Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

Status
Not open for further replies.
Can't win them all, I guess. Those characters don't mean much to me, personally. IIRC Isn't there a big update coming out for PM, soon?
 
Some of the percents that Roy can get a KO at is just ridiculous. And no way is Roy bad. Only characters I think are shit are Olimar and Toon Link, but the latter is much much better than Olimar.

This is how everyone posts in general regarding Mario Kart 8™.

Do you know how funny it was to be a Marth main with at least 13 years of experience in the spacing and tipper mechanics that define the character and then complain about how Roy gets stupid KOs because "midsword mechanic + bair/fsmash is too strong"?

Then again, when you miss a sweet spot ledge or get tech chased and rekt by a Roy fsmash at 40% for a whole stock...

Edit: Oh yeah, I just remembered one of the bigger reasons why Roy was my anathema for a while. His entire defensive game plan is "crouch cancel everything" and I was transitioning from Brawl Marth's "forward air everything" meaning he won most of those exchanges.
 
I don't even play PM and this makes me sad.
Yeah, I was an Olimar main in vanilla Brawl... That was one of the fastest switches I've ever made.

I think ROB is one of the characters that I'm completely happy with in PM. They didn't make him too good or two bad, but he's just so much more satisfying to play with with his new specials, up air, and new tilt properties. I guess people who loved that top might be upset, but that was a stupid move.
 
Overall, I'm satisfied with P:M's balance so far. There isn't perfect equality, but pretty much everyone is fairly fun to use.
 
Haha, I wouldn't ever not play someone because of their character choices. Just get ready for a lot of ribbing.

*See my posting style in Mario Kart 8 thread being generally abrasive and rude as all hell despite loving everyone I play with and the community in general. :P

I really like that kind of comments in MK8 since it's so much fun to ribbing players over the internet.

Can't win them all, I guess. Those characters don't mean much to me, personally. IIRC Isn't there a big update coming out for PM, soon?

Define soon?
 
After years of suffering through his low tierness, it's feels good to have my old main Link finally be good in a Smash game. =P
 
But he didn't actually put those characters into 64 and Melee. He put other characters first because he was being modest. And that's a pretty crazy thing to say about Namco, especially since there's never been a shortage of Kremlings in Smash. A Klaptrap-filled river has been in three of the four Smash games!!! Whaaaaaattttttt

I guess the point is, if Sakurai's reason for Ridley being a boss character every time is that he sees Ridley as only a boss character... weren't the "too big" people right all along? Also, Sakurai has been the opposite of stubborn this time around. Like half of the newcomers have a "I didn't think they would fit in Brawl, but I changed my mind" story. Villager, Mii, Pacman. Even Mac was determined to be playable material over Assist material. The guy changes his mind all the time.

Should have clarified. . .he was going to add those characters and was forced to leave them out because of technical difficulties and time constraints, not bullshit modesty. Even if we lie and say he left them out solely because of modesty, that doesn't even begin to make up for the excessive Kirby and Friends facetime in the SSE, or the overblown Kid Icarus representation through items and enemies this time around.

Yeah, you have Rare developing Jungle Japes for Melee (they were in charge of DK stages and DK's model back then IIRC), but Namco's more significant to me because, one, they have no obvious ties to DKC nor any obligation to represent it, and two, they focused on DKC content in an era where Nintendo EAD was calling the characters "not fresh enough for today's gamers" and doing all in their power to retcon them away with games like Jungle Beat. That's significant.

No, because "too big" isn't a blanket catch-all argument for all possible reasons Ridley could be excluded, it's an idiotic meme. Sakurai could recognize the possibility of making Ridley playable, yet decide against it because he'd rather focus on other characters, because he thinks Ridley isn't unique enough, because he thinks he'd make for a cool boss, etc. None of that has anything to do with "too big." His change of mind on those other characters can all be explained as Sakurai wanting to add in new series, since the absence of those was a big complaint of his with Brawl (how Pikmin was the only big new character-driven series at the time).
 
Overall, I'm satisfied with P:M's balance so far. There isn't perfect equality, but pretty much everyone is fairly fun to use.

No game's balance is perfect, to begin with. Just the nature of the system. I'd rather have a handful or low tiered but still viable characters, over everyone is handled by Meta Knight: The Game.
 
Should have clarified. . .he was going to add those characters and was forced to leave them out because of technical difficulties and time constraints, not bullshit modesty. Even if we lie and say he left them out solely because of modesty, that doesn't even begin to make up for the excessive Kirby and Friends facetime in the SSE, or the overblown Kid Icarus representation through items and enemies this time around.

Yeah, you have Rare developing Jungle Japes for Melee (they were in charge of DK stages and DK's model back then IIRC), but Namco's more significant to me because, one, they have no obvious ties to DKC nor any obligation to represent it, and two, they focused on DKC content in an era where Nintendo EAD was calling the characters "not fresh enough for today's gamers" and doing all in their power to retcon them away with games like Jungle Beat. That's significant.

No, because "too big" isn't a blanket catch-all argument for all possible reasons Ridley could be excluded, it's an idiotic meme. Sakurai could recognize the possibility of making Ridley playable, yet decide against it because he'd rather focus on other characters, because he thinks Ridley isn't unique enough, because he thinks he'd make for a cool boss, etc. None of that has anything to do with "too big." His change of mind on those other characters can all be explained as Sakurai wanting to add in new series, since the absence of those was a big complaint of his with Brawl (how Pikmin was the only big new character-driven series at the time).
We've already shown you that Sakurai had absolute control over everything in the game, not Namco. And you can speculate on why Ridley is never playable all you want, but you don't know for sure. It's entirely possible that Sakurai didn't include him because he thought he was best as a huge boss character, not a smaller playable one. It seems hypocritical to condemn the speculation from others when you're doing the exact same thing.

Basically, you're just making stuff up to suit your arguments. A lot of the time, it's actually going against what we know. It's really hard to take a post like this seriously.
 
It may be a lot less seriously-played out, but I'm pretty sure that happens in both Fire Emblem and Advance Wars, and Ridley's canonically stated to live (well, have lived) for war crimes like that. Plus, an atrocity such as
rape
might be too much to put near Smash Bros., villain or not.

Otacon
had sex with his step-mother and caused his father to commit suicide.
Metal Gear Solid 3 had one of the most intense torture scenes in a video game. MGS4 had women
that were held against their will since birth to become monsters and obey their masters.

Among many, many, other things. I'm not exactly thrilled about what's on the tape either, but I'm just sayin I don't think one thing that is implied on a tape from a villain we know little to nothing about is going to change too many people's minds on Metal Gear at this point. Ground Zeroes has been out for a while and even though it's certainly been a topic of discussion, it hasn't had any large negative impact.
 
Did the project m team do anything to improve brawl's lag when playing online? I really like what I've played of project m, but my friends don't care too much about competitive smash brothers, so if the online is still as unplayable as it was I'm brawl, not sure if I wanna keep bothering to get good at it.
 
Did the project m team do anything to improve brawl's lag when playing online? I really like what I've played of project m, but my friends don't care too much about competitive smash brothers, so if the online is still as unplayable as it was I'm brawl, not sure if I wanna keep bothering to get good at it.

Last I played, it was bad at times.
 
You know what I'm glad about. Smash 4 Wii U screenshots won't look as horrible as Brawl screenshots. Good god the compression was bad.
 
Should have clarified. . .he was going to add those characters and was forced to leave them out because of technical difficulties and time constraints, not bullshit modesty.

The time constraints or lack of resources could have eliminated other characters though, and yet he chose twice to sideline his own characters.

Even if we lie and say he left them out solely because of modesty, that doesn't even begin to make up for the excessive Kirby and Friends facetime in the SSE, or the overblown Kid Icarus representation through items and enemies this time around.
Kirby doesn't really have more facetime than other franchises though, the issue is just that his face time is often more plot relevant towards end game. That might come just from him working more with those characters and so feeling more "free" about what he could do with them in a story.

Still, in Brawl itself Kirby was crippled as far as stages goes, getting only one new one, while even a much smaller franchise like Metroid got two.
 
Should have clarified. . .he was going to add those characters and was forced to leave them out because of technical difficulties and time constraints, not bullshit modesty.

He had a choice of Dedede or Clones in Melee, and went with the clones because he wanted a larger variety of characters and felt some characters deserved to be in over Dedede.

Dedede and Metaknight deserve to be in Smash and have deserved to be in Smash since the beginning. There's nothing immodest or playing favorites with adding either of them. Kirby also gets very few levels and very few items, and the items it gets would have made it in whether Sakurai made Kirby or not.

And the star of the SSE was ROB. But Sakurai didn't have anything to do with ROB, but you ignored it. Also Snake appears just as much as Metaknight, Donkey Kong Jungle appears in more levels than the Halberd. and Dedede fits a role in the story no other villain in Smash could have because that's who Dedede is as a character (a "bad guy" who acts good when a larger evil is at play).
 
But there are two Links because both Link and Toon Link are important Nintendo characters, and Ganondorf is a Falcon clone in Brawl because Sakurai didn't want to alienate fans who used him in Melee. The Mother kids borrow moves because it allows for a more interesting moveset. None of that stuff has anything to do with Ridley.

Also, Sakurai is like the only person working at Nintendo right now who likes the Kremlings, so you better hope he sticks around.
Doesn't this completely contradict your idea that Ganondorf is a joke character?
But how can "waifu-filled" be used as a negative?
Metroid Other M.
 
Assist Trophy for POTD on Monday.

Oh Yeah. That's tomorrow.

We have about 10 weeks before it get release in Japan. I presume that we should see more new stages soon, and hopefully few veterans. Hopefully Sakurai would show Palutena's Vanilla Moveset anytime soon but I doubt it.
 
Oh Yeah. That's tomorrow.

We have about 10 weeks before it get release in Japan. I presume that we should see more new stages soon, and hopefully few veterans. Hopefully Sakurai would show Palutena's Vanilla Moveset anytime soon but I doubt it.

The one veteran I'm waiting to see is Captain Falcon ;)
 
Dedede and Metaknight deserve to be in Smash and have deserved to be in Smash since the beginning. There's nothing immodest or playing favorites with adding either of them.
Yeah, I really don't get this either, but it's a surprisingly prevalent sentiment. Do people really not understand how big of a franchise Kirby is? There have been Kirby games released at least every other year since 1992, and it had a fairly popular anime series. It's one of Nintendo's most valuable brands.
 
maxresdefault.jpg

really guys
 
Just 10 more weeks :p

Still dont know if its worth importing it.. I mean, its not like it wont be localized.

Btw, post #0.

Welcome to SmashGAF! :D

Yeah, I really don't get this either, but it's a surprisingly prevalent sentiment. Do people really not understand how big of a franchise Kirby is? There have been Kirby games released at least every other year since 1992, and it had a fairly popular anime series. It's one of Nintendo's most valuable brands.

Same here. I fear how people would react if we are getting one more Kid Icarus representative.
 
Yeah, I really don't get this either, but it's a surprisingly prevalent sentiment. Do people really not understand how big of a franchise Kirby is? There have been Kirby games released at least every other year since 1992, and it had a fairly popular anime series. It's one of Nintendo's most valuable brands.
Bowser/Peach or Ganon seem like they should be in first.

Dedede would be right after those though.
Same here. I fear how people would react if we are getting one more Kid Icarus representative.
How is that comparable to Kirby?
 
Status
Not open for further replies.
Top Bottom