SolarKnight
Member
So is there anyone I could get some Luigi or Falcon match up practice from rn?
Nami plays Luigi.So is there anyone I could get some Luigi or Falcon match up practice from rn?
Okay, so I figured out the issue.
Yes, Yoshi cannot grip the stage if he uses down B while facing away from the ledge.
Yes, Yoshi can grip the ledge if he uses down B while facing away from the ledge.
Basically, if you just use down B, you won't grip. However, if you push left/right toward the ledge right after inputting down B, you flip the side you face while going downward and will grip the ledge. I must have accidentally B-reversed the move when I did it last time.
So, you can still use this tech in all the same situations, it just requires one more input. If you play any other fighters, use a qcf (236) motion to make it happen.
Right. The input is tight though.Thanks for testing this. I was going to do it tomorrow (later today), but I probably wouldn't have tried pushing the stick towards the ledge. So I essentially just need to do a quarter circle towards the ledge, and this will initiate the down-B and turn me, right?
Is that big reflector, or normal?
Right. The input is tight though.
So is there anyone I could get some Luigi or Falcon match up practice from rn?
Is that big reflector, or normal?
Right. The input is tight though.
I play Luigi and I technically can play Falcon. I can play for a little bit.
Why are the results inconsistent? Damage decay?Normal, should I switch?
Very scary IMO.I play Luigi and I technically can play Falcon. I can play for a little bit.
Alright, thanks. It sound scary because I die if I fail, and I cannot even perfect pivot.
God, I wish I could retrain myself to use X or Y to jump instead of pushing up on the control stick. I know doing so would raise my skill ceiling quite a bit and make me a better player overall, but I've tried several times to relearn jumping and I just can't. I've been pressing up to jump since Smash 64 and it's absolutely ingrained in my DNA.
But then I see good players effortlessly doing all these short-hop Nairs/Fairs/Bairs and it makes me imagine what could have been.
Why are the results inconsistent? Damage decay?
Stop letting go of the reflector. -_-
Very scary IMO.
How did you die there...lol my B.
I have options out of reflect too, so sometimes I sidestep.
Thanks, although first I need my connection to stop being an asshole :|
How did you die there...
Let's try Big Reflector unless you have something else you want to test.Ok here I am. Perhaps it has to do with damage?
Just turn off up jump and you'll have to learn!
Do you wanna play some games? We can do some mirrors!
It has nothing to do with that Boney. Skull Barrier can only reflect up to 25%, anything more than that will fail to reflect. So Charge Shot does 25% full charged, but fresh bonus makes it go above that. This may also answer your question Karst on why Shadow Ball "goes through other reflectors"
From Thinkaman's writeup on Smashboards: (http://smashboards.com/threads/character-competitive-impressions.367669/page-584#post-19010834)
Reflector + Strong Projectile
No character in any Smash game has ever truly had a strong projectile and a reflector until now. Ness, Mii Gunner, and Villager all have disqualifying traits to their projectiles for purposes of this discussion.) It is a unique combination; something is normally "against the rules." (This is on top of his projectile being both very powerful and very safe, though low damage without charge.)
This means that Mewtwo can force approaches better than almost anyone. Letting him charge up and spam his super-safe 25% KO-ing death ball is a non-starter. Trying to harass him with poke is also a non-starter, though the extent to which reflectors can combat this varies as always.
But not only does Mewtwo uniquely enjoy both of these neutral advantages, he also benefits from the unique dynamic of having both with regards to enemy reflectors.
Mewtwo has a favored sweetspot range where he can throw a Shadow Ball, and Confusion it back if it is reflected! No other character in the game does this with a KO-able projectile, except Villager in very isolated cases with default Timber + Pocket.
Mewtwo's Confusion is a 1.4x multiplier. Many of you know where this is going.
Once a projectile reaches 50% (so for Mewtwo, a 2.0x multiplier), it cannot be reflected again. This means if Shadow Ball is reflected by an ordinary 1.5x reflector, and Mewtwo Confusions it back, it is now at 2.1x and will break any further Reflect attempts.
Taking into account the enemy reflector ratio...
2.1x Fox Amplifying Reflector
2.0x (Dark) Pit Amplifying Orbitars (safe on break)
2.0x Ness F-Smash
1.8x R.O.B. Reflector Arm
1.5x (Dark) Pit Guardian Orbitars (safe on break)
1.5x (Dr.) Mario Cape (default or Gust)
1.5x R.O.B. Rotor Arm (default or Backwards)
1.5x Mii Swordfighter Rainbow Slash
1.4x Fox Reflector (default or Big)
1.4x Mii Gunner Echo Reflector
1.4x Mewtwo Confusion
1.25x Nayru's Love (default or Rejection)
1.2x Falco Reflector
1.2 Mega Man Skull Barrier (can only reflect up to 25% instead of 50%, so moot point)
1.17x Palutena Reflect Barrier
1.0x Falco Accele-Reflector (increases projectile speed significantly)
...Mewtwo can select a strength of Shadow Ball that will allow him to win the ping pong (ideally max 25% where possible.) Consult the following chart:
And of course, it can still be negated/absorbed by the usual suspects:
Ness PSI Magnet (default or Forward)
Mr. G&W Oil Panic
Falco Reflector Void
Rosalina Gravitation Pull or Guardian Luma
Villager Pocket (all)
Pocket resets the multiplier to 1.9x. Villager can always Pocket Shadow Ball, but you can always reflect it back.
Mii Gunner Absorbing Vortex
In other words, Mewtwo is uniquely well equipped to fight Mario, R.O.B., default (Dark) Pit, and default Palutena at range.
I know all this, but look at our results. Some weird stuff is happening. It also doesn't tell me how move decay factors in.Posting this again since I guess some of you missed it last OT:
Yeeeeeeeah that up B close to the blast zone was a horrible mistake of yours
I know all this, but look at our results. Some weird stuff is happening. It also doesn't tell me how move decay factors in.
I would love to play but I'm currently out working, and it's looking like I might have to pull an all-nighter (I work from home). But if I'm able to take a break later on, I'll be down and I'll post here to see if you're around!
Reflector doesn't seem to stale.Move decay works as normal, but once a projectile reaches over 50% damage after being reflected, it cannot be reflected again. So this is why different sizes reach the threshold at different times.
I'm not sure about how reflectors work if they get staled after using them over and over or why Fox can double reflect.
It also might be affected by like how Mario/Luigi's fireballs do less damage the farther they travel.
Just his default, please.If you want me to try Falco's reflectors I can do that too, Karst.
I am trying to figure out two things:Are there specific timings you want, Karst? I try to change it depending on how far you are from me.
I am trying to figure out two things:
1) If there is a point I can reflect, but that you can't re-reflect due to recovery on the first move. You miss sometimes, so it is hard to tell. Can you guide me to figuring this out?
2) How that crazy multi-reflect into death keeps happening. I have a hypothesis I am working out.
Multi-reflect happened with Fox, too.Depends on the timings really. If I catch it when I toss it out, it hits me on the rebound due to how long your reflect hitbox can stay out, I believe. I can try reflecting it with the reflector coming back to me, though it's tough to pull off that timing on an already reflected projectile.
I think the multi-reflect kill has to do with reflect hitbox shenanigans, and the way Falco's reflector travels.
Multi-reflect happened with Fox, too.
Can we experiment with Mario and Zelda for multi-reflect? I want to test my hypothesis. I think it is due to Mewtwo, not the other player.
Let's try both.Hmm...
I'll start off with Mario. I don't know if there are reflecting differences with his and Doc's cape though.
Let's try both.
Fox and Falco speed up projectiles they reflect,right?
Mario doesn't seem to speed them up.
Confirm my observations?
We need someone else who speeds up reflected projectiles.
Palutena, Dr. Mario, and Zelda?
Yes, Ness and:I can use Ness and bat it back at you lol.
...What just happened?
Customs are what happened.
GGs, my mother's gonna kill me if I don't go to bed rn :|
I'm not sure that was it on that second stock
GGs. I am surprised I did so well with Captain Falcon, because I don't play him. My Luigi is a bit rusty, and I feel like Fox has a good time against him.
Does your up-B have a windbox of some sort? I don't know why I went way under the stage.
Lol. Thank you for helping. I think my hypothesis is confirmed.I'm not Shamrock, I'm just saying. :/
Oh, it is everyone! Thank you!Nikki has a tiny pink reflector and it's cute :3
Edit: That's everyone correct?