Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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After reading those impressions, sounds like the 3DS is going to be crippled like we thought. Hopefully it's easy to adjust to! Good stuff about Kirby though.
 
Good impressions! Yeah, I had trouble with the 3DS controls too during the Best Buy demo. HOWEVER, I will say I had an easier time doing tilts with the circle pad than I usually do, though I'm probably one of the few people who will say that.
 
#redangrybird4smash

Do it sakurai-san.
He doesn't look that angry though
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I'll be pretty disappointed if any of the 3DS version's remixes don't make their way into the Wii U version. I gotta have those sweet, sweet remixes!

Heck, I hope they include all the remixes from all the Smash games. Why not? It'd be awesome.
I'd probably be willing to throw a few bucks at DLC music packs too, take note Nintendo!
 
After reading those impressions, sounds like the 3DS is going to be crippled like we thought. Hopefully it's easy to adjust to! Good stuff about Kirby though.

3DS impressions have been all over the map. I remember Sah saying that the circle pad took a little getting used to, but once you did get used to it, it worked well. He said he had no problem distinguishing between tilts and smashes. I wouldn't write the 3DS version's obituary just yet.
 
After reading those impressions, sounds like the 3DS is going to be crippled like we thought. Hopefully it's easy to adjust to! Good stuff about Kirby though.

Having played the 3DS version, it's definitely something you can get used to, but I have the feeling that if you could magically hook up a gamecube controller to a 3DS and then play against a perfect clone of yourself, you'd win most of the time due to how much easier some things are to pull off on the gamecube controller.

Doesn't mean you can't get good at 3DS and that it's worse, it's just... different. Almost (but not quite) like the controller vs mouse/keyboard setup for competitive FPS games.
 
I hope the custom control config that was in Brawl comes back for 3DS and gives us a lot of flexibility, I'm not too fond of the 3DS's ABXY layout for this game. I personally would set A and X as jump, Y as B and B as A. That way I can slide my fingers across the buttons diagonally for short hops into attacks the way I do them on a GC controller.
 
It's a shame you felt as if you were fighting the controls, Anth0ny.

3DS impressions have been all over the map. I remember Sah saying that the circle pad took a little getting used to, but once you did get used to it, it worked well. He said he had no problem distinguishing between tilts and smashes. I wouldn't write the 3DS version's obituary just yet.


I'll admit my first game or so on 3DS was fighting the circle-pad, but after that, I was tilting, smashing and dodging like a pro. It's one of those things you'll adjust to.

It was easy to get used to, and like I said, once you do, it's pretty easy to know what you're doing, even on the good ol' OG 3DS (which I sport!).
 
3DS impressions have been all over the map. I remember Sah saying that the circle pad took a little getting used to, but once you did get used to it, it worked well. He said he had no problem distinguishing between tilts and smashes. I wouldn't write the 3DS version's obituary just yet.

I have nothing against Sah personally but I think he is pretty bias.
 
I have nothing against Sah personally but I think he is pretty bias.

You may call be bias, but I wouldn't really be bias based on the controls.

I won't deny a controller to obviously be a better fit, but the circle pad is perfectly fine once you get used to it. It's pretty hard to be bias about controls, if I'm honest, lol.
 
It's a shame you felt as if you were fighting the controls, Anth0ny.

I'll admit my first game or so on 3DS was fighting the circle-pad, but after that, I was tilting, smashing and dodging like a pro. It's one of those things you'll adjust to.

I hope Sakurai confirms the CPP as a C-Stick, that'll make it heaps easier for some people.

I don't see have to have all that extra space between my thumb and the buttons being beneficial, honestly. I just want customizable controls. Y to jump, a for special, b for neutrals, x to grab, L and R set to dodge.

Hell, maybe even swap the D-pad to c-stick and let me taunt with the touch screen or something.
 
You may call be bias, but I wouldn't really be bias based on the controls.

I won't deny a controller to obviously be a better fit, but the circle pad is perfectly fine once you get used to it. It's pretty hard to be bias about controls, if I'm honest, lol.

Lol, ok fair enough.
 
Having played the 3DS version, it's definitely something you can get used to, but I have the feeling that if you could magically hook up a gamecube controller to a 3DS and then play against a perfect clone of yourself, you'd win most of the time due to how much easier some things are to pull off on the gamecube controller.

Doesn't mean you can't get good at 3DS and that it's worse, it's just... different. Almost (but not quite) like the controller vs mouse/keyboard setup for competitive FPS games.

I still wonder how much of this is simply a matter of what you get used to. Having used a Gamecube controller for the last 14 or so years, any new control scheme is bound to feel strange, and you won't be as good at it at first. But if you played the 3DS version exclusively for a long time, I bet you'd get so used to it that suddenly switching to the GC controller would feel unnatural.

It's the same thing with switching between different Smash games. I recently popped in Melee again after playing Brawl exclusively for the past six years, and everything felt wrong to me: the movement was too fast, the controls were too snappy, it was too hard to pick up items, etc. Even though I'd played Melee for years before Brawl, it didn't feel good at first because I wasn't used to it. But if I had stuck with it, I'm sure I would have gotten a feel for it before long. I think (and hope) that the same thing will be true of the 3DS: it'll feel weird at first, but soon enough we'll get used to it and it'll feel completely natural.

I'll admit my first game or so on 3DS was fighting the circle-pad, but after that, I was tilting, smashing and dodging like a pro. It's one of those things you'll adjust to.

It was easy to get used to, and like I said, once you do, it's pretty easy to know what you're doing, even on the good ol' OG 3DS (which I sport!).

Bingo.
 
I don't see have to have all that extra space between my thumb and the buttons being beneficial, honestly. I just want customizable controls. Y to jump, a for special, b for neutrals, x to grab, L and R set to dodge.

Hell, maybe even swap the D-pad to c-stick and let me taunt with the touch screen or something.

I think a great control setup is:

L - Grab
R - Dodge
A - Jump
B - Jump
Y - Attack
X - Special

For me, jump buttons always should be the lowest button, platformer's pretty much drilled that into my head, really. Circle Pad Pro would be nice as a C-Stick, but honestly, the game controlled fine without it. Just get used to it and it's fine. My first game was awful. :P
 
3DS impressions have been all over the map. I remember Sah saying that the circle pad took a little getting used to, but once you did get used to it, it worked well. He said he had no problem distinguishing between tilts and smashes. I wouldn't write the 3DS version's obituary just yet.

I can definitely see the 3DS controls being horrible for anything that isn't casual play.

My thumbs hurt at the thought of having to do quick, precise movements with that thing.
 
I still wonder how much of this is simply a matter of what you get used to. Having used a Gamecube controller for the last 14 or so years, any new control scheme is bound to feel strange, and you won't be as good at it at first. But if you played the 3DS version exclusively for a long time, I bet you'd get so used to it that suddenly switching to the GC controller would feel unnatural.

It's the same thing with switching between different Smash games. I recently popped in Melee again after playing Brawl exclusively for the past six years, and everything felt wrong to me: the movement was too fast, the controls were too snappy, it was too hard to pick up items, etc. Even though I'd played Melee for years before Brawl, it didn't feel good at first because I wasn't used to it. But if I had stuck with it, I'm sure I would have gotten a feel for it before long. I think (and hope) that the same thing will be true of the 3DS: it'll feel weird at first, but soon enough we'll get used to it and it'll feel completely natural.

3DS doesn't have a c stick for aerials, the rest is just the spacing on buttons, the location of the shoulder buttons, and the circle pad behaving differently from the normal stick. The other 3 can be adapted to, the lack of c-stick is not something that can be fixed (CPP support might???? but it's so far to the right...)
 
I have to imagine custom controls will be in the game.

I see features like custom controls, my music, random stage switch, custom rules, etc. as building blocks. As long as they were good ideas, they'll stay in every single smash brothers forever.
 
I think a great control setup is:

L - Grab
R - Dodge
A - Jump
B - Jump
Y - Attack
X - Special

For me, jump buttons always should be the lowest button, platformer's pretty much drilled that into my head, really. Circle Pad Pro would be nice as a C-Stick, but honestly, the game controlled fine without it. Just get used to it and it's fine. My first game was awful. :P
Ugh, so many platformers on the GameCube used A to jump... And it really didn't work well.
 
The CP actually has less resistence than most control sticks..

But, due to the fact that the control stick is, well.. a stick, makes it easier to use than the CP, that moves in a single plane.
 
3DS doesn't have a c stick for aerials, the rest is just the spacing on buttons, the location of the shoulder buttons, and the circle pad behaving differently from the normal stick. The other 3 can be adapted to, the lack of c-stick is not something that can be fixed (CPP support might???? but it's so far to the right...)

That's true, the lack of a C-Stick could pose a problem for some people. Personally, it wouldn't matter to me, as I never used the C-Stick for anything - not for smashes, not for aerials. I've gotten used to doing everything with the A button. As for the different placement, sure, it'll be awkward at first, but I bet that will just be something we'll have to get used to. The only thing that I think will be tough for me to get used to is grab being L. I'm used to grabbing with Z, so having the grab button on the top left instead of the top right will take some getting used to.

I can definitely see the 3DS controls being horrible for anything that isn't casual play.

My thumbs hurt at the thought of having to do quick, precise movements with that thing.

That might be true, but would the 3DS be used for competitive play anyway? Even if the controls weren't an issue, I imagine tourneys will use the Wii U almost exclusively, since you'll never have to worry about lag or any other connectivity issues, right?
 
When I first started Shovel Knight I was really thrown by B being the action button. I didn't have any muscle memory associated with a button in that position being action/jump. A is always jump to me.

I don't know how Smash will feel.
 
Can I just point out that I am in Anth0ny's pics? I am standing in the red shoes, black smash shirt and grey poor boy hat. Same guy with the Mario hat making faces during the stream.

Anth0ny are you sure we didn't meet?
 
Can I just point out that I am in Anth0ny's pics? I am standing in the red shoes, black smash shirt and grey poor boy hat. Same guy with the Mario hat making faces during the stream.

Anth0ny are you sure we didn't meet?
Haha, that's amazing! You guys are making me wish I had trekked down to San Diego.
 
I have to imagine custom controls will be in the game.

99% likely, they are in previous Smash titles.

Let me expand on the whole 3DS controls thing.

Okay, so my first game (which I won) consisted of poor smash attacks, like I found Circle Pad + A to Smash pretty difficult, mostly because it was a new system you're playing on and you kind of have to get a "feel" of the rhythm. Once I got the feel down, I thought Smashing was very easy. There's a clear distinction between pulling off tilts and smash attacks anyway, so it's not all bad.

Pulling off sharp turns with the circle pad was fine, actually, zero issue there and tilting the stick up/down etc. to do specials, recoveries and whatnot worked 100% of the time. I never had an instance where say I tried to Up B and it resulted in a Side B. I think it all boils down to adapting, like people said, most of you have a GC controller hardwired in your brain, so moving to the 3DS will feel unnatural until you just play with it for a while.

Believe me, I was finding it hard to control at first and felt that I had zero influence over what my character was doing until I got into the rhythm of it all and greatly enjoyed it. I even landed a solid KO punch with Little Mac with ease, well, after chasing my opponent around. :P

I'll be lying if I said the controls were amazing, they're very good once you get used to them. I think it'll be fine, and there will certainly be customisable controls, also I'm assuming the controls will be much "tighter" in the more recent build, but like I said, one or two games and I was having a good time and I knew what I was doing 100% of the time, from Smashes to tilts to quick reflex shields and dodges.

Stick with it, and it feels fine!
 
thanks for the impressions Anthony! I was there saturday and i remember seeing you for a second on the stream but didnt see you there that day so idk if you were they long for saturday. anyhow, i personally felt it was pretty comfortable to play with the circle pad. no problems.
 
Can I just point out that I am in Anth0ny's pics? I am standing in the red shoes, black smash shirt and grey poor boy hat. Same guy with the Mario hat making faces during the stream.

Anth0ny are you sure we didn't meet?
Its hard to imagine people here in any way other than their avatars lol
 
99% likely, they are in previous Smash titles.

Let me expand on the whole 3DS controls thing.

Okay, so my first game (which I won) consisted of poor smash attacks, like I found Circle Pad + A to Smash pretty difficult, mostly because it was a new system you're playing on and you kind of have to get a "feel" of the rhythm. Once I got the feel down, I thought Smashing was very easy. There's a clear distinction between pulling off tilts and smash attacks anyway, so it's not all bad.

Pulling off sharp turns with the circle pad was fine, actually, zero issue there and tilting the stick up/down etc. to do specials, recoveries and whatnot worked 100% of the time. I never had an instance where say I tried to Up B and it resulted in a Side B. I think it all boils down to adapting, like people said, most of you have a GC controller hardwired in your brain, so moving to the 3DS will feel unnatural until you just play with it for a while.

Believe me, I was finding it hard to control at first and felt that I had zero influence over what my character was doing until I got into the rhythm of it all and greatly enjoyed it. I even landed a solid KO punch with Little Mac with ease, well, after chasing my opponent around. :P

I'll be lying if I said the controls were amazing, they're very good once you get used to them. I think it'll be fine, and there will certainly be customisable controls, also I'm assuming the controls will be much "tighter" in the more recent build, but like I said, one or two games and I was having a good time and I knew what I was doing 100% of the time, from Smashes to tilts to quick reflex shields and dodges.

Stick with it, and it feels fine!

Yes I agree with this whole heartedly. There were moments when I used DK's head butt successfully and just stood there trying to use a phantom C Stick. After a few matches I really really got the hang of it despite my usual control methods. It felt really good to me after a while but there is a learning curve.

Anth0ny I was number 6 in line and right where those pictures were taken I yelled out a few times "Anthony from Neogaf, where are you?"
 

Did you ever try doing something like a reverse aerial rush? With a C-stick it's really simple but trying to do that on one analogue stick is harder and on a circle pad it just sounds painful.

And that's not something that can be fixed by custom controls, neither is the poor button layout for my hands.

I mean I'd hate it if my favourite character's best aerial is their back air, because it just sounds like it would be straight-up harder to use.
 
I had no problems with the 3DS version personally, but I play pretty hectically so I wasn't really aiming for preciseness.
 
Did you ever try doing something like a reverse aerial rush? With a C-stick it's really simple but trying to do that on one analogue stick is harder and on a circle pad it just sounds painful.

And that's not something that can be fixed by custom controls, neither is the poor button layout for my hands.

I mean I'd hate it if my favourite character's best aerial is their back air, because it just sounds like it would be straight-up harder to use.

Even though I played competitively certain terms were always over my head despite knowing how to do them. Do you mean when you rush forward, turn around really fast and jump using your back air with that forward momentum? If so then yes. As a DK player it is absolutely essential for the approach. I was also able to combo that into the giant punch in the appropriate direction. A classic DK AT.
 
Did you ever try doing something like a reverse aerial rush? With a C-stick it's really simple but trying to do that on one analogue stick is harder and on a circle pad it just sounds painful.

And that's not something that can be fixed by custom controls, neither is the poor button layout for my hands.

I mean I'd hate it if my favourite character's best aerial is their back air, because it just sounds like it would be straight-up harder to use.

From what I can remember, I don't believe I remember attempting such a move.

But yes, controls are great when you learn, a good example is the finals in the SDCC tourney, those two players damn well knew exactly what they were doing, down to practice I assume.

Afoni reminds me, is Little Mac's down aerial a meteor smash? It gives only 2%, but it has a star when it animates, and it is pretty hard to land. I'm sure it's a meteor.
 
Is the conversation about the Nintendo Canada rep mentioning Rayman as a playable character already over? I'm on the fence between thinking he was just confused with Mega Man/the recent trophy reveal and thinking he might actually have played/seen the game with the full cast at some point.
 
Is the conversation about the Nintendo Canada rep mentioning Rayman as a playable character already over? I'm on the fence between thinking he was just confused with Mega Man/the recent trophy reveal and thinking he might actually have played/seen the game with the full cast at some point.

He probably saw Sukapon's limbs flying and just assumed Rayman. That or Plok.
 
Nice impressions Anthony. A very tiring experience but I guess it was worth it.

And I guess you watched the Avengers: Age of Ultron trailer too. Lucky.
 
Is the conversation about the Nintendo Canada rep mentioning Rayman as a playable character already over? I'm on the fence between thinking he was just confused with Mega Man/the recent trophy reveal and thinking he might actually have played/seen the game with the full cast at some point.

He said some other things after he said that, like thinking Kirby's hammer was an item, which suggested he just has no idea what he's talking about.

On another unrelated note I hope SmashGAF doesn't mind me asking: what are the requirements to go from Junior to Member? I just hit 300 posts, which I thought was the criteria.
 
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