Our connection doesn't seem to be too good. Where abouts are you from?
My connection with Blackule is pretty smooth though
Utah
Our connection doesn't seem to be too good. Where abouts are you from?
My connection with Blackule is pretty smooth though
Our connection doesn't seem to be too good. Where abouts are you from?
My connection with Blackule is pretty smooth though
How many of you guys play regularly on PSN >_<. I assume when ultra hits we;ll see this thread lighten up but until then seems on/offish.
How many of you guys play regularly on PSN >_<. I assume when ultra hits we;ll see this thread lighten up but until then seems on/offish.
I haven't played since winter holiday. You guys gonna be on late (Cali time)? Not sure when I will leave work.
How many of you guys play regularly on PSN >_<. I assume when ultra hits we;ll see this thread lighten up but until then seems on/offish.
Hey all, had my copy of Super stolen last year, so I've been out of the game for awhile, but does anyone know what I would need to do to get back into it with Ultra if I've already bought AE?
AE was DLC for Super correct? So I couldn't just buy a cheap copy of Vanilla, then buy the Ultra DLC?
I would stream a PSN lobby but there is no way I'm going to play on it again. Both UMVC3 and AE are trash on PSN.
I would stream a PSN lobby but there is no way I'm going to play on it again. Both UMVC3 and AE are trash on PSN.
^ nothing is that bad about PSN, I've played a great deal of SF4 on both systems and people hugely exaggerate how "bad" PSN is. I have over 300 hours on my SF4 file and that's not including time in Vanillia, Super, or AE.
Marvel is a different story however, but that's mainly due to shit netcode then anything to do with Live/PSN.
But is there proof that PSN netcode is worse? I know its been shown with the PS3 usb architecture there's input lag, and how all early models of PS3 had wireless access while for most early xbox360's you had to get an adapter... but I have yet to see proof that PS3 sf4 has worse netcode than xbox360'sWhat is bad:
the additional input delay frame
more folks on wireless.
I really do think Capcom has problems optimizing their engine for the PS3.
also since I'm used to PC, the longer load times are really irksome.
For many games PSN netcode works just as well as XBL, I just don't think Capcom games are among those.
But is there proof that PSN netcode is worse? I know its been shown with the PS3 usb architecture there's input lag, and how all early models of PS3 had wireless access while for most early xbox360's you had to get an adapter... but I have yet to see proof that PS3 sf4 has worse netcode than xbox360's
This.What is bad:
the additional input delay frame
more folks on wireless.
I really do think Capcom has problems optimizing their engine for the PS3.
also since I'm used to PC, the longer load times are really irksome.
For many games PSN netcode works just as well as XBL, I just don't think Capcom games are among those.
Also, please tell me Marz you were not born in 1991. I feel so old.
I think I'm going to play tonight.
I was thinking about this earlier today and I wanted to run this past the ryu players in GAF. Don't you guys think Ultra 2 will be the go to ultra now? It combos in the same situations as U1(mostly) and it a big difference in damage. It also makes people even more scared to jump in at ryu which lets him play his fireball game more, which is what he wants to do. Also it needing one more bar to FADC isn't a huge problem because the -5 fadc nerf makes meter a little less important for him now. When I look at the arcade gameplay I literally don't see any Ryu players even trying it. It's like how most Evil Ryu player pick U2 over U1.
Ultra 1 has a lot more utility.
I was thinking about this earlier today and I wanted to run this past the ryu players in GAF. Don't you guys think Ultra 2 will be the go to ultra now? It combos in the same situations as U1(mostly) and it a big difference in damage. It also makes people even more scared to jump in at ryu which lets him play his fireball game more, which is what he wants to do. Also it needing one more bar to FADC isn't a huge problem because the -5 fadc nerf makes meter a little less important for him now. When I look at the arcade gameplay I literally don't see any Ryu players even trying it. It's like how most Evil Ryu player pick U2 over U1.
Even though it combos in similar situations, U2 doesn`t get a cinematic which really reduces the damage. Im pretty sure it does less damage U1. As far as I know, you can only get a full cinematic after a counter hit EX fireball.
Even though it combos in similar situations, U2 doesn`t get a cinematic which really reduces the damage. Im pretty sure it does less damage U1. As far as I know, you can only get a full cinematic after a counter hit EX fireball.
I was thinking about this earlier today and I wanted to run this past the ryu players in GAF. Don't you guys think Ultra 2 will be the go to ultra now? It combos in the same situations as U1(mostly) and it a big difference in damage. It also makes people even more scared to jump in at ryu which lets him play his fireball game more, which is what he wants to do. Also it needing one more bar to FADC isn't a huge problem because the -5 fadc nerf makes meter a little less important for him now. When I look at the arcade gameplay I literally don't see any Ryu players even trying it. It's like how most Evil Ryu player pick U2 over U1.
Ryu's U1 combos more consistently and does a lot more damage. From a simple DP, FADC, Ultra, choosing Ultra one nets you 395 while Ultra 2 nets you 304, big difference. The other problem is that you can't even get 304 most of the time because Ryu's jab DP has more push back and causes U2 to whiff. So you lose even more damage because MP DP does less. And if that wasn't bad enough, if you hit confirm into Ryu's MP DP and FADC into U2, sometimes you'll only get one hit or it whiffs because of the push back. It's garbage as a Ultra to combo into, it's only useful as a anti air or punish and if you're going to anti air with it you better have good reactions because it starts up in 8f.
As for Evil Ryu, besides a few match ups I don't see any reason to use U1 over U2. They can be used almost the same exact way when it comes to juggle into Ultra. U1 does a bit more damage than U2, The little bit of damage becomes even less after a long combo. But when the time comes when you land a random focus attack or block a really unsafe move and it's time to punish, U2 does so much more damage than U1.
U1 can do a lot more damage, but the only time you get that damage is from a focus attack. But you'll be kicking yourself whenever you manage to block Gouken's EX tatsu or T Hawk's DP and your max damage Ultra does less damage than your basic BNB combo(without a jump in). Besides that, it's actually a decent anti-air. It has a great range and will catch people who think they can jump in from far away and force your DP to whiff.