep playing Project M, because it scratches the itch that Melee did, it's got plenty of characters I really enjoy using and playing against, and if rumours are to be believed, it's eventually going to give me one of the characters I've always wanted (that is to say, Lyn).
probably placeholder/early translations, not final ones.
The same is true for me too.I have to acknowledge the truth in this statement for myself, too. During our senior year of high school, my friends and I had a three hour lunch that we would devote almost every day to Melee, and later Brawl. Smash is a series that I hold close to heart because of what it represented at one point in my life. That's probably true of a lot of people here.
I don't know for the 3DS, but for the 3DS XL I got the cyber grip. It got rid of virtually any hand cramps or discomfort, and the triggers are fine for me but I have kind of big hands. I think at least one moderator got the same thing and didn't like how it has fake trigger rests for your middle fingers, but I don't know if it's a preference thing or a hand size thing. I always press the triggers with my index fingers.So lately while playing this I've found my left thumb cramps up pretty badly. Does anyone else have this issue? I dont play for longer than maybe 30 minutes per day.
I've seen some 3DS grips you can purchase, but many of them seem to make it more difficult to use the triggers, which are pretty key in smash. Is there a grip that smash players here would recommend?
Holy shit do I love this game.
You know what happens next, don't you?