Reviewers have welcomed the simplistic controls,[2][18][58] but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot.[53] With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive".[58] The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; ********* questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.[60] Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".[61] In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.[57]
Despite the new features, reviews criticized Melee for a lack of originality and for being too similar to its predecessor, Super Smash Bros. Caleb Hale from GameCritics.com rated it as "every bit as good as its Nintendo 64 predecessor. The game doesn't expand much past that point".[62] On a similar note, Edge stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.[57] The nostalgic nature of the game received a positive reaction,[2] as well as the accompanying stages and items that made references to past Nintendo games.[60] Gaming journalists have welcomed the roster of 25 Nintendo characters,[2][58] as well as the "trophy system", which Nintendo Spin labeled as "a great addition to this game".[58][63]