MaverickHunterAsh
Member
Eh, I wouldn't really call control issues a minor flaw when it literally rendered the game impossible for some. Sure it's relative but when lots of people have issues with the controls, it's a problem and really the biggest one with the game.
Personally, the controls almost immediately clicked for me and I never once got hand cramps, nor did did I feel like I was doing badly in game because of them. On an OG 3DS. I must have tiny hands, lol. I'm glad they weren't a problem for me because they would have prevented me from playing one of Nintendo's best games ever![]()
Yeah, I didn't have any issue with the controls either and got used to them rather quickly. I know a lot of people had trouble with them, but I can't figure out how... and I'm a lefty, so if anyone should've had trouble, it's me! Either way, I'm not sure I'm prepared to call them a major flaw when they were such a non-issue for me. I can see why others would call them such if they had that much trouble, though.
Something fun and functional if we're lucky.
Will the Sakurai defense force defend the lack of online for Smash Run? And tell us because we have never made a game that we have no right to criticize?
Criticizing is one thing; saying you can make a better game than Sakurai if you can beat him in Smash is quite another. That's what that dude got so (deservedly) owned by Sakurai and laughed out of the room for.
Most people, even this mythical "Sakurai defense force," have not defended Smash Run's lack of online play or Smash Run in general. There are a lot of good ideas in Smash Run; they just didn't gel together quite as nicely as they could or should have for various reasons.
None of that changes the fact that Sakurai is one of the greatest game designers of our time. No one's infallible. Despite Smash Run, there's not a single other person I'd trust the Smash series with.